Having issues with this Bucket -> barrel reaction. Here the dwarf changes 10 buckets containing a drink item into one barrel containing 10 drink items.
First off I had it so the buckets of drink were preserved, but it only consumes one drink item, leaving 9 buckets full of drink and a barrel of 10 drinks. So I changed it to this, which destroys all buckets and makes new one. Problem now is the new buckets are super high quality as the Brewer gets a lot of EXP.
[REACTION:COMBINE_BUCKETS]
[NAME:combine buckets to barrel]
[BUILDING:BREWERY:NONE]
[REAGENT:liquid:1:DRINK:NONE:NONE:NONE][REACTION_CLASS:PURE_WATER]
[REAGENT:liquid container:10:BUCKET:NONE:NONE:NONE]
[CONTAINS:liquid]
[REAGENT:new container:1:NONE:NONE:NONE:NONE][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][EMPTY]
[PRODUCT:100:10:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:liquid:NONE][PRODUCT_TO_CONTAINER:new container]
[PRODUCT:100:10:BUCKET:NONE:GET_MATERIAL_FROM_REAGENT:liquid container:NONE]
[SKILL:BREWING]
[AUTOMATIC]
Not sure if this'll work, but yeah, here's my take on your raws:
[REACTION:COMBINE_BUCKETS]
[NAME:combine buckets to barrel]
[BUILDING:BREWERY:NONE]
[REAGENT:A:150:DRINK:NONE:NONE:NONE][REACTION_CLASS:PURE_WATER]
[REAGENT:Ac:1:BUCKET:NONE:NONE:NONE]
[CONTAINS:A]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:B:150:DRINK:NONE:NONE:NONE][REACTION_CLASS:PURE_WATER]
[REAGENT:Bc:1:BUCKET:NONE:NONE:NONE]
[CONTAINS:B]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:C:150:DRINK:NONE:NONE:NONE][REACTION_CLASS:PURE_WATER]
[REAGENT:Cc:1:BUCKET:NONE:NONE:NONE]
[CONTAINS:C]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:D:150:DRINK:NONE:NONE:NONE][REACTION_CLASS:PURE_WATER]
[REAGENT:Dc:1:BUCKET:NONE:NONE:NONE]
[CONTAINS:D]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:E:150:DRINK:NONE:NONE:NONE][REACTION_CLASS:PURE_WATER]
[REAGENT:Ec:1:BUCKET:NONE:NONE:NONE]
[CONTAINS:E]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:F:150:DRINK:NONE:NONE:NONE][REACTION_CLASS:PURE_WATER]
[REAGENT:Fc:1:BUCKET:NONE:NONE:NONE]
[CONTAINS:F]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:G:150:DRINK:NONE:NONE:NONE][REACTION_CLASS:PURE_WATER]
[REAGENT:Gc:1:BUCKET:NONE:NONE:NONE]
[CONTAINS:G]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:H:150:DRINK:NONE:NONE:NONE][REACTION_CLASS:PURE_WATER]
[REAGENT:Hc:1:BUCKET:NONE:NONE:NONE]
[CONTAINS:H]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:I:150:DRINK:NONE:NONE:NONE][REACTION_CLASS:PURE_WATER]
[REAGENT:Ic:1:BUCKET:NONE:NONE:NONE]
[CONTAINS:I]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:J:150:DRINK:NONE:NONE:NONE][REACTION_CLASS:PURE_WATER]
[REAGENT:Jc:1:BUCKET:NONE:NONE:NONE]
[CONTAINS:J]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:new container:1:NONE:NONE:NONE:NONE]
[EMPTY]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[FOOD_STORAGE_CONTAINER]
[PRESERVE_REAGENT]
[PRODUCT:100:10:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT_TO_CONTAINER:new container]
[PRODUCT_DIMENSION:150]
[SKILL:BREWING]
[AUTOMATIC]
The above reaction will require 10 separate buckets filled with pure water, and will consume the contents of the buckets, and transfer them to the new container.
In the off chance that the buckets used aren't all pure water, then the first bucket's contents will be used as a material to put in the barrel.
Product dimension of a drink is 150, hence the 150 drinks requirement in each of the buckets. If it conflicts with other stuff, set the
drinks back to 1.
The raws should work, in theory. If it does not, I'll check it later.