Probably an incredibly basic issue:
I'm trying to add a new type of stone to an existing game which self-destructs as soon as it's created in a glazing reaction.
See here. I figured I could make it boil or take cold/heat damage or something... But I can't figure out how to even produce it in the game.
I can make the reaction produce other kinds of stone successfully, but when I try to add my custom one it just produces "magma", regardless of temperature settings.
Here's what I've got:
[INORGANIC:CLAY_DUST]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL:clay dust]
[DISPLAY_COLOR:0:0:0]
[IS_STONE]
[BOILING_POINT:10000]
[MAT_FIXED_TEMP:10020]
[MELTING_POINT:NONE]
[SOLID_DENSITY:2000]
[REACTION:GLAZE_LARGE_POT]
[NAME:glaze large clay/stone pot]
[BUILDING:KILN:CUSTOM_ALT_G]
[REAGENT:glaze:1:ANY_RAW_MATERIAL:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:GLAZE_MAT]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[REACTION_CLASS:CAN_GLAZE]
[EMPTY]
[NOT_IMPROVED]
[PRESERVE_REAGENT]
[IMPROVEMENT:100:large pot:GLAZED:GET_MATERIAL_FROM_REAGENT:glaze:GLAZE_MAT]
[PRODUCT:100:1:STONE:NONE:INORGANIC:CLAY_DUST]
[FUEL]
[SKILL:GLAZING]
I've never done material modding before so I don't know what I'm missing...
Also I'd probably rather it just disappeared instead of boiled, since I don't want to produce a cloud. It's only there so the reaction has a product and grants experience - the less visible the better.