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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054882 times)

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3870 on: January 29, 2013, 05:30:21 pm »

Could I have a small guide on item corpse? I'm going to be using it a lot in something I'm working on, so I'd rather not have to make separate posts for every single item type.
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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3871 on: January 29, 2013, 05:54:55 pm »

It's fairly simple,  The syntax is just [ITEMCORPSE:<item token>:<material token>] 

Fortress defence "Blendecs" are one example that comes to mind; some fraction of them drop some tin ore (the others drop basically nothing, i.e. a simple evaporating stone).

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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3872 on: January 29, 2013, 06:18:23 pm »

thistleknot

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3873 on: January 29, 2013, 09:33:21 pm »

I want to prevent animals from trampling grass when penned.

How can I do this?  I know in mwmod this doesn't happen, but in vanilla I have a hard time with animals dying I guess because they trample all their grass.  Either way, I'd like the trampling of grass into brown to stop, any love guys?

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3874 on: January 29, 2013, 09:36:04 pm »

What is their [GRAZER] set to? They might be eating the grass. Alternately, give them [GRASSTRAMPLE:0]
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thistleknot

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3875 on: January 29, 2013, 09:40:00 pm »

grazer is set to 120

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3876 on: January 29, 2013, 09:53:44 pm »

Then they are eating grass every 12 turns, meaning they need vast areas to survive. In the pens, they eat it before it can grow back. Increase that by about 20 times, should help greatly.
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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3877 on: January 29, 2013, 10:11:58 pm »

thx, I'd rather not mod it, if I can set one to 20 spaces, then I will

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3878 on: January 29, 2013, 10:39:22 pm »

according to
http://dwarffortresswiki.org/index.php/DF2012:Pasture
you need about 169 tiles (13 by 13) for each creature with grazer 120

as Hugo mentioned, if you made the grazer = 120*20 = 2400, each creature would need about a 3 by 3 amount of pasture.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3879 on: January 29, 2013, 10:50:22 pm »

Only rabbit sized animals can live in 1x1
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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3880 on: January 30, 2013, 11:10:34 am »

Unless I'm mistaken, you can also set up each creature up for adoption.  With an owner, the dwarf will (usually) automatically feed them before they starve to death.

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3881 on: January 30, 2013, 12:46:30 pm »

Unless I'm mistaken, you can also set up each creature up for adoption.  With an owner, the dwarf will (usually) automatically feed them before they starve to death.
While this might work for smaller animals (rabbits and goats) just about anything larger then a goat will still starve to death if the dwarf gets even the slightest bit busy due to the fact that "feed pet" is a very low priority task.
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Glitch(TMG)

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3882 on: January 30, 2013, 12:48:23 pm »

A question just occurred to me, after reading something in another modding thread...

You'd need to put  [CHILD:1]  into them and
   [CASTE:FEMALE]
      [FEMALE]
   [CASTE:MALE]
      [MALE]
at the end of their raw.
But I believe that would work for new world only.
^ On the question of creature reproduction, which then made me think of something that I -hope- is not true...

Has Toady not put in anything like asexual reproduction for creatures in this game?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3883 on: January 30, 2013, 01:09:54 pm »

He hasn't.

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3884 on: January 30, 2013, 01:14:07 pm »

He hasn't.
You could simulate it in-game with a "clone" reaction that has a very long cool down, but even that won't be simulated during world generation.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.
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