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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054954 times)

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3945 on: February 04, 2013, 01:14:47 am »

The human axeman bats the flying +steel bullet+ out of the air with his bizmuth bronze chainsaw!

Quirks? Like wooden chainsaws?
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Telgin

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3946 on: February 04, 2013, 02:30:33 am »

So, are there any easy ways to have a particular species of megabeast survive world gen more reliably?  Can you just up the size to funny levels?  What do worldgen combats even consider?

I don't want them to dominate in turn, however.  If I can do this by just turning down the titan number in advanced worldgen or something, that works too.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3947 on: February 04, 2013, 03:03:48 am »

So, are there any easy ways to have a particular species of megabeast survive world gen more reliably?  Can you just up the size to funny levels?  What do worldgen combats even consider?

I don't want them to dominate in turn, however.  If I can do this by just turning down the titan number in advanced worldgen or something, that works too.
What else is in your modded world? In vanilla, megabeasts seem to remain undefeated for long periods of time, though sometimes people get lucky. If you added guns or any offensive interactions it may have tipped the balance.
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Sorenson

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3948 on: February 04, 2013, 10:24:43 am »

Is there anything particularly special about reactions involving critter parts, like blood, skulls, tissues, and critters themselves? Wrote out a few sacrificial reactions, but they're hosed up and I frankly don't even know where to begin in terms of what string I would use for the reagent, or if this can even be done, period:

Code: [Select]
[REACTION:SACRIFICE_BLOOD]
[NAME:BLOOD FOR THE BLOOD GOD]
[BUILDING:SHRINE:NONE]
[REAGENT:A:10:LIQUID_MISC:NONE:CREATURE_MAT:NONE:BLOOD]
[PRODUCT:1:37:BAR:NONE:INORGANIC:ADAMANTINE][PRODUCT_DIMENSION:150]
[PRODUCT:5:13:BAR:NONE:INORGANIC:STEEL][PRODUCT_DIMENSION:150]
[PRODUCT:10:13:BAR:NONE:INORGANIC:IRON][PRODUCT_DIMENSION:150]
[PRODUCT:15:13:BAR:NONE:INORGANIC:BRONZE][PRODUCT_DIMENSION:150]
[PRODUCT:20:13:BAR:NONE:INORGANIC:COPPER][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]

[REACTION:SACRIFICE_HEARTS]
[NAME:BLOODY HEARTS FOR THE BLOOD GOD]
[BUILDING:SHRINE:NONE]
[REAGENT:A:1:MEAT:NONE:CREATURE_MAT:NONE:HEART]
[PRODUCT:1:37:BAR:NONE:INORGANIC:ADAMANTINE][PRODUCT_DIMENSION:150]
[PRODUCT:5:13:BAR:NONE:INORGANIC:STEEL][PRODUCT_DIMENSION:150]
[PRODUCT:10:13:BAR:NONE:INORGANIC:IRON][PRODUCT_DIMENSION:150]
[PRODUCT:15:13:BAR:NONE:INORGANIC:BRONZE][PRODUCT_DIMENSION:150]
[PRODUCT:20:13:BAR:NONE:INORGANIC:COPPER][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]

[REACTION:SACRIFICE_SKULLS]
[NAME:SKULLS FOR THE SKULL THRONE]
[BUILDING:SHRINE:NONE]
[REAGENT:A:1:CORPSEPART:NONE:CREATURE_MAT:NONE:SKULL]
[PRODUCT:1:10:BAR:NONE:INORGANIC:ADAMANTINE][PRODUCT_DIMENSION:150]
[PRODUCT:5:10:BAR:NONE:INORGANIC:PLATINUM][PRODUCT_DIMENSION:150]
[PRODUCT:10:10:BAR:NONE:INORGANIC:GOLD][PRODUCT_DIMENSION:150]
[PRODUCT:15:10:BAR:NONE:INORGANIC:SILVER][PRODUCT_DIMENSION:150]
[PRODUCT:20:10:BAR:NONE:INORGANIC:BRONZE][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]

[REACTION:SACRIFICE_ELF]
[NAME:Sacrifice Elf]
[BUILDING:SHRINE:NONE]
[REAGENT:A:1:ELF:NONE:STANDARD]
[PRODUCT:10:5:WOOD:NONE:PLANT_MAT:FEATHER:WOOD][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]

[REACTION:SACRIFICE_HUMAN]
[NAME:Sacrifice Human]
[BUILDING:SHRINE:NONE]
[REAGENT:A:1:HUMAN:NONE:STANDARD]
[PRODUCT:5:37:BAR:NONE:INORGANIC:ADAMANTINE][PRODUCT_DIMENSION:150]
[PRODUCT:25:10:BAR:NONE:INORGANIC:PLATINUM][PRODUCT_DIMENSION:150]
[PRODUCT:50:10:BAR:NONE:INORGANIC:GOLD][PRODUCT_DIMENSION:150]
[PRODUCT:75:10:BAR:NONE:INORGANIC:SILVER][PRODUCT_DIMENSION:150]
[PRODUCT:100:10:BAR:NONE:INORGANIC:BRONZE][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]

[REACTION:SACRIFICE_DWARF_BABY]
[NAME:Sacrifice Dwarf Baby]
[BUILDING:SHRINE:NONE]
[REAGENT:A:1:DWARF:NONE:BABY]
[PRODUCT:3:37:BAR:NONE:INORGANIC:ADAMANTINE][PRODUCT_DIMENSION:150]
[PRODUCT:13:13:BAR:NONE:INORGANIC:STEEL][PRODUCT_DIMENSION:150]
[PRODUCT:25:13:BAR:NONE:INORGANIC:IRON][PRODUCT_DIMENSION:150]
[PRODUCT:38:13:BAR:NONE:INORGANIC:BRONZE][PRODUCT_DIMENSION:150]
[PRODUCT:50:13:BAR:NONE:INORGANIC:COPPER][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]

[REACTION:SACRIFICE_DWARF_CHILD]
[NAME:Sacrifice Dwarf Child]
[BUILDING:SHRINE:NONE]
[REAGENT:A:1:DWARF:NONE:CHILD]
[PRODUCT:5:37:BAR:NONE:INORGANIC:ADAMANTINE][PRODUCT_DIMENSION:150]
[PRODUCT:25:13:BAR:NONE:INORGANIC:STEEL][PRODUCT_DIMENSION:150]
[PRODUCT:50:13:BAR:NONE:INORGANIC:IRON][PRODUCT_DIMENSION:150]
[PRODUCT:75:13:BAR:NONE:INORGANIC:BRONZE][PRODUCT_DIMENSION:150]
[PRODUCT:100:13:BAR:NONE:INORGANIC:COPPER][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3949 on: February 04, 2013, 12:40:20 pm »

1)Creatures themselves can't be used in reactions, except by making a deadly syndrome cloud appear that kills the dwarf that does it.
2)Right now you can tell the game to use body parts, but you can't really tell it what body part to use.
3)The blood looks like it should work fine with a bit of tweaking, but you probably will want to include a barrel reagent that isn't destroyed to hold the blood.

Regardless you will want to go to the wiki and check out the item token, material token, and reactions pages.
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Telgin

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3950 on: February 04, 2013, 01:28:59 pm »

So, are there any easy ways to have a particular species of megabeast survive world gen more reliably?  Can you just up the size to funny levels?  What do worldgen combats even consider?

I don't want them to dominate in turn, however.  If I can do this by just turning down the titan number in advanced worldgen or something, that works too.
What else is in your modded world? In vanilla, megabeasts seem to remain undefeated for long periods of time, though sometimes people get lucky. If you added guns or any offensive interactions it may have tipped the balance.

It's actually a modified version of the old My Little Fortress mod, so there are a lot of changes.  I added in this new megabeast, but while a fair number of them are spawned during worldgen they seem to get killed off by year 100 pretty consistently.  Titans seem to do fairly well.  Broze colossi and rocs sometimes have 1 or 2 survive worldgen.  Dragons seem to be the only thing that survive consistently, with 5 or more by year 250 or so.

I set the size of this megabeast to 2,000,000, gave them vampire like impact damage resistance of 25% and a fair few natural weapons, but they still seem to die off pretty quickly.
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tahujdt

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3951 on: February 04, 2013, 01:45:52 pm »

I'm trying to make an interaction that transforms creatures into a "cryopod" creature and adds the NO_AGING tag. Here are the syndrome raws:
Code: [Select]
[INORGANIC:CRYOGAS_1]
[USE_MATERIAL_TEMPLATE:LIGHT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:AQUA]
[STATE_COLOR:LIQUID:AQUA]
[STATE_COLOR:GAS:AQUA]
[STATE_NAME:GAS:cryogas]
[STATE_ADJ:GAS:freezing]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:10-year freezing gas]
[SYN_INHALED]
[SYN_CONTACT]
[CE_BODY_TRANSFORMATION:START:4032000]
[CE:CREATURE:CRYOPOD:DEFAULT]
[CE_ADD_TAG:NO_AGING:START:4032000]

[INORGANIC:CRYOGAS_2]
[USE_MATERIAL_TEMPLATE:LIGHT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:AQUA]
[STATE_COLOR:LIQUID:AQUA]
[STATE_COLOR:GAS:AQUA]
[STATE_NAME:GAS:cryogas]
[STATE_ADJ:GAS:freezing]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:20-year freezing gas]
[SYN_INHALED]
[SYN_CONTACT]
[CE_BODY_TRANSFORMATION:START:8064000]
[CE:CREATURE:CRYOPOD:DEFAULT]
[CE_ADD_TAG:NO_AGING:START:8064000]

[INORGANIC:CRYOGAS_3]
[USE_MATERIAL_TEMPLATE:LIGHT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:AQUA]
[STATE_COLOR:LIQUID:AQUA]
[STATE_COLOR:GAS:AQUA]
[STATE_NAME:GAS:cryogas]
[STATE_ADJ:GAS:freezing]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:30-year freezing gas]
[SYN_INHALED]
[SYN_CONTACT]
[CE_BODY_TRANSFORMATION:START:12096000]
[CE:CREATURE:CRYOPOD:DEFAULT]
[CE_ADD_TAG:NO_AGING:START:12096000]
What I do wrong?
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Avelon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3952 on: February 04, 2013, 02:14:15 pm »

I've done some digging and I can't even find where this question has been asked before, so forgive me if this is common knowledge, but...

...are shop inventories in settlements not at all available for modding? It seems like one of those things that we really should be able to tweak, particularly since people are making mods specifically so that Outsiders don't have to run from fortress to fortress in search of a backpack because shops no longer carry them, and it's no longer possible to buy steel.

EDIT: Actually, if I hadn't forgotten that I posed this question on the forums a few days ago in a thread that was subsequently lost, I would know that it was specifically answered for me.
« Last Edit: February 04, 2013, 02:18:00 pm by Avelon »
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Telgin

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3953 on: February 04, 2013, 02:44:26 pm »

What I do wrong?

What isn't happening that you want?  It looks to me that you've got the transformation set to happen a very long time after a creature is hit by the syndrome.  Was that intended?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3954 on: February 04, 2013, 03:40:07 pm »

Yeah, the problem is that the start is 10 years, not the end.

Also, Avelon: no.

Sutremaine

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3955 on: February 04, 2013, 04:10:05 pm »

I tire of having to wait for the cool cavern creatures instead of the endless stream of crundles and bugbats. How do I make goblins bring rutherer and jabberer mounts with the same regularity as elves bring giraffes and elephants?

I'm aware that these mounts will always be hostile and that egglayers won't ever breed, but I'd like to try my luck with live offspring. They get mauled by their parents, so maybe they can be brought to the fortress's side?
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3956 on: February 04, 2013, 05:57:56 pm »

Quote
The human axeman bats the flying +steel bullet+ out of the air with his bizmuth bronze chainsaw!

Bullets are all lead! But yeah, that does happen. Though the average dwarf can put five bullets in a goblin (and vice versa) before they can get into melee levels, and if they manage that the armor that can do anything against bullets is too tough to pierce without candy weapons.

The quirks are mostly that, being wood, it is not taken into consideration for other things, like training. So if you embark on normal, they don't bring any chainsaws (you can order them to bring some, though.). But you won't get any woodcutters coming into your fortress (From what I have seen.) You can also make them in the carpenter's workshop. I might find away around it, I will have to play with it a little more.
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Telgin

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3957 on: February 04, 2013, 06:15:46 pm »

Does anyone have any idea why this megabeast is causing worldgen crashes for me?

Code: [Select]
creature_pony_megabeasts

[OBJECT:CREATURE]

[CREATURE:DRACONEQUUS_GREATER_NECROMANCER]
[DESCRIPTION:A large chimeric creature possessed of fearsome magic and little sanity.]
[NAME:greater draconequus:greater draconequuses:greater draconequus]
[CASTE_NAME:greater draconequus:greater draconequuses:greater draconequus]
[CREATURE_TILE:'D'][COLOR:1:0:0]
[MEGABEAST][DIFFICULTY:15] 11 or higher does not get assigned as adv mode quests
[ATTACK_TRIGGER:100:10000:100000]
[EXTRAVISION]
[FANCIFUL]
[BUILDINGDESTROYER:2]
[FREQUENCY:5]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP][NOFEAR][NOPAIN]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[BIOME:ANY_LAND]
[LAIR:WILDERNESS_LOCATION:100]
[EQUIPS]
[PREFSTRING:power]
[TISSUE:MAGIC]
[TISSUE_NAME:magic field:NP]
[TISSUE_MATERIAL:INORGANIC:IRON]
[STRUCTURAL]
[RELATIVE_THICKNESS:20]
[CONNECTS]
[HEALING_RATE:10]
[TISSUE_SHAPE:LAYER]

[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:

BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TEETH:RIBCAGE:TAIL:DRACONEQUUS_HORNS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[TISSUE_LAYER_OVER:BY_CATEGORY:ALL:MAGIC]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[NATURAL_SKILL:WRESTLING:6]
[NATURAL_SKILL:BITE:3]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:STANCE_STRIKE:6]
[NATURAL_SKILL:MELEE_COMBAT:8]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:AXE:8]
[NATURAL_SKILL:SWORD:8]
[NATURAL_SKILL:DAGGER:8]
[NATURAL_SKILL:PIKE:8]
[NATURAL_SKILL:MACE:8]
[NATURAL_SKILL:HAMMER:8]
[NATURAL_SKILL:WHIP:8]
[NATURAL_SKILL:SPEAR:8]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:12]
[PHYS_ATT_RANGE:AGILITY:700:1200:1400:1500:1600:1800:2500]    ++
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:950:1150:1250:1350:1550:2250]    +
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1200:1700:1900:2000:2100:2300:3000]    ++++
[MENT_ATT_RANGE:EMPATHY:150:600:800:900:1000:1100:1500]    -
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PUNCH:BODYPART:BY_CATEGORY:HAND]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:3:4]
[BABY:1]
[CHILD:20]
[BODY_SIZE:0:0:75000]
[BODY_SIZE:10:0:500000]
[BODY_SIZE:20:0:2000000]
[DIURNAL]
[SPEECH:dwarf.txt]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[CASTE:MALE]
[MALE]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:2000]
[CLUTCH_SIZE:1:2]
[SELECT_CASTE:ALL]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]

I at first thought it was being cause by interactions, but I removed those and it still crashes consistently.  There is a very strong correlation between increasing the number of megabeasts and how early worldgen crashes.  If I have 150 megabeast caves, it usually makes it through year 250.  If I have 300, it rarely makes it past 10.

This makes no sense.  I've compared the raws over and over again to other megabeasts and I don't know what I've done that's causing it.  I thought it might be related to breeding during worldgen or something, but rocs and I believe dragons do this without problems.  I've successfully genned worlds with this megabeast before, but it's a real crapshoot and is a total pain.  It has to have something to do with them killing something, being killed, breeding, or something, but I cannot for the life of me figure out what.

It's also frustrating that these are getting killed by what appears to be mooks in worldgen.  This despite having a magical shield as hard as iron covering them and only receiving 3/4 of impact damage, on top of being very large and naturally skilled in fighting.  I'm starting to think there's little I can do about that.

Edit: I added the [LAIR] tag and now it appears to be working for this particular attempt.  Surely that's not the reason?
« Last Edit: February 04, 2013, 06:17:39 pm by Telgin »
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Tevish Szat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3958 on: February 04, 2013, 06:18:47 pm »

So, I've been trying my hand at creating a custom race with their own entity. For my first time modding, it's a flying success: they don't crash worldgen, and actually exist as a civilization.  Everything's fine... except I'm having trouble getting them to war with the dwarves: neighbors shows "No Trade" instead of the red line of the goblins both at the dawn of time (year 5) and with some history (year 100).

Does anyone have advice on how to get them attacking hapless fortresses?
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A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3959 on: February 04, 2013, 06:20:06 pm »

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