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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054810 times)

Funk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3825 on: January 26, 2013, 03:19:44 pm »

try using this:
Spoiler (click to show/hide)

change [TISSUE_MATERIAL:INORGANIC:IRON] from iron to what ever your using for tough skin.


now can any one help me with getting this attack to work?

Spoiler (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3826 on: January 26, 2013, 03:23:00 pm »

It would be easier to just do this:

Code: [Select]
[ATTACK:ELBOW:CHILD_BODYPART_GROUP:BY_CATEGORY:ARM_LOWER:BY_CATEGORY:JOINT]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:elbow:elbows]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:2500]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KNEE:CHILD_BODYPART_GROUP:BY_CATEGORY:LEG_LOWER:BY_CATEGORY:JOINT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:knee:knees]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:2500]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

No need to add anything to any body parts then.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3827 on: January 26, 2013, 03:24:58 pm »

Quote
change [TISSUE_MATERIAL:INORGANIC:IRON] from iron to what ever your using for tough skin.

Or, if you want to make it all, you could just use "[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL] (After designating the tissue layer) but he is right, that would work. If you want to make your belly or through t of normal flesh, then you can just erase the ones you don't want.
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NineFourEightSeven

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3828 on: January 26, 2013, 04:34:54 pm »

I was trying to simplify all stone types into generic Rock, Limestone, and Obsidian but I appear to not have enough stone types.
The game tends to pick one of the randomly generated evil materials, and use that as the first few stone layers' material.

inorganic_stone_layer

Code: [Select]
[OBJECT:INORGANIC]

[INORGANIC:LIMESTONE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:limestone][DISPLAY_COLOR:7:7:1][TILE:178][REACTION_CLASS:FLUX]
[SEDIMENTARY][SEDIMENTARY_OCEAN_DEEP]
[MATERIAL_VALUE:2]
[IS_STONE]
[MELTING_POINT:11485]
[SOLID_DENSITY:2710]

[INORGANIC:OBSIDIAN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MELTING_POINT:13600]
[BOILING_POINT:16000]
[STATE_NAME_ADJ:ALL_SOLID:obsidian][DISPLAY_COLOR:0:7:1][TILE:177][LAVA]
[MAX_EDGE:20000]
[IGNEOUS_EXTRUSIVE]
[MATERIAL_VALUE:3]
[SHEAR_YIELD:33000] added by Igfig
[SHEAR_FRACTURE:33000] added by Igfig
[SHEAR_STRAIN_AT_YIELD:113] added by Igfig
[IS_STONE]
MELTING_POINT:11818 <-- I think this is from the data collected by the contributors above and is more accurate than the numbers we're using, but we're using a high melting point until environmental lava effects are further along.
[SOLID_DENSITY:2650]

[INORGANIC:ROCK]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:rock][DISPLAY_COLOR:7:0:0][TILE:178]
[IGNEOUS_INTRUSIVE][METAMORPHIC][IGNEOUS_EXTRUSIVE][SEDIMENTARY]
[SEDIMENTARY_OCEAN_SHALLOW][SEDIMENTARY_OCEAN_DEEP]
[IS_STONE]
[MELTING_POINT:12070]
[SOLID_DENSITY:2600]
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Teneb

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3829 on: January 26, 2013, 05:11:07 pm »

As is known, giving a civ a reaction to make a metal will ensure said civ will always have that metal.

If I were to remove the token that allows picks in a civ, and add a custom reaction that is used to make picks, will the civ still have access to picks, or only the player?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3830 on: January 26, 2013, 05:28:36 pm »

Only the player.

Teneb

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3831 on: January 26, 2013, 05:29:28 pm »

Only the player.

Thank you. Looks like my side-project will work, after all.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3832 on: January 26, 2013, 05:33:48 pm »

Not sure if you'll actually be able to dig with it, though.

NineFourEightSeven

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3833 on: January 26, 2013, 05:45:05 pm »

It appears the ROCK material is broken, it never shows up, and is always replaced with a random material, like Infernal Soot. Why is it broken, exactly?
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3834 on: January 26, 2013, 05:54:14 pm »

It appears the ROCK material is broken, it never shows up, and is always replaced with a random material, like Infernal Soot. Why is it broken, exactly?

Do you mean in Arena mode? That's because there is no actual ROCK material in the game. It works ok for blocks and constructions, but when dropped, it tries to call up a nonexistant dust form for the material, and instead uses a bunch of random inorganic dust materials. In 31.25, this meant random gemstones, soils, and rocks. In this version, syndrome clouds.
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NineFourEightSeven

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3835 on: January 26, 2013, 05:59:40 pm »

No, not those rocks. I mean the ROCK in the code I posted.

Edit:
Okay, It appears I am missing a stone layer type.
the generic rock material I made does show up, along with the dust material.

Edit x2:
I separated the rock into a sedimentary, metamorphic, and igneous intrusive rocks, and left obsidian with igneous intrusive instead.
It seems to work now?

Edit x3:
All the stone layers are there now, but now removing ramps leaves behind evil dust materials.
Probably a problem with the soil layers. And the fact that silt is removed.
« Last Edit: January 26, 2013, 06:26:22 pm by NineFourEightSeven »
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Furtuka

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3836 on: January 27, 2013, 02:53:04 pm »

I started working on my bionicle mod again, and I need help with setting up descriptor pattern raws. How should I set them up so it would say something like, "His mask is the kanohi hau"?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3837 on: January 27, 2013, 02:56:00 pm »

I started working on my bionicle mod again, and I need help with setting up descriptor pattern raws. How should I set them up so it would say something like, "His mask is the kanohi hau"?

Make a color called "the kanohi hau".

Dawnkeeper

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3838 on: January 27, 2013, 03:00:54 pm »

I set up an reaction for making some alcohol.
The reaction shows up in the building but is maked red. Looking at it is says the building is missing ?!?

building:
Spoiler (click to show/hide)

reaction:
Spoiler (click to show/hide)

What am I missing?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3839 on: January 27, 2013, 03:05:20 pm »

Does it say the building is missing? Take a screenshot.
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