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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1055398 times)

Timber

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4380 on: March 08, 2013, 02:15:32 pm »

Anyone have something  basic (link?) to help a guy know how to play a Goblin or Kobald in Adventure mode?
I changed added a tag that lets me play them but they start in a human city, some humans talk the others just kick ass.
« Last Edit: March 08, 2013, 03:08:54 pm by Timber »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4381 on: March 08, 2013, 03:14:38 pm »

If you want to start in  a goblin fortfress, you can't.

The ones that talk to you  haven't been wrongded by your goblin civ. there is no way to tell who has been wronged and who hasn't.

Boltgun

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4382 on: March 08, 2013, 03:41:52 pm »

For now you only spawn in human settlements. If you wish to not have most of the citizen go after you, you have to remove the LOCAL_BANDITRY token from the goblin entity. BABYSNATCHER can stay and perhaps ITEM_THIEF too, but the later will cause your problem with caravans in fortress mode.

For kobolds you probably have to remove UTTERANCES from the creature file too.
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4383 on: March 08, 2013, 05:52:07 pm »

Or, if you don't want to sacrifice the large part of the Goblins, you can change goblin's homes to TOWNS instead of dark fortresses. If you want, you can also change humans tags to something else. This way you will still be a goblin, get sent on quests by goblins, etc.

Other then that, you could enable outsider. An outsider goblin won't get attacked.
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Mura

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4384 on: March 08, 2013, 08:49:58 pm »

Is there any way to make a syndrome such that anyone affected by the syndrome is capable of reliably transmitting it to friendlies via physical contact?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4385 on: March 08, 2013, 09:17:02 pm »

Is there any way to make a syndrome such that anyone affected by the syndrome is capable of reliably transmitting it to friendlies via physical contact?

Yep, give them the very same interaction that imbues the syndrome with a GREETING usage hint.

Mura

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4386 on: March 08, 2013, 09:20:30 pm »

Thank you very much.
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4387 on: March 08, 2013, 11:42:22 pm »

Is there any way I can restrict which metals make which item, in so that the entity will still make both?

I am having troubles. First, the troops would show up with lead rockets, which ended up being useless. So I made it so you could get an explosive bar. Now troops come with explosive bullets, which way a lot less and end up still being able to do a lot of damage. And still show up with lead rockets more often then not. My goal is to make bullets out of lead, rockets out of explosives, and have neither made out of the wrong material.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4388 on: March 08, 2013, 11:56:00 pm »

no

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4389 on: March 08, 2013, 11:58:35 pm »

no

Ah, I guess  I will have to balance some numbers. I guess I could make it weigh more, but that will make the unlucky people who carry explosives worse then the others....Ah, maybe I should just make explosives for your fort only?
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Morgorin

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4390 on: March 09, 2013, 12:30:48 am »

Quick question: Do you have to create a new world just to test something out in the arena?  It's been a while since I last played DF, so I forgot a few things. 
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smakemupagus

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4391 on: March 09, 2013, 12:38:26 am »

no, you'll see once you select the Arena game option, you can choose default raws

QuiteFranklyMyMaN

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4392 on: March 09, 2013, 11:35:44 pm »

How would I create Vampire Bats and Were Dogs thst spread vampirism or a beast transformation condition to people they bite. Or a chance to when they bite.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4393 on: March 09, 2013, 11:44:19 pm »

the example interactions describe them very well

QuiteFranklyMyMaN

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4394 on: March 10, 2013, 01:58:25 am »

so its possible eh? all I need to know
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