acaully I believe LAYER:xxxx
is just how the AI will wear it
SOCKS are under
BOOTS are over
so when your foot is attacked teh BOOT will take the blunt of it all, and any eccess will be absorbed by the Sock
So for stacking *I Think* layers go as this:
Top or very outer is first:
COVER = Cloaks and Capes
ARMOR = Breastplates, Leather Armor
OVER
UNDER
so LAYER doesn't make it ARMOR persay, just how the AI layers it when putting things on.
ARMORLEVEL 0 makes it clothes and greater as ARMOR 40d used this for squads, which I think 1 was leather 2 was chain and 3 was plate? It's been too long so I'm most likely wrong on this history lesson.
(*) Made dwarves equip items based on clothing layering order (there can still be conflicts if some items are already worn)
(*) Made dwarves eat from backpacks/drink from waterskins earlier
(*) Made armor objects count for missing clothing thoughts
file change
Auxiliary file changes for 0.34.11:
armor items
mail shirt layering moved from ARMOR to OVER
Unless I didn't get the memo (which is probally the case, I rarely visit the Future of the Game thread) but nowhere in there does it state OVER now makes a item CLOTHING
It is 1 of 2 and I'm not sure what
[SOFT]
[ARMORLEVEL:0]
I can try and pin what causes Rot with some science and Putnam is probally right, since SOFT is made from cloth and well SOFT materials so maybe just leaving [HARD] will stop it. Altho I've seen LEATHER clothing items decay, but LEATHER armor not.