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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1066068 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5895 on: August 25, 2013, 01:39:39 pm »

Yeah. Each individual caste needs a separate body detail plan token with different materials.

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5896 on: August 25, 2013, 01:58:38 pm »

So i have a batman adventurer, and the only way i can fly now is walking off a cliff with no down slope. I know you can fly directly up at any time, but I don't know what key to use.

If I remember right you can ascend/descend the same way you go up/down stairs. Or you could try careful movements like when you enter water.

But some areas do have a height cap, and particularly flat areas may only have as few as 2 Z-levels above the ground.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5897 on: August 25, 2013, 02:07:04 pm »

Some have 0.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5898 on: August 25, 2013, 04:59:21 pm »

It's pretty damn annoying to get killed by things you really ought to be able to fly away from because of the arbitrary z-level limit. There a DFhack solution?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5899 on: August 25, 2013, 05:01:37 pm »

Not sure if infiniteSky works in adventure mode, but it's definitely there.

TheFlame52

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5900 on: August 25, 2013, 07:09:27 pm »

My Aeromancer's attacks don't work. I think there's something wrong with the materials. Here are the raws for the Aeromancer and the materials.

Spoiler (click to show/hide)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5901 on: August 25, 2013, 07:15:51 pm »

You probably want LOCAL_CREATURE_MAT:FROST or INORGANIC:FROST. Material tokens are always at least two-part.

Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5902 on: August 27, 2013, 01:57:08 am »

new questions :D

I have a custom race, which consists of 6 castes, and each caste has a different body structure.
my question is how do i specify the body structure of each caste?
also i was wondering how long a creature entirely composed of socket body parts would last in combat?
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5903 on: August 27, 2013, 02:04:47 am »

Just have a different BODY and BODY_DETAIL_PLAN for each caste.

The sockets sound hilarious do it.

Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5904 on: August 27, 2013, 02:12:34 am »

Just have a different BODY and BODY_DETAIL_PLAN for each caste.

The sockets sound hilarious do it.

so something like:

[CASTE]
  [BODY]
  [BODY_DETAIL_PLAN]

that?

oh and working on the bag of socket fun :D

EDIT: That. Was. Fun.
Must expiriment more.
« Last Edit: August 27, 2013, 02:44:04 am by Sanure »
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5905 on: August 27, 2013, 02:48:50 am »

yeah like that

Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5906 on: August 27, 2013, 03:14:55 am »

yeah like that

Neat :) Thanks again Putnam.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5907 on: August 27, 2013, 08:18:21 am »

I am a bit shocked, because apparently its impossible to make your own reactions to dye things. Is this correct?

I can only find these improvements:
Quote
COVERED    Item is encrusted/studded/decorated with <material>.
GLAZED    Item is glazed with <material>.
RINGS_HANGING    Item is adorned with hanging rings of <material>.
BANDS    Item is encircled with bands of <material>.
SPIKES    Item menaces with spikes of <material>.
PAGES    Adds pages to a book.

All other item improvement tokens (ART_IMAGE, ITEMSPECIFIC, THREAD, CLOTH, SEWN_IMAGE, and ILLUSTRATION) are ignored.

I never really thought about it, but I guess I cant do custom reactions for dyeing. Only fake ones using for example SILK and DYE and making a new material, called DYED_SILK, which would require one for each color and material type.

EDIT: Since improvements on cloth or tanned skins would be lost when an item would be created with them, the best solution I could come up with is this:

Code: [Select]
[REACTION:DYE_ARMOR_LEATHER_LAMELLAR] => would be done for every type of material
[NAME:Dye lamellar leather armor/shirt black] => would be done for every dye
[BUILDING:GREATER_DYERY:CUSTOM_O] =< new building because I cant add to dyery.
[REAGENT:A:1:ARMOR:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LAMELLAR:LEATHER]
[PRESERVE_REAGENT]
[REAGENT:dye:150:POWDER_MISC:NONE:PLANT_MAT:SLIVER_BARB:MILL][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:B:1:BOX:NONE:NONE:NONE][CONTAINS:dye][BAG][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[IMPROVEMENT:100:A:COVERED:GET_MATERIAL_FROM_REAGENT:dye:NONE]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:KNOWLEDGE_STONE] => for XP gain.
[SKILL:DYER]

Anyone got any better ideas?

EDIT: I settled on the reaction I posted, I couldnt find anything better.

New Question: Does adding NOEAT reset the hunger-timer on a creature? Lets say a creature is starving, and I add NOEAT for one tick, is it still starving afterwards?

EDIT2: Tested it. It seems not to work. After the ticks run out, the creature is back to starving.
« Last Edit: August 28, 2013, 06:28:31 am by Meph »
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Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5908 on: August 28, 2013, 09:13:38 pm »

Ok, So i have an odd question. I've not seen it in game yet, but how do engravings involving creatures with the [Fanciful] and [DOES_NOT_EXIST] tags appear like?
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5909 on: August 28, 2013, 09:15:07 pm »

[DOES_NOT_EXIST] has no bearing on appearance in engravings and [FANCIFUL] is on a few creatures that do exist (such as dragons and unicorns). Anyway, it looks like this:

Quote
On the wall is a superiorly-engraved image of a dragon.
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