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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054039 times)

Gentlefish

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5970 on: September 08, 2013, 02:47:44 am »

I'm having trouble quick-modding this into an active game. I've gotten it to pick up the wood, but it always makes the game crash. I'm sure it's a syntax issue - I never was good at modding plants.

Here's the code. How do I fix it?
Spoiler (click to show/hide)

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5971 on: September 08, 2013, 03:09:56 am »

I'm having trouble quick-modding this into an active game. I've gotten it to pick up the wood, but it always makes the game crash. I'm sure it's a syntax issue - I never was good at modding plants.

Here's the code. How do I fix it?
Code: [Select]
[REACTION:BRASS_MAKING]
[NAME:Cut wood into blocks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:4:BLOCK:WOOD:NONE:NONE:NONE]
[SKILL:CARPENTRY]

There should be a NONE after Block. With the way it is, it is looking for a block subtype called wood. Try this:
Code: [Select]
[REACTION:BRASS_MAKING]
[NAME:Cut wood into blocks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:4:BLOCK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CARPENTRY]
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TheDorf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5972 on: September 08, 2013, 10:43:24 am »

I'm sorry if this has already been asked, I did a quick search but was unable to find any posts regarding it. I've also been searching the web about it for quite a while, but I haven't been able to find anything.

What are the exact criteria for getting a creature cursed by a deity during world gen?

What I want to do is make an interaction that is first given by deities, then passed on through a bite attack. The interaction should basically add a few tags to the creature, and then allow them to pass the curse on, without transforming them into anything else. Is this possible?

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Loam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5973 on: September 08, 2013, 11:25:55 am »

What I want to do is make an interaction that is first given by deities, then passed on through a bite attack. The interaction should basically add a few tags to the creature, and then allow them to pass the curse on, without transforming them into anything else. Is this possible?

No: the [SPECIALATTACK_INTERACTION] is a creature attack token that can't be added by a syndrome/interaction. You'd have to make them transform.
As for deity curses: if you mean "how a curse is implemented," it should be
Spoiler (click to show/hide)
If you mean "when do deities curse people," I'm pretty sure it's random.

Look at the interaction examples folder in your raws if you need more help.
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TheDorf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5974 on: September 08, 2013, 11:34:46 am »

What I want to do is make an interaction that is first given by deities, then passed on through a bite attack. The interaction should basically add a few tags to the creature, and then allow them to pass the curse on, without transforming them into anything else. Is this possible?

No: the [SPECIALATTACK_INTERACTION] is a creature attack token that can't be added by a syndrome/interaction. You'd have to make them transform.
As for deity curses: if you mean "how a curse is implemented," it should be
Spoiler (click to show/hide)
If you mean "when do deities curse people," I'm pretty sure it's random.

Look at the interaction examples folder in your raws if you need more help.

Alright, thank you. :)
So if I have the lines about deity curses and all that, people will eventually be cursed? Thanks. :)
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Snaake

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5975 on: September 08, 2013, 12:18:17 pm »

I'm curious, since I got the impression that eg. kobolds in Masterwork (but possibly other creatures in other mods too) are more reliant (if not exclusively so) on fishing than vanilla dwarves, how have people like Meph and others fixed/gotten around the "limited fish population" issue?

(this thread seemed a better fit for a quick technical question like this than anything in the Masterwork subforum)
edit: forgot I had already asked about this in the DF 2012v0.34 question and answer thread, but it went unanswered there and really belongs here more anyway, so oh well.
« Last Edit: September 08, 2013, 01:25:38 pm by Snaake »
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5976 on: September 08, 2013, 08:00:14 pm »

I'm trying to make some kind of "Hold" ability, that freezes any creature temporarily when used upon them. I'm thinking total paralysis to all body parts, and no [SYN_AFFECTED] tags so that it's indiscriminate, but how would I prevent it from suffocating living beings?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5977 on: September 08, 2013, 08:02:33 pm »

CE_SPEED_CHANGE:SPEED_MULT:1:SPEED_ADD:500000

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5978 on: September 08, 2013, 08:07:32 pm »

Why the add? Does that cause overflow to a negative number?
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5980 on: September 08, 2013, 08:19:54 pm »

Ah
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Gentlefish

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5981 on: September 08, 2013, 08:53:07 pm »

I'm having trouble quick-modding this into an active game. I've gotten it to pick up the wood, but it always makes the game crash. I'm sure it's a syntax issue - I never was good at modding plants.

Here's the code. How do I fix it?
Code: [Select]
[REACTION:BRASS_MAKING]
[NAME:Cut wood into blocks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:4:BLOCK:WOOD:NONE:NONE:NONE]
[SKILL:CARPENTRY]

There should be a NONE after Block. With the way it is, it is looking for a block subtype called wood. Try this:
Code: [Select]
[REACTION:BRASS_MAKING]
[NAME:Cut wood into blocks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:4:BLOCK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CARPENTRY]

Still crashes the game.

Checking the errorlog, I"m getting

Code: [Select]
*** Error(s) finalizing the reaction BRASS_MAKING
BRASS_MAKING:Unrecognized Item Token: BLOCK
BRASS_MAKING:Unrecognized Material Token: WOOD

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5982 on: September 08, 2013, 08:55:52 pm »

BLOCKS, not BLOCK. Also, that unrecognized material thing means you... didn't replace the save's raw???

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5983 on: September 08, 2013, 08:57:26 pm »

Oh, wait. It's BLOCKS not BLOCK.

http://dwarffortresswiki.org/index.php/Item_token

Not sure why you're getting an error from the WOOD, though.
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Gentlefish

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5984 on: September 08, 2013, 09:20:04 pm »

The blocks work now. I'm just getting an "unknown material block pillar" when I build with it. Close enough :P
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