Ok, so I was working on a spell for my mage, and I came across the idea of turning blood into fire with a spell. I made a transformation syndrome interaction. My next step was to make the creature have fire for blood, or some fire-like material. Would I change this within the creature itself, or use a new tissue/material template to achieve this. I experimented with using material templates, but that didn't seem to work. Anyway, here's the mat template if it helps:
[MATERIAL_TEMPLATE:BLOOD_TEMPLATE_FIRE]
[STATE_COLOR:ALL_SOLID:CARMINE]
[STATE_NAME:ALL_SOLID:frozen fire]
[STATE_ADJ:ALL_SOLID:frozen fire]
[STATE_COLOR:LIQUID:CARMINE]
[STATE_NAME:LIQUID:fire-blood]
[STATE_ADJ:LIQUID:fire-blood]
[STATE_COLOR:GAS:CARMINE]
[STATE_NAME:GAS:fire-blood vapor]
[STATE_ADJ:GAS:fire-blood vapor]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:9000]
[MELTING_POINT:9998]
[BOILING_POINT:9999]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:12000]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
Anyway, I thank you in advance for your help.