You might want to ask the question of why it isn't working in whatever utility you are using to apply the syndromes. I'm not too sure how much we can help you here in the general questions thread.
There is a chance that autosyndrome is giving me trouble here, I look for way to confirm the issue.
I'll do what I usually do: revert to a step where everything worked and redo every changes one by one. I'll use a stun effect to check if the syndrome is applied, but something that does not disrupt the process would be better.
What changes exactly did you make? In particular, I note that the reaction is a [FREE_ACTION], so is it possible that the game tried to apply both interactions to the same target at the same time?
I pasted those elements in their respective files for each of the 6 planned creatures and replaced the references to the creature each time.
So I have a reaction, an inorganic, and an interaction all named after the creature that leads to a truetransform.
The CDI:VERB and CDI:TARGET_VERB interaction tokens will put stuff in your combat log.
I'll try to see if those are added to the gamelog. That should cover most of the process.
Thank you for your answers, this issue made me feel like a moody dwarf who cannot find the right stack of cloth.