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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054606 times)

Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3705 on: January 12, 2013, 11:54:49 pm »

Oooh, so it's not the mod's fault, okay. Thank yah.

EDIT: (to putnam's previous post) oh, animal tamer removed, gotcha.
« Last Edit: January 13, 2013, 12:03:08 am by Seriyu »
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thistleknot

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3706 on: January 13, 2013, 12:13:24 pm »

im surprised the castes dont have modded traits luke they do attributes. splinterz n i were working on formulas to get dt to read any distribution of modded attributes on a normal curve of 0 to 100 and i erroneously assumed castes had traits modified as well. to my surprise they dont.  ther work still needs to b done so percents can b read properlu for kobolds and orcs. but i tgought the talented dr would b more helpful and the legions more angry

whoops. wrong thread
« Last Edit: January 13, 2013, 12:19:29 pm by thistleknot »
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3707 on: January 13, 2013, 08:36:50 pm »

If I set the world to generate with 6 cavern layers before the magma, can I have modded ecologies with [UNDERGROUND_DEPTH:4:6] and whatnot?

Also, can I set layers to generate completely flooded?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3708 on: January 13, 2013, 08:39:08 pm »

If I set the world to generate with 6 cavern layers before the magma, can I have modded ecologies with [UNDERGROUND_DEPTH:4:6] and whatnot?

Also, can I set layers to generate completely flooded?

You can't set more than 3 cavern layers, so no. Also, no.

Telgin

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3709 on: January 13, 2013, 10:19:50 pm »

Does anyone know for sure how the LAND_HOLDER_TRIGGER tags work in the entity files?  I want to increase the minimum populations for nobility, but it looks like the populations listed are all 20 by default.  Does the game require only one of the population, exported wealth and created wealth to be met, or do all have to be met before you get these nobles?

Or is the tag ignored altogether?  It seems to me that I don't get barons until well after I have 20 dwarves and the 100,000 or so created wealth that is necessary.
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3710 on: January 13, 2013, 10:54:25 pm »

LAND_HOLDER_TRIGGER works together with LAND_HOLDER in the position, with the number for each number it works for each one.

So for example, Land_HOLDER_TRIGGER 1 is for Barony, which requires     
20 population
    100k created wealth
    10k exported wealth

Hit enter too early....Well that is from the wiki. As the wiki continues to say, you need all three met to get an offer for barony. If you don't like exporting, you can set the exported wealth to zero.
« Last Edit: January 13, 2013, 10:56:27 pm by Stirk »
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3711 on: January 13, 2013, 10:59:10 pm »

Just to be clear, assuming average tissue density, 1cm3 ~ 1g body mass?
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Telgin

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3712 on: January 13, 2013, 11:43:00 pm »

Hit enter too early....Well that is from the wiki. As the wiki continues to say, you need all three met to get an offer for barony. If you don't like exporting, you can set the exported wealth to zero.

Thanks, that's what I was verifying.  Perhaps it was due to low trade that I take so long to make it to a barony normally, but I'll try upping the population too just for flavor.
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3713 on: January 14, 2013, 10:52:44 am »

Just to be clear, assuming average tissue density, 1cm3 ~ 1g body mass?
IIRC this is correct for normal flesh and blood, yes. If you go making creatures out of anything denser or lighter they are going to weigh more or less respectively.
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Fishybang

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3714 on: January 15, 2013, 05:12:24 pm »

Ive got a quick question. Would it be possible to make a Borg like race, that has an attack that tranforms enemys into the same creature? Im geussing it would be sorta like werebeasts, however i have no experince with that sort of modding, and i want it to be instant.
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3715 on: January 15, 2013, 05:59:58 pm »

Have the attack inject a material (with SPECIALATTACK_INJECT_EXTRACT on the attack) with a material that has a CE_BODY_TRANSFORMATION that transforms them into your borg creature. Note that this wouldn't work on anything that was already transformed though, since there is currently a limit of 1 transformation at a time. This would also have all of the other transformation effects, such as fully healing the creature that transforms and making them drop all of their equipment. Lastly note that this would not work during world generation, so you would need to provide them with some other method of surviving world gen if you wanted them to work.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3716 on: January 15, 2013, 06:51:39 pm »

The full healing thing makes sense with the borg, though, hehe.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3717 on: January 15, 2013, 08:18:28 pm »

I've already done something like that with my Cybermen, feel free to look at the raws. You don't necessarily have to have an extract, you can just do [SPECIALATTACK_INTERACTION] (like werebeasts do).
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3718 on: January 15, 2013, 08:29:19 pm »

I've already done something like that with my Cybermen, feel free to look at the raws. You don't necessarily have to have an extract, you can just do [SPECIALATTACK_INTERACTION] (like werebeasts do).
Note that using SPECIALATTACK_INTERACTION will require an interaction to be created though, were if you use an extract then the entire syndrome will be contained within the extract instead of within an interaction.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3719 on: January 15, 2013, 08:33:30 pm »

True, but requires less copy-pasting if you have multiple creatures that convert others to your borg. If just one, then it's about the same amount of raws either way.
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