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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054739 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3795 on: January 22, 2013, 05:47:03 pm »

Because there are not many anime fans here? DF is western fantasy after all

You'd be surprised :P

Maximiliator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3796 on: January 22, 2013, 09:26:01 pm »

wow, i really love this mod ! I just read a book about druid-magic. I can have plant armies now, and transform into a direWolf :D. Is there any more magic one can learn??? If yes, from which books?
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3797 on: January 22, 2013, 09:28:10 pm »

Quote
wow, i really love this mod ! I just read a book about druid-magic. I can have plant armies now, and transform into a direWolf :D. Is there any more magic one can learn??? If yes, from which books?

Wrong thread, bud....


Does anyone know how, if possible, to designate which weapon that thieves use?
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smakemupagus

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3798 on: January 22, 2013, 09:46:10 pm »

In:
[CE_FLASH_TILE:TILE:168:3:0:1:FREQUENCY:200:100:START:0:END:100000]
does anyone know what the arguments of "Frequency" do specifically? 
(Wiki says "TILE:tile number:colour:FREQUENCY:?:?")
I believe the arguments are "ticks showing normal tile":"ticks showing alt tile", but I'm not sure about that.

Flash Tile seems to behave just like you suggested.  Also, the Display Name works like I had hoped, it is appended after his normal profession name.  So if I append "Hornblower", the full name displayed is "Malatug Temptrouts, Orc Farmer Hornblower".

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3799 on: January 22, 2013, 10:03:03 pm »

Does anyone know how, if possible, to designate which weapon that thieves use?
I don't believe it is possible, no. So you can't get them to all wield poleaxes or something even if you want to.
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Lycaeon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3800 on: January 22, 2013, 10:30:56 pm »

Does anyone know how, if possible, to designate which weapon that thieves use?

I've noticed that thieves and babysnatchers will only use weapons in their entity that have [SKILL:DAGGER].

CE_DISPLAY_NAME

Also note that citizens affected by this in fortress mode no longer show up in Dwarf Therapist.
« Last Edit: January 22, 2013, 10:36:55 pm by Lycaeon »
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3801 on: January 22, 2013, 10:39:51 pm »

Quote
I've noticed that thieves and babysnatchers will only use weapons in their entity that have [SKILL:DAGGER].

That sounds about right, thanks. Now to see if this works with ranged weapons.
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3802 on: January 22, 2013, 11:20:21 pm »

Is it possible to make a creature always wield a weapon when it comes on the map? Or is there at least some walk around that can allow them to make their own weapon? I have a creature who would be doing a lot better if it had a way to generate a sword, but can't figure out a way to get it one...
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3803 on: January 23, 2013, 03:19:34 am »

Is it possible to make a creature always wield a weapon when it comes on the map? Or is there at least some walk around that can allow them to make their own weapon? I have a creature who would be doing a lot better if it had a way to generate a sword, but can't figure out a way to get it one...
The only way that I know of doing it is to give them a sword as part of their body and then have an extra butcher item that is the sword.
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koter

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3804 on: January 23, 2013, 04:42:48 am »

give them a sword as part of their body and then have an extra butcher item that is the sword.
Just... wow.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3805 on: January 23, 2013, 03:39:55 pm »

Is it possible to make a creature always wield a weapon when it comes on the map? Or is there at least some walk around that can allow them to make their own weapon? I have a creature who would be doing a lot better if it had a way to generate a sword, but can't figure out a way to get it one...
The only way that I know of doing it is to give them a sword as part of their body and then have an extra butcher item that is the sword.

Too... cool... must... use!
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3806 on: January 23, 2013, 04:56:51 pm »

Quote
The only way that I know of doing it is to give them a sword as part of their body and then have an extra butcher item that is the sword.

Already have the sword body part, though thanks for the suggestion. It is juts that sword body parts can't block and I can't get it to do the damage I want... Thanks anyway.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3807 on: January 23, 2013, 06:56:24 pm »

Quote
The only way that I know of doing it is to give them a sword as part of their body and then have an extra butcher item that is the sword.

Already have the sword body part, though thanks for the suggestion. It is juts that sword body parts can't block and I can't get it to do the damage I want... Thanks anyway.

Why can't you get it to do correct damage?

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3808 on: January 23, 2013, 07:00:11 pm »

Quote
Why can't you get it to do correct damage?

It is mostly a balancing thing. What I currently have is strong enough to kill a dwarf, and it even works like I want against tanks, but against things like helicopters and bombers I can't get it to act right.
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PhoenixEggz

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3809 on: January 24, 2013, 04:03:52 pm »

Okay, another question... I'm creating things, but they don't show up in game OR in the arena! How do I prevent this from happening to me constantly?


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