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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054724 times)

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5160 on: June 02, 2013, 12:10:11 am »

well you can goto the "material_template_default.txt" and find the "CHITIN" template and add in: [MATERIAL_REACTION_PRODUCT:TAN_CHITIN:<insert material group>:<inster material subgroup>] -- What this does is class all chitin as TAN_CHITIN and attaches an extra material to it, say a standard attachement is
[MATERIAL_REACTION_PRODUCT:TAN_CHITIN:LOCAL_CREATURE_MAT:SPIDER_STEEL] --- looks for a material in the creature tagged as SPIDER_STEEL, now since you altered the entire CHITIN template butchering other creatures that yield chitin will flip a b**ch when put through the reaction.

So if you want only GCS to have this goto the creature and after the [BODY_DETAIL_PLAN:xxxxx_MATERIALS] toss in:
[REMOVE_MATERIAL:CHITIN]
then
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
   [MATERIAL_REACTION_PRODUCT:TAN_CHITIN:LOCAL_CREATURE_MAT:SPIDER_STEEL]
then under it
[USE_MATERIAL_TEMPLATE:SPIDER_STEEL:METAL_TEMPLATE]
   *copy all values from INORGANIC:STEEL but change the name*

now that the creature has an internal "steel" material we can go to out reaction

[REAGENT:gcs chitin:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN][HAS_MATERIAL_REACTION_PRODUCT:TAN_CHITIN] --- targets the chitin
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_CHITIN] --- this makes a leather item from the internal "SPIDER_STEEL" material

EDIT:
the rest is up to you, hope this helps.
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scamtank

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5161 on: June 02, 2013, 12:14:52 am »

There should be a shorter, simpler way.

[REAGENT:giant chitin chunk:1:NONE:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:CHITIN][USE_BODY_COMPONENT]

Hugo described the way vanilla tanning works above. It most certainly works, but it's a little overkill for just a single creature.
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Raptor_a22

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5162 on: June 02, 2013, 02:18:52 am »

Hugo's method is a bit too complicated for what I wanted to do, and I want to make metal bars, not a tanned hide. (Probably should have made that clearer)

The finished reaction:
Code: [Select]
[REACTION:SPIDERSTEEL_MAKING]
[NAME:make steel bars]
[BUILDING:SMELTER:NONE]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:B:150:BAR:NO_SUBTYPE:METAL:SILK_IRON]
[REAGENT:C:1:BOULDER:NO_SUBTYPE:NONE:NONE][REACTION_CLASS:FLUX]
[REAGENT:D:150:BAR:NO_SUBTYPE:COAL:NO_MATGLOSS]
[REAGENT:E:1:NONE:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:CHITIN]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:SPIDERSTEEL][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5163 on: June 02, 2013, 03:06:56 am »

I actually need some help with this. The problem is, the creature won't stand properly. It has a brain, two stance bodyparts (and yes checked to make sure they connected properly) it could stand on it's own before so I don't understand why it chooses to fall down now.

Spoiler: Creature (click to show/hide)


Spoiler: Body (click to show/hide)

Would really like this critter walking again, so I can flesh it out more.
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pisskop

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5164 on: June 02, 2013, 08:21:37 am »

stance on its lower leg will work.  theyll stand on it.


perhaps not ideal but you can work on it more.
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pisskop

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5165 on: June 02, 2013, 08:37:54 am »

this works. 

[spoiler:this]
Code: [Select]
[BODY:ARMORED_HUMANOID]

[BP:UB:breastplate:STP][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:2000]
[BP:LB:fauld:fauld][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:2000]
[BP:HD:helmet:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:600]
[BP:RUA:right rerebrace:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:400]
[BP:LUA:left rerebrace:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:400]
[BP:RLA:right vambrace:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLA:left vambrace:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RH:right gauntlet:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:160]
[BP:LH:left gauntlet:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:160]
[BP:RUL:right cuisse:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LUL:left cuisse:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:RLL:right greave:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:800]
[BP:LLL:left greave:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:800]
[BP:RF:right high foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:240]
[BP:LF:left high foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:240]


[/spoiler]

It may look the same, but I magiced it up so now mine works on my comp.
« Last Edit: June 02, 2013, 08:41:23 am by pisskop »
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5166 on: June 02, 2013, 01:08:45 pm »

ok fixed it thank you, I think it was more of me messing up with which file I was updating.

See I made a program that adds filters to certain files say for the interest of graphic packs. Allowing me to have only one copy of raws to work with instead of making several copies for each graphic pack. The issue was that I didn't have my rawFileList done (just creatures and inorganics) so it wasn't porting over the body changes, hehe silly me.
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pisskop

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5167 on: June 02, 2013, 01:23:01 pm »

So I have another question . . .

I'm trying to add my first 'advanced' token to my raws.  CE_ADD_TOKEN:CRAZED.  But it won't work despite several attempts and even using raws stolen from this website.  I cannot get my creature to spew crazee goodness.

Spoiler (click to show/hide)

This really irks me.  I want a way to turn dwarves against one another.  In the arena tests I get nothing from this but the dizziness.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Sergarr

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5168 on: June 02, 2013, 02:02:05 pm »

[CE_ADD_TAG:OPPOSED_TO_LIFE:START:100]

And I have a question: is there really no way to add item descriptions?
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Toxicshadow

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5169 on: June 02, 2013, 03:05:53 pm »

[CE_ADD_TAG:OPPOSED_TO_LIFE:START:100]

And I have a question: is there really no way to add item descriptions?
Nope. Adding say, [DESCRIPTION:x] just gives an error. At DF's current state, by default, you cannot add a description.
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Sergarr

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5170 on: June 02, 2013, 03:34:42 pm »

That sucks.

Maybe if I can create some sorta item-creatures...
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smakemupagus

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5171 on: June 02, 2013, 03:42:37 pm »

So I have another question . . .

I'm trying to add my first 'advanced' token to my raws.  CE_ADD_TOKEN:CRAZED.  But it won't work despite several attempts and even using raws stolen from this website.  I cannot get my creature to spew crazee goodness.

This really irks me.  I want a way to turn dwarves against one another.  In the arena tests I get nothing from this but the dizziness.

CE_ADD_TOKEN doesn't exist:
http://dwarffortresswiki.org/index.php/DF2012:Syndrome#Special_Effects
you probably want CE_ADD_TAG

CRAZED should work, but watch out for loyalty cascades.

Toxicshadow

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5172 on: June 02, 2013, 03:47:29 pm »

That sucks.

Maybe if I can create some sorta item-creatures...
Well, Hugo_the_Dwarf got away with that in Regen with his landmines. They're immobile creatures that, on sight, release fire. It usually kills the landmine, making them one-use items. However you can't really *wield* a creature...
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5173 on: June 02, 2013, 03:58:13 pm »

So I have another question . . .

I'm trying to add my first 'advanced' token to my raws.  CE_ADD_TOKEN:CRAZED.  But it won't work despite several attempts and even using raws stolen from this website.  I cannot get my creature to spew crazee goodness.

This really irks me.  I want a way to turn dwarves against one another.  In the arena tests I get nothing from this but the dizziness.

CE_ADD_TOKEN doesn't exist:
http://dwarffortresswiki.org/index.php/DF2012:Syndrome#Special_Effects
you probably want CE_ADD_TAG

CRAZED should work, but watch out for loyalty cascades.

I haven't really seen CRAZED work for me, and if a dwarf does become crazed I think special flags get set off and prevent loyalty cascades? I know Mepg played around with it alot. But my CRAZED interactions don't want to apply it to my targets.
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Sergarr

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5174 on: June 02, 2013, 04:02:21 pm »

Well, maybe I can create some sort of "library" workshop where you can turn dwarfs into living books with item descriptions.
I've heard that descriptions are bugged on transformation, so that might not work.
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