Few questions which I didn't find answer anywhere.
I have a creature made for my mod, called vargouille. Bellow is the creature raw
[CREATURE:VARGOUILLE]
[DESCRIPTION:A terrifying head with wings. Vargouille is evil creature and can be found in any evil marshes or swamps.]
[NAME:vargouille:vargouilles:vargouille]
[CASTE_NAME:vargouille:vargouilles:vargouille]
[CREATURE_TILE:'h'][COLOR:0:0:1]
[PETVALUE:60]
[FLIER]
[LARGE_ROAMING]
[POPULATION_NUMBER:100:200]
[CLUSTER_NUMBER:1:4]
[BIOME:ANY_WETLAND][EVIL]
[LARGE_PREDATOR]
[NATURAL]
[EXTRAVISION]
[PREFSTRING:terrifying features]
[BODY:BODY_HEAD:2WINGS:2LUNGS:HEART:GUTS:ORGANS:BRAIN:SKULL:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:200]
[BODY_SIZE:1:0:2000]
[BODY_SIZE:2:0:5000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen vargouille venom]
[STATE_ADJ:ALL_SOLID:frozen vargouille venom]
[STATE_NAME:LIQUID:vargouille venom]
[STATE_ADJ:LIQUID:vargouille venom]
[STATE_NAME:GAS:boiling vargouille venom]
[STATE_ADJ:GAS:boiling vargouille venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:vargouille bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED]
[CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:100:END:200]
[CE_PAIN:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:100:END:400]
[CE_BODY_TRANSFORMATION:START:600]
[CE:CREATURE:VARGOUILLE:MALE]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:skin:SINGULAR]
First question:
I have tested the creature in arena, and the syndrome works. The problem is, when I try to view the z-screen of the new vargouille (a dwarf that was transformed dye the syndrome), the game crashes. No errors in the log, it just crashes. So far I haven't been able to determine the reason, when viewing the z-screen of normal vargouille everything works fine.
Second question:
Is it possible edit the probability of the transformation? Right now each bite that spreads the syndrome automatically transforms the victim.
EDIT:
Third question:
It seems that the dwarf which was turned to vargouille dies almost immediately after being turned, even if the wounds the dwarf had just before the transformation shouldn't cause death. I think this problem relates to the fact that Vargouille is basically a flying head but I haven't been able to determine the problem yet.