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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054833 times)

Sgt_Cookie

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5070 on: May 15, 2013, 01:02:51 pm »

First off, I'm a complete newbie at DF modding, so I don't know if this would be basic knowledge or an advanced trick.

So, I want to create a prosthetic limb, like a hook or a peg leg, the item in and of itself I can figure out, but getting a handless/legless Dwarf to use it is where I have no idea on how to start.

I was thinking that the simplest way would be to give it a special tag that means it can only be used by a creature without that particular appendage. Is that the right way forward? And if so, where would I start?
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tfaal

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5071 on: May 15, 2013, 01:31:00 pm »

There's no good way forward, I'm afraid; prosthetic limbs are beyond the scope of current modding. There's no tag you can place on an item to have it be used as a prosthetic. Furthermore, there's no way to do a creature transformation to transform a dwarf into a form that has a prosthetic body part, because you can't check whether the dwarf is actually missing the limb. In other words, I could probably make a workshop that transforms a dwarf into a dwarf with a hook for their left hand, but it would work on *any* dwarf, and it would cure all the dwarf's other wounds as well.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

Sgt_Cookie

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5072 on: May 15, 2013, 04:02:17 pm »

So, you're saying, that in a game that has a simulated nervous system, checking for a missing limb is beyond its capabilities?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5073 on: May 15, 2013, 05:52:38 pm »

Learn about how Dwarf Fortress is modded, then complain. You're asking for a token that simply does not exist. If it's not in the raws, DFHack is your only hope.

If you want to try and make it, go ahead and learn DFHack, then make the 87178291200 creatures needed for that. I'll wait.

smakemupagus

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5074 on: May 15, 2013, 06:35:10 pm »

So, you're saying, that in a game that has a simulated nervous system, checking for a missing limb is beyond its capabilities?

We don't have the source code.

InfinityWEAPON

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5075 on: May 15, 2013, 08:42:26 pm »

If I gen a world where a certain race has the [TRAPAVOID] tag, and then remove that tag from their entry in the raws, will the creatures still maintain their trap avoidiness?

(For clarification, I mean the raws in the save file, not in the DF folder)
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Urist Da Vinci

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5076 on: May 15, 2013, 08:54:37 pm »

If I gen a world where a certain race has the [TRAPAVOID] tag, and then remove that tag from their entry in the raws, will the creatures still maintain their trap avoidiness?

(For clarification, I mean the raws in the save file, not in the DF folder)

Nope. Similarily, you can remove tokens from fliers to make them fall to the ground once you load the game.

InfinityWEAPON

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5077 on: May 15, 2013, 09:41:23 pm »

Cool, thanks.
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Sheer_Bliss

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5078 on: May 16, 2013, 12:49:13 am »

how do I got about modding my adventurers stats and attributes (and gear if possible)?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5079 on: May 16, 2013, 12:49:45 am »

DFHack.

Sheer_Bliss

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5080 on: May 16, 2013, 12:52:14 am »

DFHack.
anything to add? Is there a thread I can visit or a wiki page?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5081 on: May 16, 2013, 01:01:07 am »

Yeah, sorry. You could also make a creature specifically for adventuring with some special natural skills.

Sheer_Bliss

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5082 on: May 16, 2013, 01:21:09 am »

any helpful links? :P I checked out the dfhack thread and the general modding questions but didn't find anything. Sorry I'm new to the whole DF modding thing.
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Boltgun

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5083 on: May 16, 2013, 05:27:40 am »

You can edit the HUMAN creature or copy it to make a new one with a different name. If you copy it, you'll need to copy the entity too, making sure it has the INDIV_CONTROLLABLE and/or ADVENTURER_TIER token, and link it to your creature.

Check the df wiki for creature and entity tokens for more modifications. Essentially natural skills and the attributes may be the ones you are looking for. Have fun.
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TheTinCat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5084 on: May 16, 2013, 08:29:25 pm »

This has most likely already been asked and answered, maybe even more than once but my searches are not giving me what I want.
I see a lot of people saying they like making the GIANT variations of creatures trainable (and also creature-men? I may have read wrong)

How exactly do I go about making them trainable?
Is there a single file that I can add [TRAINABLE] too, or do I have to do through all the individual creature files and add it to all the giant variations?

Whoever answers this, much thanks in advance!
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