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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054176 times)

scamtank

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5655 on: August 03, 2013, 06:56:48 pm »

He wasn't responding to you, you doof.

Are the POPULATION_NUMBER and Biome tokens compatible with the NIGHT_CREATURE_BOGEYMAN token?

I don't know how night creatures work exactly, but I checked inside the exe. The hunters and bogeymen both have defined biomes, but no population number tokens.
« Last Edit: August 03, 2013, 07:01:37 pm by scamtank »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5656 on: August 03, 2013, 06:57:44 pm »

hi can someone make me a tiny mod that adds a syndrome-bearing cloud that will polymorph anything caught in the cloud in to something random? also can you make it appear at night? :D thanks if you can!

1. Random polymorph is a no (though I technically *have* made a lua script that does it, it can't trigger on syndrome)
2. There is no night, at least in dorf mode.

Baffler

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5657 on: August 03, 2013, 07:38:01 pm »

Is it possible through modding to exercise some control over Forgotten Beasts? I am working on a minor mod to add more interesting drops to DF's more dangerous supernatural fauna. If all goes well they will be dropping a ridiculously valuable "Heart of Change" gemstone.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5658 on: August 03, 2013, 07:53:19 pm »

Not in that way, no. I think you may be able to add bodyparts to their list (that's what _RCP means, I think), but I haven't tested that.

scamtank

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5659 on: August 03, 2013, 07:56:18 pm »

Normally I'd say no too, but that localization patcher opened up new avenues to alter hardcoded stuff like vampires and forgotten beasts. I haven't actually tried adding entirely new tags, but you might just be able to piggyback a CORPSE_ITEM tag along with something else.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5660 on: August 03, 2013, 08:01:09 pm »

No, not really. It only allows replacing, not adding.

And yes, *technically* you can replace entire tokens on hardcoded things, but I'm not sure which you would.

Dwarfu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5661 on: August 03, 2013, 08:23:42 pm »

Is it possible through modding to exercise some control over Forgotten Beasts? I am working on a minor mod to add more interesting drops to DF's more dangerous supernatural fauna. If all goes well they will be dropping a ridiculously valuable "Heart of Change" gemstone.

Kind of.  We did some testing awhile back and forced some errors to get your own beasts in...they just aren't random.  I haven't worked with it much recently, but give it a read and see if you can get something you want going.
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blazing glory

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5662 on: August 03, 2013, 09:29:29 pm »

what i want is a adventure mode mod for the cloud that spawns at night,would it be possible to make several clouds that each polymorph the creature into a certain creature
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5663 on: August 03, 2013, 09:48:32 pm »

what i want is a adventure mode mod for the cloud that spawns at night,would it be possible to make several clouds that each polymorph the creature into a certain creature

1. Spawning at night isn't possible.
2. Yeah, but it'll be both day and night.

blazing glory

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5664 on: August 03, 2013, 10:00:38 pm »

 okay i guess i will have to do with several polymorphing clouds that appears during day and night if possible :(
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blazing glory

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5665 on: August 03, 2013, 10:36:06 pm »

hang on after looking at the tags on the wiki i think i will take a crack at making a creature that give's a syndrome though i will still appricate it if you could create a few transforming clouds
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blazing glory

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5666 on: August 04, 2013, 05:00:50 am »

well my attempt was more or less a sucess execpt i'm using a transformation syndrome and whatever i do the creature always transforms into a toad! ::) i want my custom race! not a toad
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5667 on: August 04, 2013, 06:41:16 am »

Toad is the first creature in the raws, alphabetically... (creature_amphibian.txt), so your creature ID in the transformation is wrong. it must be CREATURE_ID:CASTE_ID, for example DOG:MALE.
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blazing glory

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5668 on: August 04, 2013, 06:51:15 am »

  here tell me what i'm doing wrong :-\


   
  [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
        [STATE_NAME:ALL_SOLID:frozen hycules venom]
        [STATE_ADJ:ALL_SOLID:frozen hycules venom]
        [STATE_NAME:LIQUID:hycules venom]
        [STATE_ADJ:LIQUID:hycules venom]
        [STATE_NAME:GAS:boiling hycules venom]
        [STATE_ADJ:GAS:boiling hycules venom]
        [PREFIX:NONE]
        [ENTERS_BLOOD]
        [SYNDROME]
                [SYN_NAME:hycules sting]
                [SYN_AFFECTED_CLASS:GENERAL_POISON]
                [SYN_IMMUNE_CREATURE:HYCULES:ALL]
                [SYN_INJECTED]
                [CE_BODY_TRANSFORMATION:SEV:1000:PROB:100:START:1:CE_CREATURE:HYCULES:CASTE_MALE]
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KingBacon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5669 on: August 04, 2013, 08:08:03 am »

Question, I've been wanting to get my dorfs to worship a god dedicated to a God of Plump Helmets, but reading the wiki implies that spheres are hardcoded. So adding [RELIGION_SPHERE:PLUMP_HELMETS] will not work. Is there a way to get my dorfs to worship the most vital crop? Well I'm gonna go experiment.

http://dwarffortresswiki.org/index.php/DF2012:Sphere
http://dwarffortresswiki.org/index.php/DF2012:Entity_token#Religion

Genned a few worlds with [RELIGION_SPHERE:PLUMP_HELMETS]. Nothing really changed :/

How can I add a sphere dedicated to Plump Helmets...
« Last Edit: August 04, 2013, 08:18:00 am by KingBacon »
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