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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1055618 times)

Boozebeard

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4140 on: February 19, 2013, 01:04:44 pm »

To add multiple prefstring entries, what do you use? Colons, commas?
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4141 on: February 19, 2013, 01:10:02 pm »

To add multiple prefstring entries, what do you use? Colons, commas?
Multiple tokens. i.e.:
Code: [Select]
[PREFSTRING:manliness]
[PREFSTRING:awesomeness]
[PREFSTRING:radicalness]
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Boozebeard

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4142 on: February 19, 2013, 01:24:07 pm »

Thank you very much!

How does this look?

Spoiler (click to show/hide)
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PhoenixEggz

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4143 on: February 19, 2013, 02:55:50 pm »

I'm having some issues with a creature variation.

I'm trying to make it automatically apply a specific tile color, and remove the previous fur colors and such.

When applied, it doesn't do these things, and appears like a regular creature, the only obvious thing changed is the name.

Variation:

Spoiler (click to show/hide)

Sample creature:
Spoiler (click to show/hide)
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Gaybarowner

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4144 on: February 19, 2013, 04:36:02 pm »

Yes another annoying question from me
I am trying to edit the serpent humanoid race to make civilizations just for the purpose of playing as one the only problem is I am at lost on how to make them fit into armor [Dwarven size armor at least] Anyone know what the problem is? I do think it has to do with [Size] but I am not sure how
Sorry for my annoyance :[
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4145 on: February 19, 2013, 04:38:05 pm »

When a race builds armor they make it for themselves, if you want them to wear armor that dwarves make, they have to be the size of a dwarf
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Gaybarowner

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4146 on: February 19, 2013, 04:47:50 pm »

When a race builds armor they make it for themselves, if you want them to wear armor that dwarves make, they have to be the size of a dwarf
Ah thank you I feel stupid for not knowing that!
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4147 on: February 19, 2013, 05:02:18 pm »

When a race builds armor they make it for themselves, if you want them to wear armor that dwarves make, they have to be the size of a dwarf
Ah thank you I feel stupid for not knowing that!
It's ok I just got back into modding, I was wondering why my pets couldn't breed, I left the [PET] tag out. Oops lol
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Deon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4148 on: February 19, 2013, 05:09:23 pm »

<deleted stupid post, Putnam answered correctly below>

:/
« Last Edit: February 19, 2013, 06:25:03 pm by Deon »
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zlurker

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4149 on: February 19, 2013, 05:53:04 pm »

Is there any way to edit the raw of the monarch/king/whatever so they come to my when I only have 60 dwarves? After that it's just way too much management for my poor brain to handle and becomes a chore instead of fun.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4150 on: February 19, 2013, 06:18:45 pm »

I'm having some issues with a creature variation.

I'm trying to make it automatically apply a specific tile color, and remove the previous fur colors and such.

When applied, it doesn't do these things, and appears like a regular creature, the only obvious thing changed is the name.

Variation:

Spoiler (click to show/hide)

Sample creature:
Spoiler (click to show/hide)

You forgot [APPLY_CURRENT_CREATURE_VARIATION].

smakemupagus

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4151 on: February 19, 2013, 06:42:56 pm »

Is there any way to edit the raw of the monarch/king/whatever so they come to my when I only have 60 dwarves? After that it's just way too much management for my poor brain to handle and becomes a chore instead of fun.

I am pretty sure the monarch's arrival is hard coded, the lesser nobles you can tweak with LAND_HOLDER_TRIGGER in the entity.  Although, the King comes at 80, right?  just let those last 20 dwarves idle or make blocks on repeat or something and you'll be fine :D

A question too,
My mod Orcs are babysnatchers, so somewhat often, the civ nobles are a grown up snatched Dwarf or whatever.  Fine, but I'd like to restrict the monarch to be an orc.  Wiki suggests that this should work:

ALLOWED_CREATURE:CREATURE:CASTE

Anyone know if caste ALL is valid?

[ALLOWED_CREATURE:ORC_TAIGA:ALL]
« Last Edit: February 19, 2013, 06:47:54 pm by smakemupagus »
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roushguy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4152 on: February 19, 2013, 06:46:24 pm »

I'm looking for someone else help making an interaction available to a caste of all-male dwarves with slightly bigger-than-average dwarves with innate axe skill, that causes minor rotting, but also increases their strength and other physical attributes. If overused, the rot kills them, but if tactically applied, IE adventure mode, they should be a great deal of fun.
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zlurker

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4153 on: February 19, 2013, 07:00:21 pm »

Is there any way to edit the raw of the monarch/king/whatever so they come to my when I only have 60 dwarves? After that it's just way too much management for my poor brain to handle and becomes a chore instead of fun.
I am pretty sure the monarch's arrival is hard coded, the lesser nobles you can tweak with LAND_HOLDER_TRIGGER in the entity.  Although, the King comes at 80, right?  just let those last 20 dwarves idle or make blocks on repeat or something and you'll be fine :D

Actually the reason I was asking is because of looking up the monarch page on the wiki which states you need a metropolis and that's 140+ dwarves. Then again considering how often wiki data can be oudated I could be going off the wrong info.
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smakemupagus

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4154 on: February 19, 2013, 07:18:31 pm »

Actually the reason I was asking is because of looking up the monarch page on the wiki which states you need a metropolis and that's 140+ dwarves. Then again considering how often wiki data can be oudated I could be going off the wrong info.

Oh, yes I see.  I don't know for sure but I didn't think Metropolis was a condition anymore. -- On the wiki talk page you see someone else mention they got the Mountainhome Conditions to pop up while still at City rank too.  I am 99% sure it's unmoddable though.
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