Has anyone done any science on these tokens?
ON_BREAK, CAVE_ADAPT, MILK_COUNTER, GROUNDED_ANIMAL_ANGER
They are counters for interactions, so I think I can make dwarve that are on break have a "dwarf1 is bored and looks around" "dwarf2 starts smoking a pipe while on break" (and actually adding a smoke effect) and so forth for ON_BREAK
I could make vampire dwarves that get positive effects the higher their CAVE_ADAPT counter is, so they are weakened if they go into the sun (no bonus) but get stronger and faster and so forth, while staying away from the surface.
MILK_COUNTER would allow a creature that has to be milked constantly, otherwise it goes berserk. It would add fun. Add a highly instable creature that gives high-value milk (or any other liquid, venom probably) that has to be attended. Imagine a sort of giant insect that builds up venom, and if it is not milked/venom taken out, it will start attacking people around it, just to release the build-up venom. That would make farming/herding this kind of animal a lot more interesting. (FUN)
GROUNDED_ANIMAL_ANGER is similar. Too many dogs on one spot, constantly clawing at each other? One goes berserk. Or starts a rabies infection. Teaches people not to stack 100 pets in one place.