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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1055327 times)

IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4485 on: March 14, 2013, 12:51:08 pm »

Well, they'd be more thralls than zombies. They'd be bound to the caster's will.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4486 on: March 14, 2013, 12:51:53 pm »

Yeah, I'm pretty sure that can't be done with syndromes.

IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4487 on: March 14, 2013, 12:55:53 pm »

Eh...so would killing them and bringing them back in the same interaction work?

Gaybarowner

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4488 on: March 15, 2013, 07:44:44 am »

I have a question about the RETRACT_INTO_BP tag

 How does it actual work on creatures is it used when threatened or when they are injured? or does it not work?
Also wanted to add about hight

my understanding to how its measured is a bit dim anyone care to shed some light read the wiki slightly confused thank you
Spoiler (click to show/hide)
« Last Edit: March 15, 2013, 08:59:43 am by Gaybarowner »
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4489 on: March 15, 2013, 09:56:18 am »

I have a question about the RETRACT_INTO_BP tag

 How does it actual work on creatures is it used when threatened or when they are injured? or does it not work?
Also wanted to add about hight

my understanding to how its measured is a bit dim anyone care to shed some light read the wiki slightly confused thank you
Spoiler (click to show/hide)

Test the armadillo to see, in my experiences with them, they seem to do it when threatened.
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Gaybarowner

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4490 on: March 15, 2013, 11:27:59 am »

I have a question about the RETRACT_INTO_BP tag

 How does it actual work on creatures is it used when threatened or when they are injured? or does it not work?
Also wanted to add about hight

my understanding to how its measured is a bit dim anyone care to shed some light read the wiki slightly confused thank you
Spoiler (click to show/hide)
hmm I shall test this when i get home wanted to try making a voidwalker that retreats intp a space rip but my problem was it has to be apart of the body so..

Test the armadillo to see, in my experiences with them, they seem to do it when threatened.
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IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4491 on: March 16, 2013, 12:48:59 pm »

Hm. How would I go about making a HIDE interaction that exudes smoke and actually HIDES the user.

Yes, I know it's been asked before. I just don't have the time or patience to trawl through this behemoth of a thread to find it.

evictedSaint

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4492 on: March 16, 2013, 12:53:49 pm »

If I create a custom weapon and a custom metal, can I set that weapon to be made of ONLY that metal somehow?

evictedSaint

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4493 on: March 16, 2013, 12:58:24 pm »

Hm. How would I go about making a HIDE interaction that exudes smoke and actually HIDES the user.

Yes, I know it's been asked before. I just don't have the time or patience to trawl through this behemoth of a thread to find it.

I would imagine creating a substance with a syndrome that reacts only when inhaled would do the trick.  Give it a low time limit and have it increase their sneak roll's an insane amount.

IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4494 on: March 16, 2013, 12:59:50 pm »

I've done the substance and I ripped the interaction off the octopi, minus water as a required location, but you can't boost a single roll. If you boost skill rolls, you boost all of them.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4495 on: March 16, 2013, 01:58:17 pm »

If I create a custom weapon and a custom metal, can I set that weapon to be made of ONLY that metal somehow?

Well no, it can still be made of any metal that can make weapons. But if you don't have it in the entity files, and only have the reaction, then it will only be made out of that kind of metal, but your civilization won't make it. You will only be able to make it in fortress mode.
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evictedSaint

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4496 on: March 16, 2013, 02:09:52 pm »

If I create a custom weapon and a custom metal, can I set that weapon to be made of ONLY that metal somehow?

Well no, it can still be made of any metal that can make weapons. But if you don't have it in the entity files, and only have the reaction, then it will only be made out of that kind of metal, but your civilization won't make it. You will only be able to make it in fortress mode.

That is perfect, thanks.

LET'S saaaaaaaay...the civ has the reaction, but not access to the metal.  For all intents and purposes, the item can't be made normally; could it still be made via strange moods? 

I ask this because of Putnam's mod with magic'd items with syndromes and whatnot.  I always wanted strange moods to make magic'd stuff.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4497 on: March 16, 2013, 02:15:44 pm »

If I create a custom weapon and a custom metal, can I set that weapon to be made of ONLY that metal somehow?

Well no, it can still be made of any metal that can make weapons. But if you don't have it in the entity files, and only have the reaction, then it will only be made out of that kind of metal, but your civilization won't make it. You will only be able to make it in fortress mode.

That is perfect, thanks.

LET'S saaaaaaaay...the civ has the reaction, but not access to the metal.  For all intents and purposes, the item can't be made normally; could it still be made via strange moods? 

I ask this because of Putnam's mod with magic'd items with syndromes and whatnot.  I always wanted strange moods to make magic'd stuff.

For some intents and purposes. They will make them, but they have to have a preference for the weapon, which makes it rare.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4498 on: March 16, 2013, 02:19:35 pm »

My script requires the material, not the item, to have a syndrome attached. I don't think artifacts would work with it, unfortunately, though I would definitely like them to.

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4499 on: March 16, 2013, 02:21:31 pm »

Hm. How would I go about making a HIDE interaction that exudes smoke and actually HIDES the user.

Yes, I know it's been asked before. I just don't have the time or patience to trawl through this behemoth of a thread to find it.

There's one in Dwarf Chocolate & Masterwork. 
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