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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1055342 times)

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4455 on: March 11, 2013, 10:01:54 pm »

...again, loyalty cascade. The entire town becomes completely and utterly impossible to interact with in any way.

Which is where the FUN comes in. Its like you don't even play dwarf fortress at all...
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4456 on: March 11, 2013, 10:03:07 pm »

FUN ain't fun if it's not fun, and it's not fun if the Fun isn't caused by the player. Here, it's just kinda... bullshit. That's how I felt, anyway.

QuiteFranklyMyMaN

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4457 on: March 11, 2013, 10:34:11 pm »

No, that's a syndrome caused by a reaction. Only creatures can have interactions.

Ahhh, so with syndromes I can create my desired effects? Hmmm......
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4458 on: March 11, 2013, 10:39:29 pm »

No, you can't. Resurrection and animation are interactions; only creatures can do that.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4459 on: March 11, 2013, 11:07:01 pm »

Code: [Select]
[SYN_AFFECTED_CREATURE:NAME OF UNDEAD GOES HERE]
[CE_BODY_TRANSFORMATION:PROB:100] [CE:CREATURENAME OF SKELITON:CASTE]

Ruffly. Put that in their blood, then remove all blood vessels except those in the areas you want to remain vital. Then in theroy, when they bleed by being hit in say, the head, it will cause them to transform into skeletons.

Out of time for today...
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Gaybarowner

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4460 on: March 12, 2013, 06:21:30 am »

FUN ain't fun if it's not fun, and it's not fun if the Fun isn't caused by the player. Here, it's just kinda... bullshit. That's how I felt, anyway.

No fun allowed
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Werehuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4461 on: March 12, 2013, 12:48:25 pm »

 How would you set a custom workshop to use an animal as a reagant, but not kill the animal? I am guessing it would be found partially in butcher shop for the 1st part, but mainly in milking animals. Yet, I cannot find raws for this. Any help?
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Gaybarowner

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4462 on: March 12, 2013, 12:52:21 pm »

How would you set a custom workshop to use an animal as a reagant, but not kill the animal? I am guessing it would be found partially in butcher shop for the 1st part, but mainly in milking animals. Yet, I cannot find raws for this. Any help?
doesnt the farmers workshop do such things to cows and sheep? milking shearing?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4463 on: March 12, 2013, 01:02:41 pm »

You can't set a workshop to use an animal as a reagent. Neither butchering nor anything in the farmer's workshop have raws. You cannot use any type of item in reagents that you don't find here.

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4464 on: March 12, 2013, 01:11:23 pm »

You can, however, have the creature produce either milk or wool of a specific unusable type, harvest it at a farmer's workshop, and then use that in a reaction.
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smakemupagus

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4465 on: March 12, 2013, 03:36:38 pm »

Does anyone know what the values relevant to MOON_PHASE are?

Quote from: magmawiki
All creature effect tokens take START, END and PROB numbers, and can be followed by [CE:PERIODIC] and/or [CE:COUNTER_TRIGGER] to restrict when they actually take effect.
PERIODIC:period_type:min_value:max_value
COUNTER_TRIGGER:counter_name:min_value:max_value:REQUIRED
Currently, the only valid period type is MOON_PHASE.

Is it just the days of the month?
Interaction example is like this :
interaction examples\interaction_werebeast.txt(33): [CE:PERIODIC:MOON_PHASE:27:0]
but then... zero is a max_value?

anyway
so maybe would this apply the various creature effect depending on time of the month?
Code: [Select]
[SYNDROME]
[IE_ARENA_NAME:Lunacy]
[SYN_CLASS:WERECURSE]
        [CE_DIZZINESS:START:0]
[CE:PERIODIC:MOON_PHASE:1:10]
        [CE_ADD_TAG:LIKES_FIGHTING:START:0]
[CE:PERIODIC:MOON_PHASE:11:20]
        [CE_ADD_TAG:CRAZED:START:0]
[CE:PERIODIC:MOON_PHASE:21:26]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:WERE_WHATEVER:DEFAULT]
[CE:PERIODIC:MOON_PHASE:27:0]
[CE_ADD_TAG:NO_AGING:START:0]
« Last Edit: March 12, 2013, 03:46:48 pm by smakemupagus »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4466 on: March 12, 2013, 03:39:45 pm »

I think it just refers to days, yeah.

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4467 on: March 12, 2013, 03:45:43 pm »

I think it just refers to days, yeah.
This right here. And the reason zero is a max value is because each month has 28 days in it. So the werebeast transformation has them transform on the 27th of the month and continue through until the 1st.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

smakemupagus

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4468 on: March 12, 2013, 03:48:38 pm »

Cool thanks

Lida_Brainbroken

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4469 on: March 12, 2013, 11:08:14 pm »

Added the CAN_LEARN tag to my dogs so their wardog battle skills might increase, instead I'm buying dogs that can clean fish and stuff.  Not quite the effect I was looking for.  I could ignore it, but is there a better way? :P
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She was on her way to the booze stockpile for a drink and got interrupted by the wyvern. It is not wise to stand between a grumpy senior and her booze.
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