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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1055531 times)

Soulbourne

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4260 on: February 25, 2013, 08:58:56 pm »

Code: [Select]
[REACTION:ENCRUST_WEAPON_GEM]
     [NAME:Encrust Weapon with Gems]
     [BUILDING:CRAFTSMAN:NONE]
     [REAGENT:A:1:WEAPON:NONE:ANY:NONE][PRESERVE_REGENT]
     [REAGENT:B:1:SMALLGEM:NONE:ANY:NONE]
     [IMPROVEMENT:100:1:A:COVERED:GET_MATERIAL_FROM_REAGENT:B:NONE]
     [SKILL:ENCRUSTGEM]

That then?
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4262 on: February 25, 2013, 11:38:55 pm »

If I want to make an interaction that can only be used once, I can just add an enourmous wait period number? Thats my first idea, so if anyone knows a better way, please tell. Otherwise the question is: What is the highest number I can still put in, without breaking DF ?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4263 on: February 25, 2013, 11:46:50 pm »

As a safe upper bound, the maximum wait period I would give you is 2147483647. That's plenty.

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4264 on: February 26, 2013, 07:54:43 am »

That is a lot more random then I thought, but it is more then enough :) Thank you.
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evictedSaint

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4265 on: February 26, 2013, 01:02:38 pm »

So I'm using the leather tiers mod, which lets you upgrade leather into different strengths (padded, studded, plate, runic, etc.).

I want humans to be able to use these upgraded leathers too, so I included "permit reaction" in their entity page for all the various leather-related stuff.

Sadly, they don't show up with upgraded leather and don't trade it. 

Is there a way to give them this material or am I missing something?

Organum

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4266 on: February 26, 2013, 01:45:48 pm »

I designed a race of creatures with arachnid lower bodies and humanoid upper bodies. I've spent a few days trying to debug them for Fortress Mode, and they work okay there aside from not wearing clothes. In Adventure Mode, they neither wear clothing nor wield anything other than spears. I'm not sure what's causing the problem.

I'm thinking it's either the shape of their bodies or their size, but their upper bodies are humanoid and their sizes only range from 60000-80000, right around Dwarf and Human. Their civ should have access to the weapons and armor, since I copied the item tokens in their entity file directly from that of the Dwarves. It's perplexing.

Is there any advice y'all could give me on this (Aside from "retire from modding", haha)?
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Deon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4267 on: February 26, 2013, 02:52:40 pm »

Do they have EQUIPS?
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Organum

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4268 on: February 26, 2013, 03:41:13 pm »

Do they have EQUIPS?

*headdesk*

They do not. Gee whiz. It figures that it'd be something simple like that, haha. Thanks muchly!
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If dwarves decided to live in trees like hippies, they'd still do it better than the elves.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4269 on: February 26, 2013, 06:43:28 pm »

That is a lot more random then I thought, but it is more then enough :) Thank you.

It's a perfectly round number! Here, let me write it in binary for you:

0111111111111111111111111111111

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4270 on: February 26, 2013, 06:52:58 pm »

I would like my playable race (kobolds) to be hostile to every other race. Goblins (babysnatchers) and dwarves alike. The only way I know of is utterances or the lack of CAN_SPEAK. Any other way? I would like to keep language and names...

Worst case I would mod dwarves/humans/elves to be babysnatchers, active only whenever I play Kobolds.
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4271 on: February 26, 2013, 06:58:14 pm »

I would like my playable race (kobolds) to be hostile to every other race. Goblins (babysnatchers) and dwarves alike. The only way I know of is utterances or the lack of CAN_SPEAK. Any other way? I would like to keep language and names...

Worst case I would mod dwarves/humans/elves to be babysnatchers, active only whenever I play Kobolds.

Playing around with the ethics file might do it, making them baby snatchers with the exact opposite ethics of Goblins so they still go to war more often then naught.
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4272 on: February 26, 2013, 07:06:16 pm »

Has nothing to do with ethics and wars... I also have up to 35 races, cant make the ethics clash with all of them.
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Mitre

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4273 on: February 26, 2013, 07:15:54 pm »

Question: Is there any utility to edit an adventurer?
--by Edit, I'm referring to appearance and the likes.

I understand't be a rather difficult thing to make. With enough hunting and pecking with a memory editor, I guess I might be able to tweek some. I was wondering if someone has daunted the task though.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4274 on: February 26, 2013, 07:16:30 pm »

DFHack should work, you'll just have to do some stuff.
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