Yes, this is all correct. That's why velocity should be the only one.
Well it means no machine crossbowing dorf...... I like to see how goblin wave (not human wave) attack from trenches vaiantly trying to break a dorf 'crossbow pillboxes'... Hey! We could turn DF into a WWI simulator...
Btw... Speaking about goblin waves, what entity token that we must change to allow greater siege...
[PROGRESS_TRIGGER_POPULATION:2]
[PROGRESS_TRIGGER_PRODUCTION:2]
[PROGRESS_TRIGGER_TRADE:2]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
I know this not the one and not in the other token too... Maybe [SIEGER] from human civs???
My current fortress with 150 pop only got a modest 60 goblin siege with some 30 trolls that easily got screwed by traps, bolts and 'magma'... Before I trying extra fortress defence races... I wish to see a goblin siege numbering 200-300 goblin (screw FPS...)... It must be *FUN* to end my fortress this way... (aw... I forget... if you change entity token you need to reworldgen... dohh...)
RoF for ranged weapons is based on teh shoot force and volocity but upping those make it more dangerous. And the speed of the user.
The cannon idea I am working on. It will have to be a creature tho. SO it's not a building. My workaround will be skechy at best, and will require alot of fine tuning
Woooo... Can't wait too see it... Creature cannon... Seems very interesting indeed...