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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1066829 times)

Sphalerite

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #495 on: February 23, 2012, 06:00:18 pm »

Sphere worship is an entity-level setting, not a caste-level setting.  I don't think you can, other than by making the civilization not worship that sphere.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #496 on: February 23, 2012, 06:08:30 pm »

Code: [Select]
Unit has misaligned bp modifiers.  Adjusting.
Unit has misaligned body modifiers.  Adjusting.
Unit has misaligned bp modifiers.  Adjusting.
Unit has misaligned body modifiers.  Adjusting.
Unit has misaligned bp modifiers.  Adjusting.
Unit has misaligned bp modifiers.  Adjusting.
Unit has misaligned bp modifiers.  Adjusting.
Unit has misaligned body modifiers.  Adjusting.
Unit has misaligned bp modifiers.  Adjusting.
Unit has misaligned bp modifiers.  Adjusting.
Unit has misaligned bp modifiers.  Adjusting.
Unit has misaligned bp modifiers.  Adjusting.
Unit has misaligned bp modifiers.  Adjusting.

?????

It also seems to cause a crash every time...

Google search comes up with a few bugs from 31.17 and earlier that cause crashes that happen to have these very messages in the errorlog.

EDIT: I found the culprit:

Code: [Select]
creature_cell

[OBJECT:CREATURE]

[CREATURE:CELL]
[NAME:bionic android:bionic androids:android]
[DESCRIPTION:A bionic android, called "Cell" by some. It contains the DNA and abilities of the universe's greatest fighters. It can only be killed through the destruction of its nucleus.]
[MEGABEAST]
[CREATURE_TILE:'C'][COLOR:2:0:1]
[CASTE_NAME:bionic android:bionic androids:android]
[INTELLIGENT]
[CANOPENDOORS]
[PREFSTRING:range of abilities]
[BODY:CELL:2EYES:CELL_2EARS:NOSE:HUMANOID_JOINTS:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:TAIL_CELL:TAIL_STINGER:FACIAL_FEATURES:TEETH:2WINGS_FUNCTIONLESS]
[BODYGLOSS:NUCLEUS]
[BODY_DETAIL_PLAN:CELL_MATERIALS]
[BODY_DETAIL_PLAN:CELL_TISSUES]
[BODY_DETAIL_PLAN:CELL_TISSUE_LAYERS:ARMOR:SKIN:INNARDS:BONE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[CREATURE_CLASS:ANDROID]
[SELECT_MATERIAL:ARMOR] All this is copied from narhiril's mithril.
[IMPACT_YIELD:1505000]
[IMPACT_FRACTURE:2520000]
[IMPACT_STRAIN_AT_YIELD:940]
[COMPRESSIVE_YIELD:1505000]
[COMPRESSIVE_FRACTURE:2520000]
[COMPRESSIVE_STRAIN_AT_YIELD:940] 160
[TENSILE_YIELD:430000]
[TENSILE_FRACTURE:720000]
[TENSILE_STRAIN_AT_YIELD:225] 200
[TORSION_YIELD:430000]
[TORSION_FRACTURE:720000]
[TORSION_STRAIN_AT_YIELD:215]
[SHEAR_YIELD:430000]
[SHEAR_FRACTURE:720000]
[SHEAR_STRAIN_AT_YIELD:215]
[BENDING_YIELD:500000]
[BENDING_FRACTURE:800000]
[BENDING_STRAIN_AT_YIELD:315]
[FLIER]
[PHYS_ATT_RANGE:STRENGTH:4000:4000:4000:4000:4000:4000:4000]            Not full power, but still very strong.
[PHYS_ATT_RANGE:AGILITY:4000:4000:4000:4000:4000:4000:4000]             
[PHYS_ATT_RANGE:TOUGHNESS:4000:4000:4000:4000:4000:4000:4000]             
[MENT_ATT_RANGE:SPATIAL_SENSE:4000:4000:4000:4000:4000:4000:4000] 
[NATURAL_SKILL:GRASP_STRIKE:20]
[NATURAL_SKILL:STANCE_STRIKE:20]
[NATURAL_SKILL:DODGING:20]
[NATURAL_SKILL:WRESTLING:20]
[NATURAL_SKILL:RANGED_COMBAT:20]
[NATURAL_SKILL:MELEE_COMBAT:20]
[NATURAL_SKILL:PROSE:20]     
[BODY_SIZE:0:0:80000] Larger than humans.
[BIOME:NOT_FREEZING]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:10000]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:10000]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[APPLY_CREATURE_VARIATION:TOOTH_BITE_ATTACK]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:sting:stings]
[ATTACK_CONTACT_PERC:5]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[SPECIALATTACK_SUCK_BLOOD:80:100]
[EQUIPS]
[LAIR:LABYRINTH:100]
[LAIR_HUNTER]
[LAIR_HUNTER_SPEECH:cell.txt]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:DEFAULT_ONE]
[NO_GENDER]
[CAN_DO_INTERACTION:CELL_REGENERATE_1]
   [CDI:ADV_NAME:regenerate]
   [CDI:TARGET:A:SELF_ONLY]
   [CDI:USAGE_HINT:FLEEING]
   [CDI:TARGET_RANGE:A:1]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:TARGET_VERB:regenerate:has fully regenerated]
   [CDI:WAIT_PERIOD:300]

[CASTE:DEFAULT_TWO]
[NO_GENDER]
[CAN_DO_INTERACTION:CELL_REGENERATE_2]
   [CDI:ADV_NAME:regenerate]
   [CDI:TARGET:A:SELF_ONLY]
   [CDI:USAGE_HINT:FLEEING]
   [CDI:TARGET_RANGE:A:1]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:TARGET_VERB:regenerate:has fully regenerated]
   [CDI:WAIT_PERIOD:300]
[SELECT_CASTE:ALL]
[USE_MATERIAL_TEMPLATE:KI:ENERGY_TEMPLATE]
[STATE_COLOR:ALL_SOLID:RED]
[STATE_COLOR:GAS:RED]
[SYNDROME]
[CE_PAIN:SEV:20:PROB:100:LOCALIZED:START:0:END:1000]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
     [CDI:ADV_NAME:Big bang crash]
   [CDI:USAGE_HINT:ATTACK]
   [CDI:BP_REQUIRED:BY_CATEGORY:HAND]
   [CDI:MATERIAL:LOCAL_CREATURE_MAT:KI:SOLID_GLOB]
   [CDI:VERB:fire a big bang crash:fires a big bang crash:NA]
   [CDI:TARGET:C:LINE_OF_SIGHT]
   [CDI:TARGET_RANGE:C:20]
   [CDI:MAX_TARGET_NUMBER:C:1]
   [CDI:WAIT_PERIOD:30]
[CAN_DO_INTERACTION:FLASHSTEP]
   [CDI:ADV_NAME:flash step]
   [CDI:TARGET:A:SELF_ONLY]
   [CDI:USAGE_HINT:ATTACK]
   [CDI:TARGET_RANGE:A:1]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:TARGET_VERB:are moving incredibly fast:suddenly disappears]
   [CDI:WAIT_PERIOD:1000]
[CAN_DO_INTERACTION:SOLAR_FLARE]
   [CDI:ADV_NAME:solar flare]
   [CDI:USAGE_HINT:ATTACK]
   [CDI:TARGET:A:LINE_OF_SIGHT]
   [CDI:TARGET_RANGE:A:5]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:VERB:yell "solar flare":yells "solar flare":NA]
   [CDI:TARGET_VERB:are blinded:is blinded]
   [CDI:WAIT_PERIOD:100]
[CAN_DO_INTERACTION:POWER_UP]
   [CDI:ADV_NAME:Power up!]
   [CDI:TARGET:A:SELF_ONLY]
   [CDI:TARGET_RANGE:A:5]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:TARGET_VERB:feel much stronger:suddenly appears much stronger]
   [CDI:WAIT_PERIOD:100]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
     [CDI:ADV_NAME:Ki blast volley]
   [CDI:USAGE_HINT:ATTACK]
   [CDI:BP_REQUIRED:BY_CATEGORY:HAND]
   [CDI:MATERIAL:LOCAL_CREATURE_MAT:KI:SOLID_GLOB]
   [CDI:VERB:fire many ki blasts:fires many ki blasts:NA]
   [CDI:TARGET:C:LINE_OF_SIGHT]
   [CDI:TARGET_RANGE:C:10]
   [CDI:MAX_TARGET_NUMBER:C:20]
   [CDI:WAIT_PERIOD:500]

Now what the hell in there do you think is causing that?
« Last Edit: February 23, 2012, 06:19:52 pm by Putnam »
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Abregado

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #497 on: February 23, 2012, 09:36:46 pm »

anyone have a full body armor template I can use? I heard it cant cover feet, hands and head but thats ok.

Making mesh armor suits for the Necromunda 40k mod.

Also, there are prizes for anyone that can use the new creature attacks to simulate an enemy with a plasmagun. Happy for it to either be instant destroy target or severe burning. I realise it will have to be on a caste as an attack interaction and not linked to a weapon, thats ok.

irdsm

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #498 on: February 23, 2012, 10:35:12 pm »

Is there a way to make a particular caste less likely to worship a Sphere? I've got a Squirtle companion who describes himself as a "servant of lightning," which is kinda strange.

hm. I don't know how you're grouping your pocket monsters, but you could make pokemon belong to entities based on their element IE a water/ice entity, a fire entity, ground/rock entity (maybe grass would fit there too), lightning entity, flying entity, lightning entity, ghost/psychic/darkness entity, and of course a normal type entity. Would help lessen weird cross-breeding. Might get a little cluttery but it might be manageable.
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NineFourEightSeven

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #499 on: February 24, 2012, 12:09:34 am »

Is there any reason why the members of this custom race instantly swarm and murder an adventurer of the same species if he goes to a different town than his hometown?

Creature:
Spoiler (click to show/hide)

Entity_default:
Spoiler (click to show/hide)
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monk12

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #500 on: February 24, 2012, 12:15:54 am »

Nothing really jumps out at me there- are you sure you just didn't wander into a nearby, hostile civ? It's pretty common to get racial cross-pollination these days, it seems.

NobodyPro

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #501 on: February 24, 2012, 12:18:15 am »

[LOCAL_BANDITRY]
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NineFourEightSeven

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #502 on: February 24, 2012, 12:19:00 am »

Every single villager was a 'k', so I don't think that's it.
It doesn't have any tags that other races don't have, other than appearance things, so it must be something missing?

What does [LOCAL_BANDITRY] do, exactly?
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Trapezohedron

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #503 on: February 24, 2012, 12:26:03 am »

Allows civs to have bandit camps?

That's probably why you don't find elven bandits.
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NineFourEightSeven

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #504 on: February 24, 2012, 12:46:47 am »

Okay, That fixed it, how the heck does that tag not make other races commit self genocide?
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NobodyPro

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #505 on: February 24, 2012, 12:54:21 am »

[BANDITRY:x] controls how many bandits can come from a civ. IIRC
[LOCAL_BANDITRY] causes non-bandit goblins and kobolds to attack the player's adventurer on sight.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #506 on: February 24, 2012, 01:07:53 am »

Is it possible for a creature to have an UNDIRECTED_DUST attack that doesn't send itself flying?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #507 on: February 24, 2012, 01:08:22 am »

UNDIRECTED_VAPOR

>_>

Old Greg

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #508 on: February 24, 2012, 01:11:46 am »

Also, there are prizes for anyone that can use the new creature attacks to simulate an enemy with a plasmagun. Happy for it to either be instant destroy target or severe burning. I realise it will have to be on a caste as an attack interaction and not linked to a weapon, thats ok.

Hm. How about something like...

Spoiler: "Plasma Gun" (click to show/hide)

Spoiler: "Plasma material" (click to show/hide)

I haven't tested it, but that should do it. Replace YOUR_CREATURE_NAME_HERE of course. If it doesn't, try changing it so that it's a gas at room temperature. That'll do it, though it will become more of a plasma spray.

Also, if it's not blistery enough, just up the SEV: number.

Dammit, OG, stop procrastinating...
« Last Edit: February 24, 2012, 01:14:23 am by Old Greg »
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NobodyPro

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #509 on: February 24, 2012, 01:14:53 am »

Is it possible for a creature to have an UNDIRECTED_DUST attack that doesn't send itself flying?
If you mean "sends everyone flying but itself" then no. All breath attacks have the unfortunate effect or getting the user caught in them too, that's why the user has to be immune to it's attacks (or not :P).
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