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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1076744 times)

trees

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1290 on: April 11, 2012, 06:52:26 pm »

Yes.
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Deon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1291 on: April 11, 2012, 07:21:47 pm »

Your own race may be ITEM_THIEF, but the game will think that your traders steal stuff when they move out of the map :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Mikymikmik

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1292 on: April 11, 2012, 09:07:36 pm »

How do you mod, I might ask?
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Ultimuh

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1294 on: April 11, 2012, 09:12:23 pm »

How do you mod, I might ask?

That's a very good question..
But first thing first.. what exactly do you want to mod?


fakeedit: Ninja'd again!
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Mikymikmik

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1295 on: April 11, 2012, 09:14:02 pm »

Thx
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Fishybang

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1296 on: April 12, 2012, 12:52:49 pm »

How Can i make it so children are able to work?
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Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

Deon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1297 on: April 12, 2012, 01:32:48 pm »

Use Dwarf Therapist utility, it will allow you to assign labors to them.
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Fishybang

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1298 on: April 12, 2012, 02:10:53 pm »

Wow thats alot simpilar then i thought it would be :o
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Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

Paramatter

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1299 on: April 13, 2012, 07:11:25 pm »

What sort of workarounds are there for stack issues with shells?  Can I make a creature with a stone or other material shell that will drop on butchery?  Or load it up with renamed but otherwise identical materials/tissues so that it will drop multiple stacks when butchered?  Also is it currently just bone, horn and shell that suffer from stack issues or are there more materials that I should keep in mind to avoid for reactions?

medikohl

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1300 on: April 13, 2012, 07:32:09 pm »

how would I go about setting up a reaction to use chitin as an armor material.
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ydaraishy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1301 on: April 14, 2012, 03:48:33 pm »

how would I go about setting up a reaction to use chitin as an armor material.

To make only chitin usable in a reaction, you can add something like [REACTION_CLASS:CHITIN] to both the reaction and the material template for chitin.  I like to add [SHELL] to chitin, so it's automatically usable by bone carvers without having to code up separate reactions.
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Deon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1302 on: April 14, 2012, 03:52:17 pm »

You could just make the chitin tannable, look at Genesis or Post-Apocalypse mod, they do it.
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Zaerosz

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1303 on: April 14, 2012, 09:33:34 pm »

Aaaaagh. Modding values is giving me a headache. What exactly do these tags mean, in simple English:
Code: [Select]
IMPACT_YIELD
IMPACT_FRACTURE
IMPACT_STRAIN_AT_YIELD
COMPRESSIVE_YIELD
COMPRESSIVE_FRACTURE
COMPRESSIVE_STRAIN_AT_YIELD
TENSILE_YIELD
TENSILE_FRACTURE
TENSILE_STRAIN_AT_YIELD
TORSION_YIELD
TORSION_FRACTURE
TORSION_STRAIN_AT_YIELD
SHEAR_YIELD
SHEAR_FRACTURE
SHEAR_STRAIN_AT_YIELD
BENDING_YIELD
BENDING_FRACTURE
BENDING_STRAIN_AT_YIELD
and for which ones is a higher or lower value more/less protective/damaging/etc?
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The Scout

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1304 on: April 14, 2012, 09:49:28 pm »

Is there a way to allow multiple civilizations playable? As in pick and choose? And can you make babies only last for 1 season before getting older?
« Last Edit: April 14, 2012, 10:02:51 pm by The Scout »
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