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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1076864 times)

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3510 on: December 30, 2012, 10:18:42 pm »

Closest thing you can do is projectile interactions and making a "free ammo" reaction for adventure mode.
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MasterN

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3511 on: December 31, 2012, 03:34:12 am »

Hi, how are you doing.


I'm sorry to impose upon the wisdom of the community again, but I have a little trouble with my dragon offspring...

The wiki describes the "not reproducing" fact with a missing [child:1] tag.
I added it and the [GENERAL_CHILD_NAME:] tag in the hope, that my pair of dragons would lay offspring. I've been waiting for about a year now. Since there hasn't been much success until now, I'd like to check if I made a mistake assinging the tags.
If someone would be so kind to review the following abridgement from the raw-file.
All my changes have been marked green.
I don't know if the tag order is important. I arranged them in the order suggested by surrounding creatures in that file.


[CREATURE:DRAGON]
   [DESCRIPTION:A gigantic reptilian creature.  It is magical and can breath fire.  These monsters can live for thousands of years.]
   [NAME:dragon:dragons:draconic]
   [CASTE_NAME:dragon:dragons:draconic]
   [CREATURE_TILE:'D'][COLOR:2:0:0]
   [PETVALUE:10000]
   [PET_EXOTIC]
   [TRAINABLE]
   [MOUNT_EXOTIC]
   [BIOME:ANY_LAND]
   [FREQUENCY:5]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Breath fire]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:FLOW:DRAGONFIRE]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:50]
   [FIREIMMUNE_SUPER]
   [FANCIFUL]
   [MEGABEAST][DIFFICULTY:10]
      [ATTACK_TRIGGER:80:10000:100000]
   [SPHERE:FIRE]
   [SPHERE:WEALTH]
   [CURIOUSBEAST_ITEM]
   [NOFEAR][NOEXERT]
   [BUILDINGDESTROYER:2]
   [LIKES_FIGHTING]
   [GRASSTRAMPLE:50]
   [BONECARN]
   [CHILD:1]
   [PREFSTRING:terrible majesty]
   [BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [REMOVE_MATERIAL:SKIN]
      [REMOVE_MATERIAL:LEATHER]
      [REMOVE_MATERIAL:HAIR]
      [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [REMOVE_TISSUE:SKIN]
      [REMOVE_TISSUE:HAIR]
      [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
   [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
   [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
   [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
   [BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [BODY_SIZE:0:0:10000]
   [BODY_SIZE:10:0:6250000]
   [BODY_SIZE:100:0:25000000]

   [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
   [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
   [ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:claw:claws]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PRIORITY:MAIN]
   [GENERAL_CHILD_NAME:dragon youngling:dragon younglings]
   [ALL_ACTIVE]
   [PHYS_ATT_RANGE:STRENGTH:2000:2500:3000:3500:4000:4500:5000]
   [PHYS_ATT_RANGE:TOUGHNESS:4000:4200:4400:4500:4600:4800:5000]

   [MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
   [LAIR:SIMPLE_BURROW:100]
   [HABIT_NUM:TEST_ALL]
   [HABIT:COLLECT_WEALTH:100]
   [NATURAL_SKILL:BITE:10]
   [NATURAL_SKILL:GRASP_STRIKE:12]
   [NATURAL_SKILL:RANGED_COMBAT:9]
   [NATURAL_SKILL:MELEE_COMBAT:13]
   [NATURAL_SKILL:DODGING:10]

   [NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [HOMEOTHERM:10040]
   [CASTE:FEMALE]
      [FEMALE]
      [LAYS_EGGS]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
         [EGG_SIZE:10100]
         [CLUTCH_SIZE:1:3]
   [CASTE:MALE]
      [MALE]
   [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
         [TL_COLOR_MODIFIER:GREEN:1]
            [TLCM_NOUN:scales:PLURAL]
      [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
         [TL_COLOR_MODIFIER:BLACK:1]
            [TLCM_NOUN:eyes:PLURAL]
   [SELECT_MATERIAL:ALL]
      [MULTIPLY_VALUE:15]
      [COLDDAM_POINT:NONE]
      [HEATDAM_POINT:NONE]
      [IGNITE_POINT:NONE]
      [IF_EXISTS_SET_MELTING_POINT:55000]
      [IF_EXISTS_SET_BOILING_POINT:57000]
      [SPEC_HEAT:30000]
   Need to make sure blood and pus aren't solid at regular temperatures.
   [SELECT_MATERIAL:BLOOD]
    [PLUS_MATERIAL:PUS]
      [MELTING_POINT:10000]


If the raw is fine, then i guess i have to wait a little longer...
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Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3512 on: December 31, 2012, 04:18:22 am »

Hi, how are you doing.


I'm sorry to impose upon the wisdom of the community again, but I have a little trouble with my dragon offspring...

The wiki describes the "not reproducing" fact with a missing [child:1] tag.
I added it and the [GENERAL_CHILD_NAME:] tag in the hope, that my pair of dragons would lay offspring. I've been waiting for about a year now. Since there hasn't been much success until now, I'd like to check if I made a mistake assinging the tags.
If someone would be so kind to review the following abridgement from the raw-file.
All my changes have been marked green.
I don't know if the tag order is important. I arranged them in the order suggested by surrounding creatures in that file.

-snip-

If the raw is fine, then i guess i have to wait a little longer...

Since they lay eggs, make sure that your people are not collecting the eggs. Also, I think a smaller [EGG_SIZE:10100] would help speed up any hatching process. Next, you may need to remove this: [FANCIFUL]. I've had, odd, things happen to one of my creatures when they had this. Raw looks fine to me otherwise. Someone else may point out other stuff, I'm really not focused right now :-\
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3513 on: December 31, 2012, 05:10:13 am »

Since they lay eggs, make sure that your people are not collecting the eggs. Also, I think a smaller [EGG_SIZE:10100] would help speed up any hatching process.
It's been shown that EGG_SIZE:X has no effect on egg hatching time.

And if these changes were made during a current fortress the game acts a little weird about getting fertile eggs. Here are the steps you need to do in order to get it to switch from infertile to fertile eggs:
1)Allow the dragon to claim a nest box and lay a clutch of eggs.
2)Continue claiming and taking away the eggs until the dragon leaves the nest box for a month or so. This may only be a single clutch or it may be a large number of them.
3)Wait for the dragon to lay the next clutch of eggs. These eggs should be fertile.

And lastly as a general rule if you have waited more then a year for any eggs to hatch then they won't ever hatch and aren't fertile (the actual time is 9 months IIRC, but I figure a year to be on the safe side).
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Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3514 on: December 31, 2012, 05:26:33 am »

It's been shown that EGG_SIZE:X has no effect on egg hatching time.

I was unaware of this. Learn something new everyday :3
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

MasterN

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3515 on: December 31, 2012, 07:26:45 am »

"I'll be trying that. I'll update on the progress shortly"...

.. is what I originally inteded to write, but it might take a bit longer. Since the queen arrived I've been down to 20 fps.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3516 on: December 31, 2012, 03:43:46 pm »

Is it possible for [CE_BODY_APPEARANCE_MODIFIER] to change skin color?

I want to make a syndrome that causes dwarves to become taller, broader, stronger, berserk (all these I know how to do already) and turn green when they have "gone without a drink for far, far too long"

So, something like [COUNTER_TRIGGER:ALCOHOLIC:310000:410000]
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3517 on: December 31, 2012, 04:28:07 pm »

I don't believe you can, no (Excepting transformations into green-skinned creatures that is).
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3518 on: December 31, 2012, 04:50:35 pm »

No, you can't. This is why I had super saiyans etc. be separate castes instead of a syndrome.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3519 on: December 31, 2012, 05:16:57 pm »

Oh well, I can still make them become bigger, stronger, and [CRAZED] without a body transformation. I just thought merely tantruming about sobriety was getting boring.

How much do changes in height/broadness contribute to changes in overall size? What kind of threshold would constitute becoming twice as large?
« Last Edit: December 31, 2012, 05:18:32 pm by HugoLuman »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3520 on: December 31, 2012, 05:52:34 pm »

Changing one doesn't change any of the others. A 200 increase in HEIGHT will be linear. Increases in all of them are cubic, however.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3521 on: December 31, 2012, 06:18:48 pm »

So, will a 200 each change in Length/Height/Broadness result in a 200cm3 increase in creature size?
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vjek

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3522 on: December 31, 2012, 10:20:23 pm »

So I've tried to put Trolls in as my primary civ in opposition to the dwarves, and they're working fine.

I did this in an effort to work around the Goblin siege problem, whereby they stand near their squad leaders death location.

However, the same problem is now happening with the Trolls.  They stand around waiting for weeks or months after their squad leaders die, when I just want them to move.  This is primarily a problem with automated defenses like drowning/burning chambers/hallways and/or extensive dodge-me paths.

Is it possible to adjust a/the sieging civ so it doesn't suffer from this behavior, or is this entirely a 'next version hopefully fixes it' problem?  Something like reducing squad size, changing/adding/removing professions?  Anything at all?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3523 on: December 31, 2012, 10:50:03 pm »

Yeah, behavior in sieges isn't exactly a raw thing.

Delioth

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3524 on: January 01, 2013, 03:42:26 am »

So, will a 200 each change in Length/Height/Broadness result in a 200cm3 increase in creature size?

Not quite, Hugo. You're forgetting/overlooking a necessary cube in there... A 200 change in L/H/B would be a 2003 cm3 change (i.e. 8,000,000 cm3 change, 20 meters every direction...)
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