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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1067397 times)

Morhem

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1785 on: June 04, 2012, 08:48:26 am »

I added a new weapon, added it in "entity", but my civ cant produce it. What seem to be the problem?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1786 on: June 04, 2012, 08:56:06 am »

I don't know, you haven't actually posted any real info about it.

darklord92

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1787 on: June 04, 2012, 09:06:30 am »

Have you permitted the reaction to create it?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1788 on: June 04, 2012, 09:08:41 am »

Have you permitted the reaction to create it?

You don't need to for weapons.

Morhem

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1789 on: June 04, 2012, 10:08:46 am »

Here s the raws

in item_weapon

[ITEM_WEAPON:ITEM_WEAPON_AXE_BIG]
[NAME:choppa:choppas]
[SIZE:1000]
[SKILL:AXE]
[SKILL:HAMMER]
[SKILL:SWORD]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:60000:7000:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:40000:6000:smash:smash:NO_SUB:2250]



and in entity_default

[WEAPON:ITEM_WEAPON_AXE_BIG]


UPD: And they also making battle axes, but i deleted them 0_o
UPD 2: It was duplicate entries in 2 files. Sorry for the stupid question.
« Last Edit: June 04, 2012, 11:10:25 am by Morhem »
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abculatter_2

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1790 on: June 04, 2012, 12:56:18 pm »

Hey, sorry for the noob question, but how would you make a thick, viscous liquid, which behaves similar to a powder or milk in that it needs a container to be transported and created, yet does not rot, and is not edible? It would also be great if I could limit it to only a specific player-created transport medium, or limiting it to a specific material for storage, but it's not really necessary.
« Last Edit: June 04, 2012, 01:21:49 pm by abculatter_2 »
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1791 on: June 04, 2012, 02:21:33 pm »

Not too nooby at least your not asking something really confusing like here: http://www.bay12forums.com/smf/index.php?topic=110841.0

pick these materials and items apart

Spoiler: MATERIAL (click to show/hide)

Spoiler: Item (click to show/hide)

Spoiler: Reaction (click to show/hide)

The material is old and when I was just learning how to make materials. and the UNDEAD class is a custom creature
« Last Edit: June 04, 2012, 02:29:06 pm by Hugo_The_Dwarf »
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abculatter_2

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1792 on: June 04, 2012, 02:43:24 pm »

Ooooh, yes, that is beautiful! Exactly the kinda material I'd like to emulate... Though, how would you change the syndrome to be a mutagenic one? One that randomly chooses between various random mutations, such as adding a body part, or changing a body part's material (Or changing the entire body to one material)? Is that possible?

If not, something like changing whatever body part it touches into a random material is also fine, especially if low-melting-point materials would result in the limb melting off the body.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1793 on: June 04, 2012, 02:46:17 pm »

Ooooh, yes, that is beautiful! Exactly the kinda material I'd like to emulate... Though, how would you change the syndrome to be a mutagenic one? One that randomly chooses between various random mutations, such as adding a body part, or changing a body part's material (Or changing the entire body to one material)? Is that possible?

If not, something like changing whatever body part it touches into a random material is also fine, especially if low-melting-point materials would result in the limb melting off the body.

Hmm... the melting part is a bit iffy, as for the random body mutations (transformations) just have many of them but with a low prob and resistable since it's contact it will constantly be trying to inflict it's syndromes but if it has a low chance, and can be resisted. then you cna have a person mutat instanstly or never.
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abculatter_2

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1794 on: June 04, 2012, 03:15:38 pm »

What if I made the mutations have a long realization time, something like a year or two before it finished? Can a single creature be infected multiple times by a single syndrome at the same time? is there a way to increase resistance to others if one is already infected, or has been infected before?

The goal is that, this material will puff out with a 20% chance from a custom workshop, and almost guarantee a random mutation, but only a few years down the road. Also, it'd be nice to have the potential for !!FUN!!, but with a reduced chance over a neutral or slightly detrimental mutation, but that's relatively easy I'd assume, no?

EDIT: Also, is there a way to make the solid form of an object be a different color then the gaseous and liquid forms? What about having the gas be a random color?

EDIT2: Is there a [NO_ROT] tag?
« Last Edit: June 04, 2012, 04:26:17 pm by abculatter_2 »
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NotErich

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1795 on: June 04, 2012, 03:30:58 pm »

Is there any way to pick up liquids that aren't water from the environment? I want to try and see if I can make naturally occurring petroleum, but it's really rather useless if I can't put it into a storage device.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1796 on: June 04, 2012, 04:58:50 pm »

Is there any way to pick up liquids that aren't water from the environment? I want to try and see if I can make naturally occurring petroleum, but it's really rather useless if I can't put it into a storage device.

Neither are possible.

abculatter_2

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1797 on: June 04, 2012, 06:33:53 pm »

Wait, how do you make a syndrome which adds a body part? And how do you make that syndrome have a percentage chance?

Also, can you make a syndrome last forever?
« Last Edit: June 04, 2012, 06:37:37 pm by abculatter_2 »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1798 on: June 04, 2012, 07:02:09 pm »

Wait, how do you make a syndrome which adds a body part? And how do you make that syndrome have a percentage chance?

Also, can you make a syndrome last forever?

You can't, the PROB:X (which is kind of required for all syndromes) and yes, by note having an END:X part of the token.

abculatter_2

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1799 on: June 04, 2012, 10:02:54 pm »

(which is kind of required for all syndromes)

Not for the special ones I'm interested in...
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