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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1055491 times)

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4290 on: February 28, 2013, 08:05:56 pm »

1) yes
2) no
3) yes, absolutely. I use it frequently
4) Liked? Like "dwarf likes steel for its steely steel?" Cant mod that. Try dfhack.
5) Flying civ members should be fine. AI is stupid, and I dont know how it does affect FPS (too many possible paths) Just test it. :)
6) All clothing done by you will fit.
7) Fuzzy. Just make one unthinkable and give the other civ acceptable. Buts wars dont happen often, rather use BABYSNATCHER tags. this gives war 100% of the time.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4291 on: February 28, 2013, 08:07:43 pm »

Flying civ members are perfectly fine so long as they don't decide to stop what they're doing on a roof.

Also, 4 is unnecessary, they can like it if you add it. You can't force them to, however.

Mohreb el Yasim

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4292 on: February 28, 2013, 08:15:57 pm »

1) yes
2) no
3) yes, absolutely. I use it frequently
4) Liked? Like "dwarf likes steel for its steely steel?" Cant mod that. Try dfhack.
5) Flying civ members should be fine. AI is stupid, and I dont know how it does affect FPS (too many possible paths) Just test it. :)
6) All clothing done by you will fit.
7) Fuzzy. Just make one unthinkable and give the other civ acceptable. Buts wars dont happen often, rather use BABYSNATCHER tags. this gives war 100% of the time.
thanks for the fast answer.
for the 4) io was more in the idee of
Urist like steel. (in vanilia) <= why?
,so you can add in new metals/gems/woods/plants/stones and then your civ memebers will think "Urist like niobium" (not all civmember or one at specific but randomly as it is for dwarves with vanilia metals)  [i ask as it effects quality of product / mandates and soo]
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4293 on: February 28, 2013, 08:17:57 pm »

If the material exists, civ members can like it. In fact, in my Science mod, I've seen civ members like niobium, hehe.

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4294 on: February 28, 2013, 08:18:05 pm »

That works automatically. If you add new plants, creatures and inorganics, dwarves will automatically like them now and then. I thought you wanted to make a dwarf like a specific material.
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Gaybarowner

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4295 on: March 01, 2013, 07:27:17 am »

Ok so I decided to start on a very small mod working on making new secrets so adventure mode is not so dull so just a quick question
Is there a way to restrict a race from obtaining certant secrets? I understand not aging works but anything else?
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4296 on: March 01, 2013, 12:48:27 pm »

Ok so I decided to start on a very small mod working on making new secrets so adventure mode is not so dull so just a quick question
Is there a way to restrict a race from obtaining certant secrets? I understand not aging works but anything else?
I believe this should work as a workaround to stop them from obtaining the secret in gameplay, though it wouldn't stop them from getting it in world generation. All you need to do is give the creature access to a self-targeting interaction that applies a harmless syndrome class to the creature. then make it so that the interaction can't target creatures with that syndrome class (so that they don't spam it constantly), and then give the secret IT_CANNOT_HAVE_SYNDROME_CLASS:XXXX.
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Tevish Szat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4297 on: March 01, 2013, 03:11:12 pm »

1) Is it possible to have a creature pass through walls like Ghosts do?  I'm poking at modding some Lovecraftian entities and the Hounds of Tindalos would be perfect with that capibility
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4298 on: March 01, 2013, 03:15:37 pm »

No. ^^ You can give him a 10000% speedboost erratically for a few ticks, so he seemingly teleports, but no passing through walls...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4299 on: March 01, 2013, 03:39:22 pm »

Ok so I decided to start on a very small mod working on making new secrets so adventure mode is not so dull so just a quick question
Is there a way to restrict a race from obtaining certant secrets? I understand not aging works but anything else?
I believe this should work as a workaround to stop them fry
om obtaining the secret in gameplay, though it wouldn't stop them from getting it in world generation. All you need to do is give the creature access to a self-targeting interaction that applies a harmless syndrome class to the creature. then make it so that the interaction can't target creatures with that syndrome class (so that they don't spam it constantly), and then give the secret IT_CANNOT_HAVE_SYNDROME_CLASS:XXXX.

Or you could use IT_IMMUNE_CREATURE.

Mirkrali

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4300 on: March 01, 2013, 04:50:57 pm »

Okay, so I'm seriously having trouble adding a new caste to this race. Can anyone tell me what I'm doing wrong?

errorlog
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4301 on: March 01, 2013, 05:01:16 pm »

You use  [SELECT_CASTE:HYENA_MAN], but have no [CASTE:HYENA_MAN].. I think that is all thats missing.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Mirkrali

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4302 on: March 01, 2013, 05:12:13 pm »

Huh... My mistake, then. I thought that the first few lines would describe that caste for me. I'll give it a go and see what the results are.

Edit: I have a question, though... Since male and female are also castes, would one have to define them outside of the hyena man and warg castes or have individual ones for each?
« Last Edit: March 01, 2013, 05:17:58 pm by Mirkrali »
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4303 on: March 01, 2013, 05:21:31 pm »

male and female are not castes. most creatures only name their castes male and female, because thats the only types they need.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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mocman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4304 on: March 01, 2013, 09:53:10 pm »

um id like to know before i implement
[MATERIAL_VALUE:0]
is zero a valid value?
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