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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1066977 times)

NotErich

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1770 on: June 02, 2012, 10:32:16 pm »

Batteries would work, although it's a shame neither of those work.

And for a final clarification, you cannot make buildings with a requisite of having another building?
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Souleater17

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1771 on: June 02, 2012, 10:44:48 pm »

How can I mod in something that freezes the enemy?
Like. Ice freezy.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1772 on: June 02, 2012, 10:47:45 pm »

How can I mod in something that freezes the enemy?
Like. Ice freezy.

Make a glob that is really, really cold.

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1773 on: June 02, 2012, 11:08:17 pm »

Batteries would work, although it's a shame neither of those work.

And for a final clarification, you cannot make buildings with a requisite of having another building?
No unless a special item is needed and is only made at a certain building.
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Twangykid

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1774 on: June 03, 2012, 05:57:22 am »


[ITEM_WEAPON:ITEM_BOSTAFF]
[NAME:bo staff:bo staves]
[SIZE:400]
[SKILL:SPEAR]
[TWO_HANDED:47500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
[ATTACK:BLUNT:20000:1000:whirl around and bash:whirls around and bashes:shaft:1250]
[ATTACK:BLUNT:2000:10000:jab:jabs:front end:2000]

This look overpowered? Can only be made with one metal, which is bronze level.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1775 on: June 03, 2012, 08:43:42 am »

Since all the attacks are BLUNT the second value is not importance, altho the first one is as that is contact area.

for attacks a lower contact area can pentrate better so BLUNT attacks are normall 100-10 with 10 being the best (like getting hit with a pick)

so really this is like beating someone with a water noodle. of course this could be your wish. since I read your Weastler Mod thread.
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jaxy15

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1776 on: June 03, 2012, 12:03:47 pm »

How do I define how sharp a material is? I tried to make something slightly stronger than copper, but fighting with it was basically hitting enemies with a block of cement.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1777 on: June 03, 2012, 12:11:31 pm »

How do I define how sharp a material is? I tried to make something slightly stronger than copper, but fighting with it was basically hitting enemies with a block of cement.

SHEAR_STRAIN_AT_YIELD and MAX_EDGE.

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1778 on: June 03, 2012, 12:15:02 pm »

How do I define how sharp a material is? I tried to make something slightly stronger than copper, but fighting with it was basically hitting enemies with a block of cement.

SHEAR_STRAIN_AT_YIELD and MAX_EDGE.
Is that the only SHEAR value that must be altered? I'm curious too.
MAX_EDGE is a given, but does altering the SHEAR give it more cutting power? or just resistance to being cut? or both?
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jaxy15

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1779 on: June 03, 2012, 12:18:30 pm »

How do I define how sharp a material is? I tried to make something slightly stronger than copper, but fighting with it was basically hitting enemies with a block of cement.

SHEAR_STRAIN_AT_YIELD and MAX_EDGE.
It worked, thanks!
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1780 on: June 03, 2012, 03:30:44 pm »

How would I make something extremely brittle but rigid?
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1781 on: June 03, 2012, 04:18:27 pm »

IMPACT_FRACTURE
IMPACT_YIELD

I'm not 100% sure but the wiki says it's used for blunt force combat.
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Urist Da Vinci

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1782 on: June 03, 2012, 07:03:35 pm »

How do I define how sharp a material is? I tried to make something slightly stronger than copper, but fighting with it was basically hitting enemies with a block of cement.

SHEAR_STRAIN_AT_YIELD and MAX_EDGE.
Is that the only SHEAR value that must be altered? I'm curious too.
MAX_EDGE is a given, but does altering the SHEAR give it more cutting power? or just resistance to being cut? or both?

I thought SHEAR_YIELD was the more important shear value, but I could be wrong.

Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1783 on: June 04, 2012, 04:49:07 am »

So I'm trying to make a Paralyze syndrome/interaction, but I'm unsure of how to set it up. I need it for testing stuff in the arena. Anyone able to help?
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1784 on: June 04, 2012, 06:52:12 am »

The wiki page on syndromes explains how to set one up on a material fairly easily, I believe they even give an example of a paralysis one in there as well. As for the interaction part of it you will need to get help from someone else as I sadly have not really messed too much with interactions yet.
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