Yo, how are you doing?
I hope I'm not interrupting.
I've got trouble with something really basic (I think), and I can't solve it.
It consists entirely within the creature_standard.txt with the Values for PHYS_ATT_RANGE and MENT_ATT_RANGE.
How does this work? The wiki and the raw-description differ, and I don't get it by testing.
For reference, here are the wiki and raw descriptions in that order:
wiki: Each attribute is a number between 0 and 5000, but in dwarven terms anything below 200 is rare and anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels. [..]
Dwarves have an equal chance of dropping into any of these (six) ranges, and an equal probability again of getting any number in that range.
raw: Attributes for dwarves are still described in terms of the median value below, but the actual game effects are altered according to the raw numbers. The numbers are different percentile values. 1000 is the human median for all attributes, so dwarven strength, for instance, has a higher median of 1250, although they suffer from their smaller size.
The wiki suggests, that the 7 values are the boarders which a ceature can fall into, but that doesn't happen. When I, for example, set all 7 values at strength to 5000, like the elves have for memory, than it doesn't mean at all, that all dwarfs will be generated unbelievably strong (at least their description doesn't mention strength at all). While having these modifications it also happened quite often, that dwarfs got an agility value of NULL, while their lowest boarder is 150... (I'm testing it on embark dwarfs, because you can set them to 50-60 and have a lot of reference...)
I get this weird behavior with any sort of increased or reduced values.
I also can't get my head around the percentile values mentioned in the raw itself.
Does anybody know, what i'm doing (thinking) wrong?