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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054948 times)

Furtuka

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3930 on: February 02, 2013, 04:20:05 pm »

hmmmm oops I worded that oddly. Nevermind I'll work on something else for now until I figure out what I meant to ask about
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Shalderave

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3931 on: February 03, 2013, 01:41:01 am »

I'm currently looking for the answer but I'll ask here as well, I just discovered that my cottoncandy-colossus can't learn anything, like wrestling. It's no wonder I missed so much; what would I have to add to make my adventurer colossus able to learn? I know about [INTELLIGENT] but the weird thing is I can talk to people, and I don't see [CAN_SPEAK] anywhere.

No matter, what's the proper way to fix this? I'm afraid if I only add [CAN_LEARN] than all the other things like [SKILL_LEARN_RATE] won't apply and it'll be fruitless or am I just being paranoid? By the way all my adventurer is is a modification of the bronze colossus to be made of Cotton candy, so whatever works for ol' bronzy boy will work for me.
« Last Edit: February 03, 2013, 02:00:56 am by Shalderave »
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When the adventurer is told there is no more need for them, when there are no more targets to kill, why do they act surprised when our "hero" turns towards them and says "No"?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3932 on: February 03, 2013, 02:09:24 am »

[INTELLIGENT] implies [CAN_SPEAK]; [INTELLIGENT] is literally [CAN_SPEAK] and [CAN_LEARN] put together. Just use [CAN_LEARN].

Shalderave

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3933 on: February 03, 2013, 02:12:18 am »

Well see, he doesn't have any of the three but I've been talking to people. That was my only confusion; so I just slap [CAN_LEARN] in the right spot? Sounds easy enough and I believe the right spot is right above [CANOPENDOORS]
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When the adventurer is told there is no more need for them, when there are no more targets to kill, why do they act surprised when our "hero" turns towards them and says "No"?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3934 on: February 03, 2013, 02:15:29 am »

The right spot is literally anywhere outside material, tissue and attack definitions.

Tevish Szat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3935 on: February 03, 2013, 02:18:11 am »

So... I'm starting out on trying my hand at modding with more ambition than I probably have skill for.

1) Is a creature's weight calculated from its tissues, and does that alter it's speed?  For instance, if I were to give dragons skin made of Slade, would they be slower because of it?
2) Does anyone know what happens if you try to create an entity of spouse converters, or any special accommodations you have to make to allow it to function?  This for an enemy to send sieges, not a playable
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Shalderave

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3936 on: February 03, 2013, 02:19:08 am »

Thank you Putnam.
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When the adventurer is told there is no more need for them, when there are no more targets to kill, why do they act surprised when our "hero" turns towards them and says "No"?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3937 on: February 03, 2013, 02:19:58 am »

So... I'm starting out on trying my hand at modding with more ambition than I probably have skill for.

1) Is a creature's weight calculated from its tissues, and does that alter it's speed?  For instance, if I were to give dragons skin made of Slade, would they be slower because of it?
2) Does anyone know what happens if you try to create an entity of spouse converters, or any special accommodations you have to make to allow it to function?  This for an enemy to send sieges, not a playable

A creature's weight is altered by its tissues, but I don't think that that affects its speed, no.
2. Probably some weird stuff. I think there was research on it, not sure if it did anything.

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3938 on: February 03, 2013, 03:50:57 am »

So... I'm starting out on trying my hand at modding with more ambition than I probably have skill for.

1) Is a creature's weight calculated from its tissues, and does that alter it's speed?  For instance, if I were to give dragons skin made of Slade, would they be slower because of it?
2) Does anyone know what happens if you try to create an entity of spouse converters, or any special accommodations you have to make to allow it to function?  This for an enemy to send sieges, not a playable
1)Weight is calculated from tissues, yes, but it has no effect on speed. The only thing that determines speed right now are the [SPEED:XX] token, the [SWIM_SPEED:XX] token, and any speed modifying syndromes on a creature.
2)I believe that spouse converters behave similar to werebeasts in world generation (i.e. fleeing towns and moving into lairs where they raid from). Having an entire entity of them will probably cause all sorts of weird occurrences.
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Duefaku

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3939 on: February 03, 2013, 09:23:30 am »

If I replace [SWIMS_LEARNED] with [SWIMS_INNATE] in the human's raws, (so my companions can swim)
how will that affect allocating points to swimming in the chargen screen? Does it just ignore not a swimmer by allowing you to swim, but still giving the advantages of faster swim speed and ability to be stunned in the water in later skill levels?
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3940 on: February 03, 2013, 02:15:45 pm »

IIRC SWIMS_INNATE basically means that the creature has a legendary swimming skill, i.e. it doesn't gain any points in swimming, can't start drowning by falling into water, and it's swim speed is determined solely by it's [SWIM_SPEED:XXX] token rather then starting lower and eventually climbing to the maximum.
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3941 on: February 03, 2013, 03:34:02 pm »

Is there any way to get it so that a race will not bring it's wood cutting axes to fight? It is getting kind of strange to see people show up to war with chainsaws...
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3942 on: February 03, 2013, 09:15:37 pm »

Is there any way to get it so that a race will not bring it's wood cutting axes to fight? It is getting kind of strange to see people show up to war with chainsaws...

Specify them as training weapons maybe?
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Facekillz058

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3943 on: February 03, 2013, 09:49:56 pm »

Is there any way to get it so that a race will not bring it's wood cutting axes to fight? It is getting kind of strange to see people show up to war with chainsaws...

Specify them as training weapons maybe?
Why don't you want people going to war with chainsaws.
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3944 on: February 03, 2013, 10:01:36 pm »

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Why don't you want people going to war with chainsaws.

Because the other side has guns. Chainsaws don't last very long against guns.

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Specify them as training weapons maybe?

I think that will work, thanks!

Well training just restricts it to being made out of wood. It might work, or it might break things. Ill have to test it out...thanks still.

Well it is working, though it still has some quirks. Thanks.
« Last Edit: February 03, 2013, 10:40:46 pm by Stirk »
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