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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1076615 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3105 on: November 09, 2012, 08:14:07 pm »

I've had errorless crashes--they're usually caused by interactions.

Furtuka

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3106 on: November 09, 2012, 08:38:53 pm »

Does anyone know what could be causing this megabeast to not be created in worldgen? Or at least it's not showing up in legends mode

Code: [Select]
[CREATURE:ZIVON]
[DESCRIPTION:A massive rahi that lives in the Field of Shadows. It is sometimes summoned to fight alongside the Visorak hordes, who also happen to be it's main source of food.]
[NAME:zivon:zivon:zivon]
[CASTE_NAME:zivon:zivon:zivon]
[CREATURE_TILE:'Z'][COLOR:4:0:1]
[GLOWTILE:'"'][GLOWCOLOR:3:0:1]
[EVIL]
[FANCIFUL]
[PREFSTRING:shadowy home]
[SPHERE:DARKNESS]
[SPHERE:NIGHTMARES]
[SPHERE:WAR]
[SPHERE:SACRIFICE]
[MEGABEAST][DIFFICULTY:8]
[WEBBER]
[WEBIMMUNE]
  [NOPAIN][EXTRAVISION][NOEMOTION][NOFEAR][NOSMELLYROT][HAS_NERVES]
[BODY:INSECT:2EYES:2LUNGS:HEART:THROAT:NECK:SPINE:BRAIN:UPPERBODY_PINCERS:MOUTH:TEETH:TAIL:TAIL_STINGER]
[BODY_DETAIL_PLAN:PROTODERMIC_MATERIALS]
[BODY_DETAIL_PLAN:PROTODERMIC_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:ARMOR:FAT:ORGANIC_PROTODERMIS]
[USE_MATERIAL_TEMPLATE:MECH_FLUID:MECH_FLUID_TEMPLATE]
  [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:ARMOR:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BLOOD:LOCAL_CREATURE_MAT:MECH_FLUID:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_SIZE:0:0:10000]
[BODY_SIZE:20:0:200000]
[BODY_SIZE:50:0:4000000]
[BODY_SIZE:100:56633693]
[MAXAGE:100000:200000]
[BUILDINGDESTROYER:2]
[LIKES_FIGHTING]
[GRASSTRAMPLE:60]
[BONECARN]
[ATTACK_TRIGGER:80:10000:100000]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:MELEE_COMBAT:7]
[NATURAL_SKILL:DODGING:5]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
[LAIR:SIMPLE_BURROW:100]
[ALL_ACTIVE]
[USE_MATERIAL_TEMPLATE:RHOTUKA_ONE:RHOTUKA_ONE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GREEN]
[STATE_NAME:ALL_SOLID:rhotuka]
[STATE_ADJ:ALL_SOLID:rhotuka]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME:GAS:rhotuka]
[STATE_ADJ:GAS:rhotuka]
[SYNDROME]
[SYN_NAME:blinded]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ZIVON:ALL]
[SYN_CONTACT]
[CE_IMPAIR_FUNCTION:SEV:1000:PROB:50:BP:BY_CATEGORY:EYE:ALL:START:1:END:2500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire blindness rhotuka]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:RHOTUKA_ONE:TRAILING_VAPOR_FLOW]
[CDI:VERB:fire a rhotuka:fires a rhotuka:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
[USE_MATERIAL_TEMPLATE:RHOTUKA_TWO:RHOTUKA_TWO_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GREEN]
[STATE_NAME:ALL_SOLID:rhotuka]
[STATE_ADJ:ALL_SOLID:rhotuka]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME:GAS:rhotuka]
[STATE_ADJ:GAS:rhotuka]
[SYNDROME]
[SYN_NAME:deafend]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ZIVON:ALL]
[SYN_CONTACT]
[CE_IMPAIR_FUNCTION:SEV:1000:PROB:50:BP:BY_CATEGORY:EAR:ALL:START:1:END:2500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire deafness rhotuka]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:RHOTUKA_TWO:TRAILING_VAPOR_FLOW]
[CDI:VERB:fire a rhotuka:fires a rhotuka:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
[USE_MATERIAL_TEMPLATE:RHOTUKA_THREE:RHOTUKA_THREE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GREEN]
[STATE_NAME:ALL_SOLID:rhotuka]
[STATE_ADJ:ALL_SOLID:rhotuka]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME:GAS:rhotuka]
[STATE_ADJ:GAS:rhotuka]
[SYNDROME]
[SYN_NAME:muted]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ZIVON:ALL]
[SYN_CONTACT]
[CE_REMOVE_TAG:CAN_SPEAK:PROB:50:START:1:END:2500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire muteness rhotuka]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:RHOTUKA_THREE:TRAILING_VAPOR_FLOW]
[CDI:VERB:fire a rhotuka:fires a rhotuka:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
[USE_MATERIAL_TEMPLATE:RHOTUKA_FOUR:RHOTUKA_FOUR_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GREEN]
[STATE_NAME:ALL_SOLID:rhotuka]
[STATE_ADJ:ALL_SOLID:rhotuka]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME:GAS:rhotuka]
[STATE_ADJ:GAS:rhotuka]
[SYNDROME]
[SYN_NAME:numbed]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ZIVON:ALL]
[SYN_CONTACT]
[CE_NUMBNESS:SEV:1000:PROB:50:LOCALIZED:START:1:END:2500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire numbness rhotuka]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:RHOTUKA_FOUR:TRAILING_VAPOR_FLOW]
[CDI:VERB:fire a rhotuka:fires a rhotuka:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:sting:stings]
[ATTACK_CONTACT_PERC:5]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:snatch:snatches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CHILD:25]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
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wilsonns

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3107 on: November 09, 2012, 09:11:04 pm »

I'd like to know how to mod reactions into the game. I really couldn't understand much of the wiki's help to create one from the scratch, so, I'm here to ask for some specialized help. My goal is to create a reaction that converts wood logs into many wood planks. If possible, I'd like to know how to mod the custom workshop too.
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Admiral_Aorta

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3108 on: November 09, 2012, 10:52:40 pm »

Does anyone know what could be causing this megabeast to not be created in worldgen? Or at least it's not showing up in legends mode

Code: [Select]
[CREATURE:ZIVON]
[DESCRIPTION:A massive rahi that lives in the Field of Shadows. It is sometimes summoned to fight alongside the Visorak hordes, who also happen to be it's main source of food.]
[NAME:zivon:zivon:zivon]
[CASTE_NAME:zivon:zivon:zivon]
[CREATURE_TILE:'Z'][COLOR:4:0:1]
[GLOWTILE:'"'][GLOWCOLOR:3:0:1]
[EVIL]
[FANCIFUL]
[PREFSTRING:shadowy home]
[SPHERE:DARKNESS]
[SPHERE:NIGHTMARES]
[SPHERE:WAR]
[SPHERE:SACRIFICE]
[MEGABEAST][DIFFICULTY:8]
[WEBBER]
[WEBIMMUNE]
  [NOPAIN][EXTRAVISION][NOEMOTION][NOFEAR][NOSMELLYROT][HAS_NERVES]
[BODY:INSECT:2EYES:2LUNGS:HEART:THROAT:NECK:SPINE:BRAIN:UPPERBODY_PINCERS:MOUTH:TEETH:TAIL:TAIL_STINGER]
[BODY_DETAIL_PLAN:PROTODERMIC_MATERIALS]
[BODY_DETAIL_PLAN:PROTODERMIC_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:ARMOR:FAT:ORGANIC_PROTODERMIS]
[USE_MATERIAL_TEMPLATE:MECH_FLUID:MECH_FLUID_TEMPLATE]
  [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:ARMOR:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BLOOD:LOCAL_CREATURE_MAT:MECH_FLUID:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_SIZE:0:0:10000]
[BODY_SIZE:20:0:200000]
[BODY_SIZE:50:0:4000000]
[BODY_SIZE:100:56633693]
[MAXAGE:100000:200000]
[BUILDINGDESTROYER:2]
[LIKES_FIGHTING]
[GRASSTRAMPLE:60]
[BONECARN]
[ATTACK_TRIGGER:80:10000:100000]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:MELEE_COMBAT:7]
[NATURAL_SKILL:DODGING:5]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
[LAIR:SIMPLE_BURROW:100]
[ALL_ACTIVE]
[USE_MATERIAL_TEMPLATE:RHOTUKA_ONE:RHOTUKA_ONE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GREEN]
[STATE_NAME:ALL_SOLID:rhotuka]
[STATE_ADJ:ALL_SOLID:rhotuka]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME:GAS:rhotuka]
[STATE_ADJ:GAS:rhotuka]
[SYNDROME]
[SYN_NAME:blinded]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ZIVON:ALL]
[SYN_CONTACT]
[CE_IMPAIR_FUNCTION:SEV:1000:PROB:50:BP:BY_CATEGORY:EYE:ALL:START:1:END:2500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire blindness rhotuka]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:RHOTUKA_ONE:TRAILING_VAPOR_FLOW]
[CDI:VERB:fire a rhotuka:fires a rhotuka:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
[USE_MATERIAL_TEMPLATE:RHOTUKA_TWO:RHOTUKA_TWO_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GREEN]
[STATE_NAME:ALL_SOLID:rhotuka]
[STATE_ADJ:ALL_SOLID:rhotuka]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME:GAS:rhotuka]
[STATE_ADJ:GAS:rhotuka]
[SYNDROME]
[SYN_NAME:deafend]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ZIVON:ALL]
[SYN_CONTACT]
[CE_IMPAIR_FUNCTION:SEV:1000:PROB:50:BP:BY_CATEGORY:EAR:ALL:START:1:END:2500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire deafness rhotuka]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:RHOTUKA_TWO:TRAILING_VAPOR_FLOW]
[CDI:VERB:fire a rhotuka:fires a rhotuka:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
[USE_MATERIAL_TEMPLATE:RHOTUKA_THREE:RHOTUKA_THREE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GREEN]
[STATE_NAME:ALL_SOLID:rhotuka]
[STATE_ADJ:ALL_SOLID:rhotuka]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME:GAS:rhotuka]
[STATE_ADJ:GAS:rhotuka]
[SYNDROME]
[SYN_NAME:muted]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ZIVON:ALL]
[SYN_CONTACT]
[CE_REMOVE_TAG:CAN_SPEAK:PROB:50:START:1:END:2500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire muteness rhotuka]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:RHOTUKA_THREE:TRAILING_VAPOR_FLOW]
[CDI:VERB:fire a rhotuka:fires a rhotuka:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
[USE_MATERIAL_TEMPLATE:RHOTUKA_FOUR:RHOTUKA_FOUR_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GREEN]
[STATE_NAME:ALL_SOLID:rhotuka]
[STATE_ADJ:ALL_SOLID:rhotuka]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME:GAS:rhotuka]
[STATE_ADJ:GAS:rhotuka]
[SYNDROME]
[SYN_NAME:numbed]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ZIVON:ALL]
[SYN_CONTACT]
[CE_NUMBNESS:SEV:1000:PROB:50:LOCALIZED:START:1:END:2500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire numbness rhotuka]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:RHOTUKA_FOUR:TRAILING_VAPOR_FLOW]
[CDI:VERB:fire a rhotuka:fires a rhotuka:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:sting:stings]
[ATTACK_CONTACT_PERC:5]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:snatch:snatches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CHILD:25]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]

You haven't got [BIOME] in there, so it will never actually spawn. Keep in mind though that there's a limited number of megabeasts so one may not always exist even if you tell the game which biome it will spawn in.
« Last Edit: November 11, 2012, 01:21:34 am by Admiral_Aorta »
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Admiral_Aorta

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3109 on: November 11, 2012, 06:30:40 pm »

Is your error log.txt blank though? That's the file that is monitoring DF for errors.

What type of world are you generating? If you attempt to generate something that is too very large then it's possible for the FPS to drop below 1 at times, at which point Windows freaks out and thinks that the whole thing has stopped working. I believe you can solve this by simply waiting and eventually it should continue and unfreeze. (Since it's not actually frozen, just working very, very, slowly).

On further testing, it only seems to happen some times. I've had worlds where the new entity is placed and everything's fine but then other worlds with the same settings freeze. It does seem to happen more when the number of civilizations is increased, but it happens sometimes with the default settings as well. Errorlog did have a few mistyped tokens in the entity files but I fixed them and it's still doing it.
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3110 on: November 11, 2012, 06:34:39 pm »

Quote
On further testing, it only seems to happen some times. I've had worlds where the new entity is placed and everything's fine but then other worlds with the same settings freeze. It does seem to happen more when the number of civilizations is increased, but it happens sometimes with the default settings as well. Errorlog did have a few mistyped tokens in the entity files but I fixed them and it's still doing it.

It might just be lag-You could try minimizing it and shrinking the screen to see if it helps.
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Admiral_Aorta

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3111 on: November 11, 2012, 07:22:50 pm »

It only seems to happen on medium or larger worlds. Even with everything but world size set to the lowest value it still does it, whereas smaller worlds generate fine even with very high numbers of civilizations. Very puzzling.  ??? Also it happens not during civ generation but when it's finalizing everything at the end, like sites, art and civ mats.
Quote
What is the exact error message you are getting? I just test-genned a world with humans set to only spawn in oceans and the result was several large human civilizations spread out along the islands and coast-line of the world. I would like to point out that for entity site placement purposes the shore is what is considered "ocean" not the water itself.
Actually I have dark fortresses being generated out in the middle of oceans as well as on coasts.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3112 on: November 11, 2012, 07:38:23 pm »

Sounds like an issue with secrets/curses.

Furtuka

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3113 on: November 11, 2012, 08:33:47 pm »

Does anyone know of any modding errors that could be causing the issue of erupting into excruciating pain all over upon entering fortified sites?
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Korbac

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3114 on: November 11, 2012, 08:37:14 pm »

Does anyone know of any modding errors that could be causing the issue of erupting into excruciating pain all over upon entering fortified sites?

Dude, I had a bad case of that once. I went with the family to visit a castle; it hurt like a bitch. Good thing there aren't too many of them around these days. :P

In all seriousness... Umm... Is it just fortified sites?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3115 on: November 11, 2012, 08:43:07 pm »

Does anyone know of any modding errors that could be causing the issue of erupting into excruciating pain all over upon entering fortified sites?

I'm guessing you mean that literally. Check for interactions on the local creatures.

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3116 on: November 12, 2012, 03:30:09 am »

Actually I have dark fortresses being generated out in the middle of oceans as well as on coasts.
If you check the legends maps you'll find that they are on tiny islands out in the middle of the ocean. The game won't naturally generate sites on nothing but water, but it will generate them on islands that are only large enough to support the site an nothing else.
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3117 on: November 13, 2012, 07:41:50 pm »

Anyone know any good walkaround to do stuff with water? I was hoping to have a fishing boat that acted like a cat (except with fish), but I can't seem to actually get them in the water to do their thing.
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Facekillz058

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3118 on: November 14, 2012, 06:58:47 am »

Anyone know any good walkaround to do stuff with water? I was hoping to have a fishing boat that acted like a cat (except with fish), but I can't seem to actually get them in the water to do their thing.

Would it be possible to make a workshop somewhat like a Magma Forge except it uses water and produces fish?
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Admiral_Aorta

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3119 on: November 14, 2012, 07:00:06 am »

Anyone know any good walkaround to do stuff with water? I was hoping to have a fishing boat that acted like a cat (except with fish), but I can't seem to actually get them in the water to do their thing.
Couldn't you make it a creature with [BIOME:ANY_OCEAN]?
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