This is a pixel-bound post entitled "First the Kobold, then the World". It concerns the secrets of the secrets of life and death.
Necromancer SCIENCE:
Creature tags: (all changes made on humans for purposes of reverse-engineering necromancers. Each change was made individually then reverted after testing.)
-Removing [INTELLIGENT] does prevent towers, as expected
-Adding [UTTERANCES] (they still have CAN_SPEAK) to Humans does not stop them from making towers.
- Setting human [MAXAGE:60:120] to [MAXAGE:60999:120999] does not stop them from making towers
- Removing MAXAGE does prevent human towers
- Removing [SPOUSE_CONVERSION_TARGET] does not prevent towers
Entity Tags:
- Changed elves from [RELIGION:REGIONAL_FORCE] to [RELIGION:PANTHEON] (after giving them [MAXAGE:4000:5000] in their creature definition). Success!; elves start building towers.
- Giving kobolds [RELIGION:PANTHEON] is not sufficient to make them build towers (after giving them [MAXAGE:110:150] in their creature definition {which was not strictly necessary, as they have a default max age already}). Kobolds need both [RELIGION:PANTHEON] and [WANDERER] added to their entity section to start building towers.
- The same entity changes work for goblins as for kobolds (after goblins are given a MAXAGE).
Summary of tags needed which are not in all intelligent species by default:
In creature definition:
- [INTELLIGENT] or [CAN_SPEAK] and [CAN_LEARN] (needs to be added to kobolds)
- [MAXAGE:minOldAgeDeath:maxOldAgeDeath] (needs to be added to elves and goblins)
In entity definition:
- [RELIGION:PANTHEON] (needs to be added to elves, goblins, and kobolds)
- [WANDERER] (needs to be added to goblins and kobolds)
Additional notes:
- Subterranean animal people were not tested for this post.
- With towers enabled for all species, humans are still the most common necromancers, followed by elves (likely due to population).
- Kobold towers have been observed after the changes, but are quite rare (again, likely due to population).