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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1055290 times)

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4500 on: March 16, 2013, 04:18:40 pm »

You know how that one guy talked about not putting hates life in that thing? Well it seems something similar happens if you give them killing acceptable as an ethic. I just started as a blacklisted in my own mod, and when I got into the town a child assassin with a sniper rifle shot down the leader, then a few thieves tried to kill me. The only person I could talk to was a prisoner.

It is fun, I am just wondering how it would work in fortress mode.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4501 on: March 16, 2013, 05:15:45 pm »

That was probably due to [LOCAL_BANDITRY], not acceptable entity member killing.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4502 on: March 16, 2013, 09:11:13 pm »

That was probably due to [LOCAL_BANDITRY], not acceptable entity member killing.

Doubtful, since they also attacked me, and I was the same race from the same area, and that they attacked in the middle of town. I guess that would make since, but wouldn't explain the whole "Child killing their own parent" thing, would it?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4503 on: March 16, 2013, 10:00:01 pm »

LOCAL_BANDITRY causes people to attack you even if you're in their civ, so...

Mr Space Cat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4504 on: March 17, 2013, 10:28:32 pm »

So I'm adding some inorganic stones and ores for a bit of flavor in my DF worlds. I'm pretty sure these will work, but it wouldn't hurt to run it by this thread for some proofreading, I guess, considering this is my first time I've dabbled in inorganics modding.I'm not sure if the ores will smelt the right metals though, and I dunno if the different obsidians will show up right. The world genned ok, at least.

Spoiler (click to show/hide)
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4505 on: March 17, 2013, 10:32:21 pm »

Looks fine to me.

Gaybarowner

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4506 on: March 18, 2013, 06:22:28 am »

Ok so I scrapped my idea for a new one adding a scourge secret turning you into a necromancer for the scourge!! just  a few problems

Is it possible to make a artifical rotten tissue? I understand I can make it easily cuttable but for looks can I make it look rotten in the discription I am making risen ghouls but I am making their bitting stronger at the trade making then easily killable Thanks and you guys are the best if you want I can post results as I go along working on adding risen skeleton warriors
« Last Edit: March 18, 2013, 06:34:30 am by Gaybarowner »
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4507 on: March 18, 2013, 10:23:03 am »

Ok so I scrapped my idea for a new one adding a scourge secret turning you into a necromancer for the scourge!! just  a few problems

Is it possible to make a artifical rotten tissue? I understand I can make it easily cuttable but for looks can I make it look rotten in the discription I am making risen ghouls but I am making their bitting stronger at the trade making then easily killable Thanks and you guys are the best if you want I can post results as I go along working on adding risen skeleton warriors

Well mild necrosis is rotting, so if you give them a necrosis syndrome somehow they will rot.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4508 on: March 18, 2013, 03:19:27 pm »

Ok so I scrapped my idea for a new one adding a scourge secret turning you into a necromancer for the scourge!! just  a few problems

Is it possible to make a artifical rotten tissue? I understand I can make it easily cuttable but for looks can I make it look rotten in the discription I am making risen ghouls but I am making their bitting stronger at the trade making then easily killable Thanks and you guys are the best if you want I can post results as I go along working on adding risen skeleton warriors

Fake rotting is as easy as this:

   [TISSUE:SKIN]
   [TISSUE_NAME:rotten flesh:NP]
   [SCARS]
   [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SKIN]
   [RELATIVE_THICKNESS:1]

   Lower is faster.
   [HEALING_RATE:100]

   [VASCULAR:1]
   [PAIN_RECEPTORS:5]
   [CONNECTS]
   [TISSUE_SHAPE:LAYER]

by changing the tissue name, you can rename it to interesting things, the combat log will look like:

You slash the Ghoul in the upper arm, cutting the upper arms rotten flesh
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4509 on: March 18, 2013, 04:55:42 pm »

If you want them to have miasma underground, give them a secretion (pus would work well) that causes their skin to rot.

Spirit of Power

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4510 on: March 18, 2013, 05:47:12 pm »

So I'm trying make lasers, basically. I want them to melt through anything unlucky enough to be hit by them. I tried making a material that has a syndrome with SYN_CONTACT and making an interaction to throw a glob of it at something, but it glances away instead of doing what it's supposed to (necrosis). Is there a way to get around this, like throwing a liquid glob instead of solid? Or am I basically stuck with making bolts out of this stuff/only using it against regular fleshy creatures?

Material raws:

Code: [Select]
[INORGANIC:PLASMA] -- a lot of this is copied from ki in Putnam's DB mod
[STATE_COLOR:ALL_SOLID:RED]
[STATE_NAME:ALL_SOLID:plasma]
[STATE_ADJ:ALL_SOLID:plasma]
[STATE_COLOR:LIQUID:RED]
[STATE_NAME:LIQUID:plasma]
[STATE_ADJ:LIQUID:plasma]
[STATE_COLOR:GAS:RED]
[STATE_NAME:GAS:plasma]
[STATE_ADJ:GAS:plasma]
[DISPLAY_COLOR:4:0:1]
[BUILD_COLOR:4:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:10]
[IGNITE_POINT:NONE]
[MELTING_POINT:9000]
[BOILING_POINT:11000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[SOLID_DENSITY:2670]
[LIQUID_DENSITY:3300]
[MOLAR_MASS:1]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:100000]
[ABSORPTION:100]
[SYNDROME]
[SYN_NAME:being melted by plasma]
[SYN_AFFECTED_CLASS:ALL]
[SYN_CONTACT]
[CE_NECROSIS:SEV:500:PROB:100:LOCALIZED:START:0:END:20]
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4511 on: March 18, 2013, 05:55:35 pm »

So I'm trying make lasers, basically. I want them to melt through anything unlucky enough to be hit by them. I tried making a material that has a syndrome with SYN_CONTACT and making an interaction to throw a glob of it at something, but it glances away instead of doing what it's supposed to (necrosis). Is there a way to get around this, like throwing a liquid glob instead of solid? Or am I basically stuck with making bolts out of this stuff/only using it against regular fleshy creatures?

Material raws:

Code: [Select]
[INORGANIC:PLASMA] -- a lot of this is copied from ki in Putnam's DB mod
[STATE_COLOR:ALL_SOLID:RED]
[STATE_NAME:ALL_SOLID:plasma]
[STATE_ADJ:ALL_SOLID:plasma]
[STATE_COLOR:LIQUID:RED]
[STATE_NAME:LIQUID:plasma]
[STATE_ADJ:LIQUID:plasma]
[STATE_COLOR:GAS:RED]
[STATE_NAME:GAS:plasma]
[STATE_ADJ:GAS:plasma]
[DISPLAY_COLOR:4:0:1]
[BUILD_COLOR:4:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:10]
[IGNITE_POINT:NONE]
[MELTING_POINT:9000]
[BOILING_POINT:11000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[SOLID_DENSITY:2670]
[LIQUID_DENSITY:3300]
[MOLAR_MASS:1]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:100000]
[ABSORPTION:100]
[SYNDROME]
[SYN_NAME:being melted by plasma]
[SYN_AFFECTED_CLASS:ALL]
[SYN_CONTACT]
[CE_NECROSIS:SEV:500:PROB:100:LOCALIZED:START:0:END:20]

It is technically possible to use it as a weapon, or a close-range gas-style attack, but it is impossible to throw a burning laser to my knowlage.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4512 on: March 18, 2013, 05:56:06 pm »

Remove your SYN_AFFECTED_CLASS thing. That isn't necessary, and yours makes it not work explicitly.

Spirit of Power

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4513 on: March 18, 2013, 06:13:52 pm »

It is technically possible to use it as a weapon, or a close-range gas-style attack, but it is impossible to throw a burning laser to my knowlage.

Well damn :/

Remove your SYN_AFFECTED_CLASS thing. That isn't necessary, and yours makes it not work explicitly.

Fixed. Thank you both for the help.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4514 on: March 18, 2013, 08:34:39 pm »

It is technically possible to use it as a weapon, or a close-range gas-style attack, but it is impossible to throw a burning laser to my knowlage.

If there's an interaction that fires a gob of it, whether liquid or solid you can pick up that gob (in a waterskin if it's liquid) if it got stuck in or if it fell a z-level after firing. Then you can throw it. Probably you'll burn your hand, but you can still throw it.
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