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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054921 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3900 on: January 30, 2013, 06:03:24 pm »

About ~500%, I think.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3901 on: January 30, 2013, 08:02:46 pm »

Well that would mean it takes like a hundred steps for one tick to go by-considering you go by time at perspective in adventure mode.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3902 on: January 30, 2013, 08:09:54 pm »

Well that would mean it takes like a hundred steps for one tick to go by-considering you go by time at perspective in adventure mode.

A tick is the minimum amount of time for anything to happen at all.

Maklak

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3903 on: January 31, 2013, 02:47:18 am »

I have a question about attribute rates. There are these two tokens: MENT_ATT_RATES and PHYS_ATT_RATES, which default to something like [500:4:5:4]. 500 is called "cost to improve" and the rest of them are about rusting. Does the attribute train faster with lower cost to improve, that is would [100:4:5:4] train five times as fast?
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Shalderave

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3904 on: January 31, 2013, 12:07:48 pm »

Hello ladies and gentlemen of the Dwarf Fortress modding community, as you can see I just signed up but not to worry, I've done plenty of lurking to find the answers myself before bothering anyone. I do want to thank you all for being so helpful and useful to someone who just got started...and who wanted to stomp around the world as a forty foot metal giant.

My question today is this; if I take the bronze colossus' RAW from within the creature_standard.txt and changed its tissues from bronze to steel, with the appropriate capitalization and so on, would that also change my adventure mode colossus to have steel skin as well? or would I also need to change all instances of 'bronze' to 'steel' except for its name, as to not mess up any coding? I got roughed up, not killed, hard by a necromancer and his minion's silver letter openers and apparently colossi do not regenerate; I want my big stompy robot to be a little bit tougher, for cathartic reasons.

From this:
Code: [Select]
...[TISSUE:BRONZE]
[TISSUE_NAME:bronze:bronze]
[TISSUE_MATERIAL:INORGANIC:BRONZE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BRONZE]...

To this:
Code: [Select]
...[TISSUE:STEEL]
[TISSUE_NAME:steel:steel]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL]...
I haven't touched the name so it'd still be known as bronze colossus so as to not screw with the piece of coding within entity_default.txt that let's me play with him.

If I am correct so far, and even if I'm not, is there also any way that I can only modify my colossus adventurer to be made out of steel and not the random NPC's? If I forget to change them back before I play fortress mode, that's quite a level of masochism I'm not ready to enjoy quite yet.
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3905 on: January 31, 2013, 01:23:27 pm »

1)You are correct on your first assumption that changing it to steel in just the creature will work just fine.
2)However this will change all bronze colossuses into steel ones. If you just want your adventurer to be made of steel, then you will need to create a new creature that can only be used in adventure mode and is different from the normal bronze colossus. This will require a regeneration as you will be creating a new creature.
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Shalderave

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3906 on: January 31, 2013, 03:58:44 pm »

Thank you very much, I had a feeling it would work. As for creating a separate entity, that would be interesting and far more convenient when I start playing Fortress mode more often; but for now I think this will work fine. I deleted all my worlds because I hadn't done anything and one of them kept making me lag, poor generation choice, also if I meet another colossus it'll be the wrestling match of the century.

Especially now since I've turned the Bronze Colossi into this
Code: [Select]
[CREATURE:AVATAR_ADAMANTINE]
[DESCRIPTION:Avatar of a long forgotten God, inscribed with the phrase "I am become Death, Destroyer of worlds."]
[NAME:adamantine avatar:adamantine avatars:adamantine avatar]
[CASTE_NAME:adamantine avatar:adamantine avatars:adamantine avatar]
[CREATURE_TILE:'C'][COLOR:6:0:0]
[MEGABEAST][DIFFICULTY:15] 11 or higher does not get assigned as adv mode quests
[ATTACK_TRIGGER:80:10000:100000]
[FANCIFUL]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[SPHERE:METALS]
[SPHERE:STRENGTH]
[SPHERE:WAR]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[BIOME:ANY_LAND]
[EQUIPS]
[NOFEAR]
[PREFSTRING:height]
[NOBONES]
[BODY:HUMANOID:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:ADAMANTINE]
[TISSUE_NAME:adamantine:adamantine]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:ADAMANTINE]

With back ups of course.
« Last Edit: February 01, 2013, 12:03:05 pm by Shalderave »
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dirkdragonslayer

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3907 on: February 01, 2013, 08:23:31 pm »

I was wondering, is it possible to have stats be innate, like all dwarves are good at wrestling, or all dwarves are legendary farmers. also, is it possible to affect speed without having them walk at lightspeed?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3908 on: February 01, 2013, 08:31:14 pm »

I was wondering, is it possible to have stats be innate, like all dwarves are good at wrestling, or all dwarves are legendary farmers. also, is it possible to affect speed without having them walk at lightspeed?

1. Yes, with NATURAL_SKILL.

2. Yes, the SPEED token. Less than 1000 is faster than normal, more than 1000 is slower.

smakemupagus

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3909 on: February 01, 2013, 08:35:45 pm »

Yep, caste level skill called NATURAL_SKILL.
http://dwarffortresswiki.org/index.php/DF2012:Creature_token#N

Speed is quantitative, normal is 900, it's really a "turn delay" so higher numbers are slower.
http://dwarffortresswiki.org/index.php/DF2012:Speed
You can set your speed lower than 900 but higher than whatever corresponds to "lightspeed".  But, they'll do everything faster, not just walk.

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dirkdragonslayer

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3910 on: February 01, 2013, 08:42:26 pm »

so like [WRESTLER:5] or is that wrong
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smakemupagus

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3911 on: February 01, 2013, 08:55:40 pm »

[NATURAL_SKILL:<Skill_token>:5]

Check to see whether Wrestler is a valid skill token.  I think it is not.
http://dwarffortresswiki.org/index.php/DF2012:Skill_token

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3912 on: February 01, 2013, 09:27:28 pm »

[NATURAL_SKILL:WRESTLING:5]

Greiger

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3913 on: February 01, 2013, 10:29:25 pm »

Ok, I have a stupid question.  It's probably some super basic thing but so far all my attempts have ended in failure.

I wish to play a custom race for fortress mode.  This I have already done, and pretty thoroughly.  But dwarves might as well not exist while I'm playing them.  I want to fix that, I want to get dwarven traders, and even sieges should I piss them off.  I have spent far too long playing DF with dwarves effectively missing.

What do I need to do to make this happen? I've cloned the mountain entity once and gave them a number of humanlike tags but that didn't seem to do the trick.  Are there specific tags that need to be added, removed, or modified?
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Furtuka

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3914 on: February 01, 2013, 10:38:17 pm »

Is it possible to create an interaction that will increase a certain skill to a higher level and then lower it back to what it was before?
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