Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 104 105 [106] 107 108 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1066325 times)

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1575 on: May 18, 2012, 01:06:05 pm »

It will grab anything made from bone (crafts, raw bone, funriture, totems, armor, etc) if it's bone, it goes

If you did
[REAGENT:B:CORPSEPIECE:NONE:NONE:NONE][ANY_BONE_MATERIAL]

then it should only grab stacks of bones, but remember it will eat a single bone, or a stack of 99 the same, and only give your desired PRODCUT
Logged

Wannabehero

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1576 on: May 18, 2012, 01:15:53 pm »

Thanks Hugo, that is exactly the info I was looking for.

I assume I would need to use the same approach for a reaction using shells (seashells). 

[REAGENT:B:CORPSEPIECE:NONE:NONE:NONE][ANY_SHELL_MATERIAL]



Eggs are easier I think,

[REAGENT:A:20:EGG:NONE:NONE:NONE]

unless I am mistaken
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1577 on: May 18, 2012, 01:21:03 pm »

Yup those would both work

the second one would take any EGG item reguardless of material. But how often do modders make EGGs out of other materials? (none that i've seen yet :P)
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1578 on: May 18, 2012, 03:07:57 pm »

I do :) HA!

Inedible egg goes in, edible boiled egg comes out. :)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Sanure

  • Bay Watcher
  • [CREATURE:DRONE][PREFSTRING:MADNESS][ETHICS:NOPE]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1579 on: May 18, 2012, 04:50:16 pm »

Okay, I have a few questions:

1. How do I make a ranged weapon propel enemies away? I have my test weapon able to fling goblins or smaller enemies away, but nothing larger.
2.How do I make an effective way to make food for my adventurer? I've tried a few times but I keep failing...
3.How do I make a reaction use a waterskin? I have a reaction to make drinks, but I have it using barrels and they get heavy when they are full of mead and such.
Logged
Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1580 on: May 18, 2012, 05:09:18 pm »

Yup those would both work

the second one would take any EGG item reguardless of material. But how often do modders make EGGs out of other materials? (none that i've seen yet :P)
I do :) HA!

Inedible egg goes in, edible boiled egg comes out. :)
I am corrected, And I also forgot :P

@Sanure
1. Make the ammo do a large contact area, and the ranged weapon have a insanely high SHOOT_FORCE and MAX_VELOCITY
2. Sharp weapon/object and butcher?
3. item id your looking for is FLASK

Spoiler (click to show/hide)
Pic that one apart for answer 3
Logged

Sanure

  • Bay Watcher
  • [CREATURE:DRONE][PREFSTRING:MADNESS][ETHICS:NOPE]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1581 on: May 18, 2012, 05:41:10 pm »

@Sanure
1. Make the ammo do a large contact area, and the ranged weapon have a insanely high SHOOT_FORCE and MAX_VELOCITY
2. Sharp weapon/object and butcher?
3. item id your looking for is FLASK

Spoiler (click to show/hide)
Pic that one apart for answer 3

Thanks, a few more questions:

1.How would I make a processed food out of gathered plants and water?
2.With the ranged weapon (which I called Rail-gun, I know unoriginal) do I need to go higher with the Force and Velocity?
Spoiler (click to show/hide)
Logged
Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1582 on: May 18, 2012, 05:53:04 pm »

Your shoot force might be overflowing, turning negative then defaulting back to 1000?

You must remember they are only 4bytes of data so  (−2,147,483,648 to 2,147,483,647) is probally the highest/lowest you can safely go

As for processed food, if you mean :FOOD item id, then no. Products using a FOOD:ITEM_FOOD_XXXX don't seem to work very well, it's like jamming a CORPSE or CORPSEPIECE into the product line. Just not gonna happen

You can however, make a non_exsistant creature that has a meat material called "processed xxxx" then make a reaction like this:

Spoiler (click to show/hide)

That reaction will need to be tweaked to how you really want it to work.
Logged

Sanure

  • Bay Watcher
  • [CREATURE:DRONE][PREFSTRING:MADNESS][ETHICS:NOPE]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1583 on: May 18, 2012, 06:04:32 pm »

@Hugo_The_Dwarf
 Thanks Again ;D I am now going to test the new modifications. I'll report back after the tests
Logged
Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1584 on: May 18, 2012, 06:27:55 pm »

Has anyone successfully attempted to mod in magma breath ? Trying to make my obsidian colossus spit molten obsidian, doesn't work.

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1585 on: May 18, 2012, 07:43:06 pm »

Wouldn't doing a CDI:MATERIAL:INORGANIC:OBSIDIAN:TRAILING_VAPOR_FLOW do the trick? or does Obsidian lack a melting temp?
Logged

NotErich

  • Bay Watcher
  • The Judge of Paradise
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1586 on: May 18, 2012, 10:16:37 pm »

LAYER_LINKED makes them a cavern civ. And live in the caves making small camps. YOu can also give them progress tiggers and active seasons, so that AMBUSHER and SIEGER work (note ambushing and sieging cave civs, bring a crapton of soldiers. Due to noone else killing them off)

And the only control of stuctures built is what their Default sites are


Do the site tokens conflict with [LAYER_LINKED]?
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1587 on: May 18, 2012, 10:21:07 pm »

Site tokens are ignored. There is no way they can build underground.

Now I haven't tried adding any SITE stuff. Unless you mean:
   [MAX_STARTING_CIV_NUMBER:100]
   [MAX_POP_NUMBER:10000]
   [MAX_SITE_POP_NUMBER:120]
these i'm sure still work, I could be wrong.
Logged

Sanure

  • Bay Watcher
  • [CREATURE:DRONE][PREFSTRING:MADNESS][ETHICS:NOPE]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1588 on: May 18, 2012, 10:30:27 pm »

So I tested the reaction for making meat out of plants and water. It shows up but it wont let me select the water.
I have yet to test the ranged weapon, but im getting to it soon
Logged
Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1589 on: May 18, 2012, 10:34:40 pm »

So I tested the reaction for making meat out of plants and water. It shows up but it wont let me select the water.
I have yet to test the ranged weapon, but im getting to it soon
Odd... Here have an old example from Regeneration to pick at
Spoiler (click to show/hide)

EDIT:
It worked flawlessly for me
EDIT2:
My god.. looking at that it would make 450 portions of Acid D: I must have forgot I added PRODUCT_DIMENSION:150
EDIT3:
Regeneration looks like it might crawl its way from the grave yet.
« Last Edit: May 18, 2012, 10:39:20 pm by Hugo_The_Dwarf »
Logged
Pages: 1 ... 104 105 [106] 107 108 ... 544