Howdy, I'm working on modding my game in the spirit of the 'Accelerated DF/ Modest Mod' method.
I'm trying to figure out what to do with clothing and armor and I need some ideas. My goal is to streamline the types and amount of clothing worn, but without taking away too much protection or unbalancing anything. I'm thinking of making custom clothing to resolve some of this. I'm wondering if say, shoes/caps/gloves should work like socks and can be worn under armor boots, so they only put on and remove armor going on and off duty, or if simplifying the crap an individual wears would be better by having them get rid of their shoes. Not sure how buggy this all is either.
Also considering a single generic 'uniform' clothing piece for non-dwarves to wear, since dwarves can't wear their crap anyways they don't need to be standardized across every race and goblin invaders can afford to have their clothing abstracted a bit.
In the same vein, I'm wondering if a single upper body item like a shirt or coat can replicate the mysterious protective qualities of multiple cloaks. Same with hoods. So a single substantial item can replace the stacks of cloaks and hoods without sacrificing protection.
Also, is there actually a protective difference between leather armor and leather clothing? Testing in the arena suggests there isn't but maybe I'm doing it wrong.
What do siegers/ ambushers wear for armor anymore? I noticed in adventure mode the soldiers and whatnot all have a very standard uniform of a metal cap or helm and a single torso armor. Never any boots or gauntlets or anything.