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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1076523 times)

Deon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #15 on: February 14, 2012, 07:37:06 pm »

For vampire interactions check the example interactions in the /raw/ folder.

To target self use [CDI:TARGET:A:SELF_ONLY].
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #16 on: February 14, 2012, 07:43:51 pm »

Can we make creatures at workshops yet?

You can transform creatures into other ones at workshops.

Can a vermin say, be polymorphed by an interaction into a full sized creature?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #17 on: February 14, 2012, 07:48:21 pm »

Can we make creatures at workshops yet?

You can transform creatures into other ones at workshops.

Can a vermin say, be polymorphed by an interaction into a full sized creature?

Very good question. If so, that means that we can, in fact, create creatures at workshops.

Reelya

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #18 on: February 14, 2012, 08:06:33 pm »

Very good question. If so, that means that we can, in fact, create creatures at workshops.
No, i just tried this, with the artificial bees mod, tried to turn bees in dwarves, didn't work. But, they did gain a Caste (Honey Bee => Honey Bee Worker) which i'm sure we couldn't do before. Also, it might be possible to turn one type of vermin into another.

It seems there's an insurmountable wall between "vermin" and "creatures" in the code.

But we can change caste / species of any existing "creature" at will.
« Last Edit: February 14, 2012, 08:09:31 pm by Reelya »
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Lost_Deep

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #19 on: February 14, 2012, 08:10:44 pm »

Is it possible to make what is effectively a one-gender race? I would think that it would require the usage of [MALE] and [FEMALE] tags in one caste... but I don't know how that would effect the pronouns. All I really want to do is trick the player into thinking there's only one gender, if it was technically two it might not really matter.

What happens to the pronouns if you use both tags? Does it go to the first tag? Does it ignore the second tag entirely? Do you get some kind of heshe wording?
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trees

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #20 on: February 14, 2012, 08:22:24 pm »

Good idea on making a new thread. Posting to watch and to most likely come with questions later in the future.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #21 on: February 14, 2012, 09:03:03 pm »

How would an intermittent reaction (E.G were transformations) be applied to a creature by default?

Also, how would one change colors of various things with the new syndrome system?

GaxkangtheUnbound

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #22 on: February 14, 2012, 09:07:31 pm »

Is there a specific syndrome tag that makes something enthralled by YOU? I'm hoping to finally start my eggman empire mod by converting animals (read: flickies) into robots.
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Tehsapper

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #23 on: February 15, 2012, 12:00:19 am »

Is this possible to change material of certain item (or at least a creature) through interaction? Of course you can make it using reaction, but transmute secret would be awesome.
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Black_Legion

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #24 on: February 15, 2012, 12:51:55 am »

if the new interactions can take a specific caste of creature I could have something like: a snotling; which would be a small, fast breeding creature and at a Spawning pool and have them take 3 pieces of meat and produce an Orc? this shall make developing green skins for the war hammer mod more fun... And possible replace the snotlings with cheap sentient "fungus spores" that get around the female Orc issue. Being as tru Orc ( the waaaaghin' ) ones are far too busy bashing and crumping things to give a care about the gibbinz they have. I like what is in store!
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Jay

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #25 on: February 15, 2012, 12:59:08 am »

Very good question. If so, that means that we can, in fact, create creatures at workshops.
No, i just tried this, with the artificial bees mod, tried to turn bees in dwarves, didn't work. But, they did gain a Caste (Honey Bee => Honey Bee Worker) which i'm sure we couldn't do before. Also, it might be possible to turn one type of vermin into another.

It seems there's an insurmountable wall between "vermin" and "creatures" in the code.

But we can change caste / species of any existing "creature" at will.
What if you remove all the tokens that make them vermin first?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #26 on: February 15, 2012, 01:00:56 am »

Very good question. If so, that means that we can, in fact, create creatures at workshops.
No, i just tried this, with the artificial bees mod, tried to turn bees in dwarves, didn't work. But, they did gain a Caste (Honey Bee => Honey Bee Worker) which i'm sure we couldn't do before. Also, it might be possible to turn one type of vermin into another.

It seems there's an insurmountable wall between "vermin" and "creatures" in the code.

But we can change caste / species of any existing "creature" at will.
What if you remove all the tokens that make them vermin first?

Then you can't make them at workshops >_>

Jay

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #27 on: February 15, 2012, 01:06:44 am »

...Clearly I meant using the interaction/syndrome system.
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narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #28 on: February 15, 2012, 04:42:13 am »

Posting to watch, and contribute (but not now... need sleep).

Reelya

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #29 on: February 15, 2012, 06:38:30 am »

Then you can't make them at workshops >_>
Well, you CAN actually, make e.g. a "tame dwarf" or anything else at a workshop...but it's a "vermin" dwarf apparently, and lacks all the properties.

But i used were-beast transformation to try and turn those into regular dwarves. Didn't seem to work.
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