Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 294 295 [296] 297 298 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1055367 times)

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4425 on: March 10, 2013, 10:16:54 pm »

No, that's a syndrome caused by a reaction. Only creatures can have interactions.

The13thRonin

  • Bay Watcher
  • Profession: Handsome Rogue
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4426 on: March 11, 2013, 01:08:39 am »

OK... My new JUICE custom extract finally appears as blackberry juice after it's pressed... *Fist-pumps air*.

But it's still not available in the embark screen. Blackberry jam is there but not juice. Is there a way to make it appear at embark?
Logged
I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

outsane_geek

  • Escaped Lunatic
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4427 on: March 11, 2013, 07:44:41 am »

Is there a way to make a fire-breathing creature that doesn't suffocate itself without [NOBREATHE]?  Thanks.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4428 on: March 11, 2013, 09:50:25 am »

firebreath and breathing have nothing to do with each others, so, yeah, making one is no problem.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

outsane_geek

  • Escaped Lunatic
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4429 on: March 11, 2013, 10:29:27 am »

My problem is they keep suffocating on the smoke.  How do you keep them from doing that?
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4430 on: March 11, 2013, 11:06:18 am »

Add the  [NOBREATHE] tag. Other then that, no way I know of.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4431 on: March 11, 2013, 01:31:11 pm »

How would I go about making an 'Avatar' creature that only shows up in transformations?

I want to make sure they don't appear except someone with the specific interaction transforms into them.

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4432 on: March 11, 2013, 01:36:39 pm »

How would I go about making an 'Avatar' creature that only shows up in transformations?

I want to make sure they don't appear except someone with the specific interaction transforms into them.
Do not add any biome tokens to the creature. It'll never appear unless by interaction.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4433 on: March 11, 2013, 01:41:03 pm »

Ok. And another question:

How would I go about doing:
A self targeted transformation interaction
An interaction that is multi target that reduces stats without emitting gas
Both have to be usable by an adventurer

I've tried and failed to do this. I'm not too used to modding yet: I just returned from a long hiatus from modding.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4434 on: March 11, 2013, 01:44:51 pm »

1. TARGET:SELF_ONLY
2. MAX_TARGET_NUMBER:more than one
3. Yes.

http://dwarffortresswiki.org/index.php/Interaction_token

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4435 on: March 11, 2013, 01:46:00 pm »

A question of my own: I have a few creatures that use [BODY_DETAIL_PLAN:CHITIN_MATERIALS] and [BODY_DETAIL_PLAN:CHITIN_TISSUES] instead of the standard ones. However, I want them to have teeth. What do I need to add to give their teeth a material wihtout removing the body detail plan tokens above?
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4436 on: March 11, 2013, 01:47:45 pm »

[USE_MATERIAL_TEMPLATE:TOOTH:TOOTH_TEMPLATE]

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4437 on: March 11, 2013, 01:51:22 pm »

[USE_MATERIAL_TEMPLATE:TOOTH:TOOTH_TEMPLATE]
Thanks. This solved a lot of problems.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4438 on: March 11, 2013, 02:20:06 pm »

Double post, but whatever.

I'm having a slight problem with interactions used by creatures. For example, with sload, I am getting this error:
Code: [Select]
*** Error(s) finalizing the creature SLOAD
Interaction Token not recognized : SLOADNECRO

This is the interaction-related part in the creature:
Code: [Select]
[CAN_DO_INTERACTION:SLOADNECRO]
[CDI:ADV_NAME:Raise the undead]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:10]
[CDI:WAIT_PERIOD:10]

And the interaction itself:
Spoiler: kind of big (click to show/hide)

I have no idea why that error appears and looking at other mods has left me more confused since I see no differences in the tokens.


EDIT: Putnam, placing the [USE_MATERIAL_TEMPLATE:TOOTH:TOOTH_TEMPLATE] in the offending creatures didn't work. Is there any specific place it needs to be?
« Last Edit: March 11, 2013, 02:35:17 pm by Deathsword »
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4439 on: March 11, 2013, 02:41:22 pm »

OK... My new JUICE custom extract finally appears as blackberry juice after it's pressed... *Fist-pumps air*.

But it's still not available in the embark screen. Blackberry jam is there but not juice. Is there a way to make it appear at embark?

Well, it is hard to make a journey with juice intact, yet jam and preserves were invented to make fruit last longer. Might be best to leave it like that? But maybe you're doing some modern mod, implying refrigeration. Hmm...

Is there any way to make a creature still appear in the wild if it has an entity?
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
Pages: 1 ... 294 295 [296] 297 298 ... 544