Reposting from another thread for more answers.
Would it be possible to make an interaction that causes a creature to grow a new body part?
I'd like to make Shadows, who turn things they kill into other Shadows, which can only be damaged in their cores, which also suck blood.
In addition, how would you manage the ability to regenerate body parts? I'd also like to make working Trolls.
I will answer this in the other thread
(Masterwork mod)
I don't have a Mountain entity.
Only Default.
But in the Default i have this
entity_default
[OBJECT:ENTITY]
[ENTITY:MOUNTAIN]
[CIV_CONTROLLABLE]
[CREATURE:DWARF]
[TRANSLATION:DWARF]
[USE_ANIMAL_PRODUCTS]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[BUILDS_OUTDOOR_TOMBS]
[DIGGER:ITEM_WEAPON_PICK:FORCED]
[WEAPON:ITEM_WEAPON_AXE_TRAINING]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[WEAPON:ITEM_WEAPON_MACE_TRAINING]
[WEAPON:ITEM_WEAPON_STAFF_TRAINING]
########## melee ##############################
[WEAPON:ITEM_WEAPON_KNUCKLE_DUSTER:FORCED]
[WEAPON:ITEM_WEAPON_AXE_WOOD:FORCED]
[WEAPON:ITEM_WEAPON_AXE_BATTLE:FORCED]
[WEAPON:ITEM_WEAPON_HAMMER_WAR:FORCED]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE:FORCED]
[WEAPON:ITEM_WEAPON_SWORD_SHORT:FORCED]
[WEAPON:ITEM_WEAPON_SWORD_LONG:FORCED]
[WEAPON:ITEM_WEAPON_SCIMITAR:FORCED]
[WEAPON:ITEM_WEAPON_SPEAR:FORCED]
[WEAPON:ITEM_WEAPON_PIKE:FORCED]
[WEAPON:ITEM_WEAPON_MACE:FORCED]
[WEAPON:ITEM_WEAPON_MORNINGSTAR:FORCED]
########## ranged ###########################
[WEAPON:ITEM_WEAPON_JAVELIN_THROWER:FORCED]
[AMMO:ITEM_AMMO_JAVELINS_FIVE]
[WEAPON:ITEM_WEAPON_CROSSBOW:FORCED]
[AMMO:ITEM_AMMO_BOLTS:FORCED]
########### two handed ###################
[WEAPON:ITEM_WEAPON_HALBERD:FORCED]
[WEAPON:ITEM_WEAPON_SWORD_HANDER_ZWEI:FORCED]
[WEAPON:ITEM_WEAPON_MAUL:FORCED]
[WEAPON:ITEM_WEAPON_AXE_GREAT:FORCED]
[WEAPON:ITEM_WEAPON_HAMMER_METEOR:FORCED]
########### armors ###################
[ARMOR:ITEM_ARMOR_BREASTPLATE:FORCED]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:FORCED]
[ARMOR:ITEM_ARMOR_LEATHER:FORCED]
[ARMOR:ITEM_ARMOR_FORCEFIELD] <= runic robe
-ARMOR:ITEM_ARMOR_CLOAK:FORCED-
[HELM:ITEM_HELM_HELM:FORCED]
-HELM:ITEM_HELM_CAP:FORCED-
-HELM:ITEM_HELM_HOOD:FORCED-
[HELM:ITEM_HELM_CROWN:FORCED]
[GLOVES:ITEM_GLOVES_GAUNTLETS_D:FORCED]
[GLOVES:ITEM_GLOVES_MITTENS:FORCED]
[SHOES:ITEM_SHOES_BOOTS_D:FORCED]
[SHOES:ITEM_SHOES_BOOTS_LOW:FORCED]
[PANTS:ITEM_PANTS_PANTS:FORCED]
[PANTS:ITEM_PANTS_GREAVES_D:FORCED]
[SHIELD:ITEM_SHIELD_SHIELD:FORCED]
[SHIELD:ITEM_SHIELD_BUCKLER:FORCED]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[SHOES:ITEM_SHOES_SHOES:FORCED]
[ARMOR:ITEM_ARMOR_SHIRT:FORCED]
######## OPTIONAL ITEMS IN GUI ###################
YESTHROWING[WEAPON:ITEM_WEAPON_AXE_THROWING:FORCED]
YESTHROWING[AMMO:ITEM_AMMO_DAGGER:FORCED]
YESTHROWING[WEAPON:ITEM_WEAPON_DAGGER_THROWING:FORCED]
YESTHROWING[AMMO:ITEM_AMMO_AXE:FORCED]
YESTHROWING[WEAPON:ITEM_WEAPON_HAMMER_THROWING:FORCED]
YESTHROWING[AMMO:ITEM_AMMO_HAMMER:FORCED]
YESTHROWING[WEAPON:ITEM_WEAPON_SPEAR_THROWING:FORCED]
YESTHROWING[AMMO:ITEM_AMMO_SPEAR:FORCED]
YESTHROWING[WEAPON:ITEM_WEAPON_WHIP_THROWING:FORCED]
YESTHROWING[AMMO:ITEM_AMMO_WHIP:FORCED]
YESARMOR[ARMOR:ITEM_ARMOR_SHIRT_PADDED:FORCED]
YESARMOR[HELM:ITEM_HELM_HOOD_PADDED:FORCED]
YESARMOR[PANTS:ITEM_PANTS_LEGGINGS_PADDED:FORCED]
YESARMOR[GLOVES:ITEM_GLOVES_PADDED_MITTENS:FORCED]
YESARMOR-SHIELD:ITEM_SHIELD_ROUND:FORCED-
YESARMOR[SHIELD:ITEM_SHIELD_KITE:FORCED]
Then a bunch of permitted reactions and jobs and then
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[STONE_PREF]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
[ETHIC:KILL_NEUTRAL:ONLY_IF_SANCTIONED]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:UNTHINKABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:PUNISH_CAPITAL]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[WILL_ACCEPT_TRIBUTE]
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]
What you have shoul allow butchering of sentient beings
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
Ok, while brainstorming for a project i plan on working on later, i came up with a problem. When a creature transforms into a creature with building destroyer, will they destroy the building that caused the transformation?
I think it would destroy the building, only a thought. I haven't tried something like that as of yet, but then again I'm sure only non-played building destroyers break stuff. I remember in 40d I played as demons and only the merchants broke my shit.