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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1043456 times)

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1830 on: June 08, 2012, 12:42:59 pm »

Does anyone know if having [NIGHT_CREATURE_HUNTER] prevents an animal from spawning in fortress mode?
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emeralis00

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1831 on: June 08, 2012, 08:48:56 pm »

Is there a way to make an interaction target only children?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1832 on: June 08, 2012, 09:08:30 pm »

No.

Splint

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1833 on: June 08, 2012, 10:26:37 pm »

Alright, so I was wanting to make platinum more plentiful (I modded it into a weapons-grade metal so I could make doomhammers with them) So how would I go about making it occur in large clusters or replace something like microcline or cinnibar?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1834 on: June 08, 2012, 11:54:30 pm »

http://dwarffortresswiki.org/index.php/Inorganic_material_definition_token

look at the environment and environment_spec tokens for other rocks

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1835 on: June 09, 2012, 12:08:19 am »

Is there a way to make an interaction target only children?
There is a bit of a sloppy way to do this, though it has the side effect of making creatures unable to be transformed. Basically you set it so that the creature emits a slime or some other syndrome gas in it's natural state that instantly effects it when it is born, as well as having a unique [CREATURE_CLASS:XX]. That syndrome then immediately places a permanent body transformation with a delayed START time equal to the amount of time for the creature to grow into an adult. Then at the exact same time that the creature grows into an adult it triggers the transformation into a creature that is identical in all aspects save that it doesn't have the [CREATURE_CLASS:XX] that the child one does. Then simply put [IT_AFFECTED_CLASS:XX] on the reaction and they should only target children (or at least only children are affected by it). This should work IIRC, though as I mentioned it does have the side effects of making it so that creatures are immune to transformations, you need two copies of every single creature you want to target with the interaction, and it is possible that it could get messed up if the creature gets infected with something that causes transformations while they are very young.
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Hanslanda

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1836 on: June 09, 2012, 01:43:44 am »

I wanted to start learning modding by taking a human, changing the name, make them a dummy civ with no biomes so no others exist, and upping their attributes through the roof to make an easy starting outsider. But... I can't find their attributes in creature_standard. I found the dwarves, thanks to the explanatory text, but no dice for the humies. I was wondering if I could copypasta it in under my new humans somewhere, then just change the numbers manually, or will that end badly?
Basically,  :o I'm so lost right now.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1837 on: June 09, 2012, 01:57:01 am »

No, that'll work. Humans are perfectly average, so they don't have any stats in-file.

Hanslanda

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1838 on: June 09, 2012, 01:59:14 am »

Ah, sweet. :) Thank you.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1839 on: June 09, 2012, 02:01:21 am »

5000 is the max, but you can boost above that with interactions.

I'm going to love the next version of DF. I can finally play as Goku instead killing everything I see :P

Splint

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1840 on: June 09, 2012, 05:18:45 am »

Ok, I think I got it working. Platinum hammers here I come!

NotErich

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1841 on: June 09, 2012, 12:46:49 pm »

For inorganic material definitions, is it possible to have a [soil_sand] that creates something when mined?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1842 on: June 09, 2012, 12:48:17 pm »

No.

NotErich

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1843 on: June 09, 2012, 05:11:32 pm »

Then, how does the reaction for gathering sand/clay work? Is it re-creatable for this specific type of sand?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1844 on: June 09, 2012, 09:31:52 pm »

Sand doesn't create something when mined, it creates something when gathered. That happens to go along with the [SOIL_SAND] token; if something has that token, you can gather it in bags and use it for glass.
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