Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 54 55 [56] 57 58 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1065926 times)

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #825 on: March 04, 2012, 08:26:18 pm »

Quietust made a PHP script for extracting generated raws.
How to use?
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

trees

  • Bay Watcher
  • [MUNDANE]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #826 on: March 04, 2012, 08:29:20 pm »

Run it with PHP.
Logged
I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #827 on: March 04, 2012, 08:35:01 pm »

Thank you!
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #828 on: March 04, 2012, 09:43:58 pm »

Hugo threw this thing onto some thread or other about piling stone and wood into smaller spaces. I know you can dump stone to pile it, but the idea of using a building seems a helluva lot easier.

So could anyone tell me how I should use THIS:
Spoiler (click to show/hide)

I frankly have no idea what to do with it.
You could have PM'd me :P I would have responded sooner or later. Ok how to use (step by step)

-Go into the DF raw/objects foulder (not the save because new buildings need a regen to be added)
-create a "*.txt" file and name it "building_XXXX.txt" where the XXXX is your custom name for the file
-Inside the now empty file add this at the very top:
Quote
building_XXXX

[OBJECT:BUILDING]
-Insert the new buildings in there
-Add this the the MOUNTIAN entity in the "entity_default.txt":
   [PERMITTED_BUILDING:REGEN_STONE_PILE]
   [PERMITTED_BUILDING:REGEN_WOOD_PILE]
-Gen a World and enjoy your new buildings that require 25 boulders/logs to build

Now if you want to use those resources simply deconstruct the "pile" of course these are only intended for forts that have a large amount of these reasources (im sure someone can stand to have a stockpile large enough to hole 1-24 boulders/logs) :p

Hope this helps you.

EDIT:
also these are completely customizable. You can make them take 10, or 50. Whatever your fancy is. Or you can copy/paste them and afix a # to the ID name and have different sized piles.
Logged

Fishybang

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #829 on: March 04, 2012, 11:41:36 pm »

Ok so i did the entity
Spoiler (click to show/hide)

So how do i link the two together?
Logged
Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #830 on: March 05, 2012, 12:17:26 am »

Run it with PHP.

Okay, call me a noob, but I can't figure out how to run a PHP script. Do I copy this to a text file or something?
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

G-Flex

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #831 on: March 05, 2012, 12:41:45 am »

Is the OP around? Deon, where are you?

I highly suggest linking to the following wiki pages in the OP, because it seems that a lot of the questions going around are answered by them:

http://dwarffortresswiki.org/index.php/Creature_token
http://dwarffortresswiki.org/index.php/Entity_token
http://dwarffortresswiki.org/index.php/Syndrome

Not sure which others might apply, but I think it's worth posting some common reading material so that we don't get as many questions that are answered via trivial research and by looking up individual tokens.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Di

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #832 on: March 05, 2012, 05:08:22 am »

Are you serious? Everyone knows about wiki but still this doesn't stop them from asking the answered questions. Also, it's rather unlikely that one would start from a first page of 50. If we want to try that anyway it'd be better if every person that starts a new page would edit those into his message.

Also http://dwarffortresswiki.org/index.php/v0.31:Modding_guide should be listed as well.
Logged
Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

ArKFallen

  • Bay Watcher
  • Bohandean Desserter
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #833 on: March 05, 2012, 06:24:59 am »

Ok so i did the entity
Spoiler (click to show/hide)

So how do i link the two together?
You can just slap it down at the bottom of entity_default but change ENTITY:PLAIN to something not already used.
Logged
Hm, have you considered murder?  It's either that or letting it go.
SigText
I logged back on ;_;

G-Flex

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #834 on: March 05, 2012, 12:16:35 pm »

Are you serious? Everyone knows about wiki but still this doesn't stop them from asking the answered questions. Also, it's rather unlikely that one would start from a first page of 50.

Even if that's the case, it's still a lot easier to refer them to the OP than to post the same links and stuff over and over again.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Fishybang

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #835 on: March 05, 2012, 04:18:05 pm »

Why is it saying none of them work?
Spoiler (click to show/hide)
Logged
Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

Di

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #836 on: March 05, 2012, 04:26:51 pm »

Why is it saying none of them work?
Spoiler (click to show/hide)
You should move your creatures from entity_default into some file beginning with [OBJECT:CREATURE] preferably in the one in which RASPY_VOICE is located.
I mean to creature_standard.
« Last Edit: March 05, 2012, 04:29:13 pm by Di »
Logged
Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

Fishybang

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #837 on: March 05, 2012, 04:39:04 pm »

Why is it saying none of them work?
Spoiler (click to show/hide)
You should move your creatures from entity_default into some file beginning with [OBJECT:CREATURE] preferably in the one in which RASPY_VOICE is located.
I mean to creature_standard.

But how does the creature and the entity link together then?
Logged
Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

ArKFallen

  • Bay Watcher
  • Bohandean Desserter
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #838 on: March 05, 2012, 04:45:08 pm »

Why is it saying none of them work?
Spoiler (click to show/hide)
You should move your creatures from entity_default into some file beginning with [OBJECT:CREATURE] preferably in the one in which RASPY_VOICE is located.
I mean to creature_standard.

But how does the creature and the entity link together then?
In the entity is
   [CREATURE:DRUMEDER]
That means that this entity will be established by the DRUMEDER.
Logged
Hm, have you considered murder?  It's either that or letting it go.
SigText
I logged back on ;_;

Sorcerer

  • Bay Watcher
  • [magical]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #839 on: March 05, 2012, 08:11:20 pm »

Hey peeps, I seem to be having a little reaction problem I'm hoping you could help me with.

[REACTION:APPLEBUCK]
   [NAME:Buck Apples]
   [BUILDING:PONY_APPLETREE:CUSTOM_B]
   [PRODUCT:100:1:PLANT:PONY_APPLE:NONE:NONE:NONE]
   [SKILL:STANCE_STRIKE]

I can't seem to get anything but "plants" as an output, am i missing something, did i get the product line wrong?
Logged
Pages: 1 ... 54 55 [56] 57 58 ... 544