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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1066017 times)

Alem

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #795 on: March 03, 2012, 10:48:46 pm »

A completely random curiosity, is it possible to set up a layer material to form with empty pockets? Hypothetically like say I wanted quartzite to have little mini caves inside of it, is that feasible?
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G-Flex

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #796 on: March 03, 2012, 11:15:13 pm »

Regarding my problem: Porting from 0.34.2 to 0.34.4 seemed to fix the problem with the speed (guess it was related to the vampire speed bugfix!), and the issue with the superhuman attributes is that the attribute ranges are all set so they don't vary at all, since this is meant to be a sort of singleton creature definition for use in adventure mode or just screwing around (so no variation necessary), so any stat increase through combat brings it up past all normal limits. I'll have to either add natural variation to a significant degree, or prevent them gaining stats at all, either of which is plausible.

A completely random curiosity, is it possible to set up a layer material to form with empty pockets? Hypothetically like say I wanted quartzite to have little mini caves inside of it, is that feasible?

Nope. You could make a mineral that evaporates at lower than room temperature and have that exist inside quartize in small clusters, but I'm not sure that melting/boiling points and such are actually handled for natural stone formations.
« Last Edit: March 03, 2012, 11:18:22 pm by G-Flex »
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

RadHazard

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #797 on: March 04, 2012, 12:11:40 am »

You could make a mineral that evaporates at lower than room temperature and have that exist inside quartize in small clusters, but I'm not sure that melting/boiling points and such are actually handled for natural stone formations.

They are not, unfortunately.  If you did that, the only thing that would happen would be that the rocks would melt/evaporate the moment you mined them out.  That's how the coal-dust mod works, I believe.
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To make magma-proof, set melting/boiling temperature higher than 12000. To make magma proof, set magma to be brewable.

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Alem

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #798 on: March 04, 2012, 12:16:31 am »

Bah, there goes my hopes of cavern-like structures without actually being in the caverns layer. Oh well, thank you all :).
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Sanguine

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #799 on: March 04, 2012, 12:56:57 am »

What's the best way to find out if a custom creature is spawning?
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Once liquids are implemented properly, you could set up a mandatory test involving potential military dwarves swim through a sea of blood on their way through the testing.

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #800 on: March 04, 2012, 01:03:45 am »

Gen a world and export the world data. You get a txt file with all creatures and a number showing how many life in that world.
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Sanguine

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #801 on: March 04, 2012, 01:09:41 am »

That is a hell of a lot easier than starting a billion fortresses...  ::)
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Once liquids are implemented properly, you could set up a mandatory test involving potential military dwarves swim through a sea of blood on their way through the testing.

Fishybang

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #802 on: March 04, 2012, 06:05:35 am »

Anyone know what folder giants are listed under?
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Lovechild

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #803 on: March 04, 2012, 06:21:07 am »

They're in creature_standard.
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Fishybang

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #804 on: March 04, 2012, 07:32:56 am »

Sorry For another question but haw could i make a creature survive without a head?



EDIT, Ive made a new race but it wont show up on the map :-\ Its a Human the can breath fire and has no blood but it wont spawn.
« Last Edit: March 04, 2012, 08:54:53 am by Fishybang »
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Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

Dbuhos

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #805 on: March 04, 2012, 08:06:00 am »

I've been trying EVERYTHING. And I still can't get the interactions to work, I tried to test em in arena mode but none of them appears in the acquired power list !
What could I have done wrong here ?

The error log is empty tho.
Spoiler (click to show/hide)

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ArKFallen

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #806 on: March 04, 2012, 09:49:35 am »

I've been trying EVERYTHING. And I still can't get the interactions to work, I tried to test em in arena mode but none of them appears in the acquired power list !
What could I have done wrong here ?

The error log is empty tho.
Spoiler (click to show/hide)
All of those interactions are material emissions and need [CDI:INTERACTION:MATERIAL_EMISSION] within each interaction.

EDIT, Ive made a new race but it wont show up on the map :-\ Its a Human the can breath fire and has no blood but it wont spawn.
It's easier to help if we've got RAWs, and what exactly do you mean show up? Are they supposed to show as wild animals or show up as a civilization.
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Hm, have you considered murder?  It's either that or letting it go.
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Dbuhos

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #807 on: March 04, 2012, 09:54:27 am »

Oh dear, may Armok have mercy on your soul, thanks you Ark.
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tryrar

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #808 on: March 04, 2012, 11:10:18 am »

So, a bit back I modded the hammerer position to use swords instead of hammers, and I've got a vamp to test it on. However, my executioner canceled the execution due to not having the proper weapon, even though he had a sword on hand. Any clues why?(He's also my militia commander, if that helps)

Here's the raw:
Code: [Select]
[POSITION:EXECUTIONER]
[NAME:executioner:executioners]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:EXECUTIONS]
[EXECUTION_SKILL:SWORD]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:150]
[DO_NOT_CULL]
[COLOR:0:0:1]
[DUTY_BOUND]
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Di

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #809 on: March 04, 2012, 01:54:31 pm »

(He's also my militia commander, if that helps)
It was combat sword not execution one. (uniforms conflict)
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Quote from: Creamcorn
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http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
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