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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1076702 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3000 on: October 28, 2012, 08:33:11 pm »

...you really should have mentioned the MAT_FIXED_TEMP thing, you know. That's kind of important. Obviously it would instantly boil if it had a magical fixed-temperature-that-it-will-never-deviate-from that is higher than its boiling point.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3001 on: October 28, 2012, 08:37:00 pm »

Quote
...you really should have mentioned the MAT_FIXED_TEMP thing, you know. That's kind of important. Obviously it would instantly boil if it had a magical fixed-temperature-that-it-will-never-deviate-from that is higher than its boiling point.

You know what happens. We forget things. Dwarves explode. We move on.
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MCipher

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3002 on: October 28, 2012, 08:41:26 pm »

Yet another stupid question, is there any way to make a plant have EVERY biome besides underground without typing EVERY biome token?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3003 on: October 28, 2012, 08:47:23 pm »

Yet another stupid question, is there any way to make a plant have EVERY biome besides underground without typing EVERY biome token?

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Mr Space Cat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3004 on: October 28, 2012, 10:29:14 pm »

You can use mechanisms in reactions; they're called TRAPPARTS

...well that's an odd and incredibly unlikely place for me to look for that token. I never even thought of checking there. Herp de derp.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3005 on: October 28, 2012, 10:39:11 pm »

You can use mechanisms in reactions; they're called TRAPPARTS

...well that's an odd and incredibly unlikely place for me to look for that token. I never even thought of checking there. Herp de derp.

...That's the opposite of odd, that's the first place you should have looked. That is the one that has all the item tokens that are, you know, used in reactions. <_<

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3006 on: October 28, 2012, 10:45:36 pm »

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...That's the opposite of odd, that's the first place you should have looked. That is the one that has all the item tokens that are, you know, used in reactions. <_<

(I think he was using sarcasm. Thus the "herp derp.")
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3007 on: October 28, 2012, 10:47:28 pm »

(sarcasm is hard on the internet :P)

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3008 on: October 29, 2012, 05:23:03 am »

Asking to make sure: the phrases "a tendon has been torn" and "many nerves have been severed" (among others) are hard-coded, correct? They're not by chance stuck in the bottom of some forgotten text file in a side folder somewhere?
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3009 on: October 29, 2012, 12:34:52 pm »

Asking to make sure: the phrases "a tendon has been torn" and "many nerves have been severed" (among others) are hard-coded, correct?
IIRC, yes, they are hardcoded. If your creatures have tendons and nerves, then you can get these messages.
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Mr Space Cat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3010 on: October 29, 2012, 04:49:20 pm »

So despite my correcting the mechanism reagent the reaction still doesn't require the reagents to take place. The dorfs do need fuel to produce the weapons, so it's not a complete failure. Also, the workshop is still built without any need of materials.

I think I'm gonna take a break for a couple days on this mod. Constantly regenning worlds only to find the reaction still isn't working is burning out my enthusiasm. One last question before I take a break...

I've noticed on the manager screen currently the only designation is to "construct chainsword" with no material modifiers, such as "forge iron short sword" or "forge steel short sword." This probably is due to using reactions rather than simply forging them straight from bars, right?

So if I wanted to be able to designate items to be crafted with specific materials like in vanilla DF, will I have to make multiple reactions for each metal type?
« Last Edit: October 29, 2012, 04:51:04 pm by Mr Space Cat »
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3011 on: October 29, 2012, 04:54:24 pm »

Quote
I've noticed on the manager screen currently the only designation is to "construct chainsword" with no material modifiers, such as "forge iron short sword" or "forge steel short sword." This probably is due to using reactions rather than simply forging them straight from bars, right?

Right. And like I said, this will mean that you will get a random bar instead of a certain bar with your current reaction, and that you might want to make several reactions for different metals.

Quote
[REAGENT:metal bar:150:BAR:NO_SUBTYPE:INORGANIC]

Actually, that is wrong. It should be [REAGENT:metal bar:150:BAR:NO_SUBTYPE:NONE:NONE]

The INORGANIC is breaking it. Along with all your other reactions. You have to remove them and replace them with NONE:NONE.

Quote
[REAGENT:metal bar:150:BAR:NONE:INORGANIC:STEEL]

Ironically(?), that will probably work. As long as you remove all the inorganic from the rest of it.

And by the way, it takes second to create a new world. What parameters have you been using?
« Last Edit: October 29, 2012, 05:08:30 pm by Stirk »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3012 on: October 29, 2012, 06:08:23 pm »

You don't need to regen to change interactions and buildings, you know, only to add new ones.

Also, you need a NONE after INORGANIC if you only want INORGANIC mats.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3013 on: October 29, 2012, 06:46:45 pm »

I was wondering and thought I would ask before I tried it. If you give a pet a healing reaction to allow it to regenerate limbs, will it still be a pet afterwords? Or will it become a hostile version?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3014 on: October 29, 2012, 08:01:45 pm »

I was wondering and thought I would ask before I tried it. If you give a pet a healing reaction to allow it to regenerate limbs, will it still be a pet afterwords? Or will it become a hostile version?

Unless you transform it into something innately opposed to life or crazed, it will still be a pet.
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