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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1055641 times)

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4125 on: February 18, 2013, 04:03:38 pm »

Can we see your [CREATURE:HUMAN_PLAY]?
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4126 on: February 18, 2013, 04:05:47 pm »

Can we see your [CREATURE:HUMAN_PLAY]?

Spoiler: HUMAN_PLAY (click to show/hide)

I had this working with Droids awhile back before I turned them into clones. But the droid makers you embarked/traded for (instead of transforming another creature into them)
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4127 on: February 18, 2013, 04:17:49 pm »

Oh. Now I understand. You mean that your equipment puller transforms into either the DNA database or the cloning vat right? Guess I didn't need to see your human entry. :P

As for why it isn't working, it's possible that since you have a missing open bracket '[' before [PET] at the very bottom it's not reading them correctly as PET's. Since [PET] is the token that enables creatures to breed without needing to be married, that might be causing some problems.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4128 on: February 18, 2013, 04:20:04 pm »

If this works, You just became my cloning hero
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smirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4129 on: February 18, 2013, 04:49:54 pm »

Quick question: does the [VERMIN_HATEABLE] tag bring any unwanted weirdness with it, or can it be safely added to non-vermin creatures/casts? No indications on the wiki; just double-checking to be sure.
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When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4130 on: February 18, 2013, 04:53:37 pm »

I have a little issue of pig tail clothing being able to deflect bullets. Said bullets can send a dwarf flying many tiles back when they hit normally, as well as still killing them, so I have no clue why this is happening.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4131 on: February 18, 2013, 05:04:59 pm »

Quick question: does the [VERMIN_HATEABLE] tag bring any unwanted weirdness with it, or can it be safely added to non-vermin creatures/casts? No indications on the wiki; just double-checking to be sure.
Won't cause issues with larger beasts, but only if they are vermin will people hate them.

I have a little issue of pig tail clothing being able to deflect bullets. Said bullets can send a dwarf flying many tiles back when they hit normally, as well as still killing them, so I have no clue why this is happening.

Does your bullets have good pentration?

Code: [Select]
[ITEM_AMMO:ITEM_AMMO_BULLET_50CAL]
[NAME:.50 cal round:clip of .50 cal rounds]
[CLASS:50CAL]
[SIZE:50]
[ATTACK:EDGE:1:1000000:pierce:pierces:NO_SUB:50000]
[ATTACK:EDGE:100000:1000000:pierce:pierces:NO_SUB:50000]

allows armor pentration, and limb removal (flips a coin in this fasion)

@i2amroy
Clones now are produced, Thank you
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4132 on: February 18, 2013, 05:33:13 pm »

I haven't done any other tests, but my adventure mode testing does not have very optimistic implications for transformed creature procreation. On a transformed creature, I ran the Dfusion empregnate script. No offspring resulted, and checking the flags, no pregnancy occured. The control test on a non-transformed unmarried human peasant made a baby appear.
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4133 on: February 18, 2013, 05:41:05 pm »

Quote
Does your bullets have good pentration?

Ah thanks, that was the problem. I guess I just thought penetration was mostly for sticking, since I have never had a problem with ranged weapons not being able to pierce armor. Normally, a wooden bolt can pierce addy armor....

Quote
I haven't done any other tests, but my adventure mode testing does not have very optimistic implications for transformed creature procreation. On a transformed creature, I ran the Dfusion empregnate script. No offspring resulted, and checking the flags, no pregnancy occured. The control test on a non-transformed unmarried human peasant made a baby appear.

He got the problem fixed? He did say it is working, did you fix the [PET] token?
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4134 on: February 18, 2013, 05:48:26 pm »

DFhack impregnate ignores married or [PET] status. Unmarried females without the [PET] token just produce offspring with "father lost to history" in legends. Even if it's a sterile female, a baby will appear. Haven't tested on males. But running the script on a transformed female person, no baby. I have done no tests in fort mode, I'm just saying my results don't support transformed procreation so far.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

smirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4135 on: February 18, 2013, 06:02:45 pm »

Quick question: does the [VERMIN_HATEABLE] tag bring any unwanted weirdness with it, or can it be safely added to non-vermin creatures/casts? No indications on the wiki; just double-checking to be sure.
Won't cause issues with larger beasts, but only if they are vermin will people hate them.


Damn; I really wanted to get some self-loathing dwarves going. Suppose I could make a non-existent vermin cast named "dwarves", but no-one would ever actually get the negative thoughts. It's a start, anyway.


Separate question: for stacked body parts like teeth, are INDIVIDUAL_NAMEs ever used? Even knocking them out results in multiple scattered "tooth" parts rather than "molar" or "incisor" or the like, as far as I can tell from limited testing.
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When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

NineFourEightSeven

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4136 on: February 18, 2013, 10:25:00 pm »

So I felt like making a bastion mod, but I can't get the Gasbags to work.

They won't appear in the arena.

Spoiler: creature_bastion (click to show/hide)

Is being made only of skin and organs the problem? Or am I missing a vital tag?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4137 on: February 18, 2013, 10:28:28 pm »

It's [OBJECT:CREATURE], not [ITEM:CREATURE].

NineFourEightSeven

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4138 on: February 18, 2013, 10:30:47 pm »

Oh wow, how did I miss THAT?

Edit:
For some reason the skin color only effects the third finger, left hand.
« Last Edit: February 18, 2013, 10:38:48 pm by NineFourEightSeven »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4139 on: February 18, 2013, 11:20:13 pm »

You forgot [TLCM_NOUN:skin:SINGULAR] under the color modifier.
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