So if the goblin civ happens to have access to the Ogres biomes and they get lucky with the RNG they get Ogres, right? I think they have frequency:50 so there's 50% chances of those biomes to actually have Ogres.
But what happens when you omit the frequency tag on a creature? like Trolls, are they 100% of the time guaranteed to show up on that biome?
Why don't playable Goblins are able to bring Giant Toads or Giant Cave Swallows or Giant Cave Spiders or other cave creatures?
I also tested modding Elves to be playable and removed the USE_ANY_PET_RACE, they are left only with Unicorns (no Frequency tag), why don't they get the other GOOD animals (all the remaining good animals have frequency tags)? I modded the frequency tags off the other good animals, yet the Elves would only have Unicorns on embark.
I modded Dwarves, removed all the common_domestic tag as to leave them only with the cave creatures I even modded off the frequency tags from Giant Toads, Giant Cave Swallows, etc, yet they get no animals at all on embark...
Isn't there a way to have let's say the Elves bring certain rooster of good animals the same way they always have access to Unicorns, Goblins a rooster of cave and evil animals the same way they always have access to Trolls and Dwarves to a rooster of mountain and cave animals, Kobolds and Animal-men a rooster of cave animals and leave the regular domestic animals to humans?
Also have a random rooster like the Ogres for Goblins that would only show up if the civ happens to have access to those biomes and the RNG was good to them?