Okay so I got a little situation.
[INTERACTION:MAGENUMB]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:MORTAL]
[IT_FORBIDDEN:SUPERNATURAL]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:mage drowsiness spell effect]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ADVENTURER:ALL]
[CE_NUMBNESS:SEV:100:PROB:100:RESISTABLE:START:1:PEAK:1:END:250]
There's the interaction. Here's stuff from the creature part of what I'm working on.
[CAN_DO_INTERACTION:MAGENUMB]
[CDI:ADV_NAME:Cast Numb spell]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:2]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:750]
[CDI:VERB:chant the incantation for the Numb spell:chants an incantation:NA]
[CDI:TARGET_VERB:suddenly can't feel anything:suddenly looks like they can't feel anything]
The problem is 2-tiered. First, in Adventurer mode, you can't use this skill on enemies, instead you use it on yourself if you try.
Second, in fort mode, people with access to this interaction keep using it. All the time. Even when they have no line of sight to the targets. It's like they got X-ray that goes all the way down to the caverns. Cave fish men being zapped all the time is fun, but sort of tiring to see all the combat reports.
Is it possible to fix this to make it work on picked targets on Adventurer, and to take away the x-ray abilities?
Solved.