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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1065500 times)

4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7920 on: June 14, 2014, 11:53:56 am »

hmm....

CE_BODY_MAT_INTERACTION doesn't seem to like the material PUS
any ideas on why?

FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7921 on: June 14, 2014, 11:56:34 am »

I'm mostly sure this works:

Code: [Select]
[PLANT:ETERNA_ROOT]
[NAME:eterna root][NAME_PLURAL:eterna roots][ADJ:eterna root]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:25]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[MAT_FIXED_TEMP:10000]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:58][PICKED_COLOR:4:0:0]
[DRY][WET][BIOME:ALL_MAIN]
[VALUE:25]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen eternal ale]
[STATE_NAME_ADJ:LIQUID:eternal ale]
[STATE_NAME_ADJ:GAS:boiling eternal ale]
[MATERIAL_VALUE:25]
[DISPLAY_COLOR:3:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING][SUMMER][AUTUMN][WINTER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:3]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:eterna root seed:eterna root seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:100]
[CLUSTERSIZE:8]
[PREFSTRING:permanence]

Is there anything wrong with this? It seems right.

I never got an answer on this. It seems to work but I'm not 100% sure.

4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7922 on: June 14, 2014, 11:57:52 am »

I'm mostly sure this works:

Code: [Select]
[PLANT:ETERNA_ROOT]
[NAME:eterna root][NAME_PLURAL:eterna roots][ADJ:eterna root]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:25]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[MAT_FIXED_TEMP:10000]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:58][PICKED_COLOR:4:0:0]
[DRY][WET][BIOME:ALL_MAIN]
[VALUE:25]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen eternal ale]
[STATE_NAME_ADJ:LIQUID:eternal ale]
[STATE_NAME_ADJ:GAS:boiling eternal ale]
[MATERIAL_VALUE:25]
[DISPLAY_COLOR:3:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING][SUMMER][AUTUMN][WINTER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:3]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:eterna root seed:eterna root seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:100]
[CLUSTERSIZE:8]
[PREFSTRING:permanence]

Is there anything wrong with this? It seems right.

I never got an answer on this. It seems to work but I'm not 100% sure.
I can't see anything wrong with it.

FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7923 on: June 14, 2014, 12:09:10 pm »

Comparing it to the Plump Helmet, it seems to be missing [GROWDUR:X], I think.

4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7924 on: June 14, 2014, 12:11:06 pm »

Comparing it to the Plump Helmet, it seems to be missing [GROWDUR:X], I think.
No.  The Growdur is only used if you want it to grow faster or slower than average, much like plump helmets do, IIRC.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7926 on: June 14, 2014, 01:40:10 pm »

hmm....

CE_BODY_MAT_INTERACTION doesn't seem to like the material PUS
any ideas on why?

Not when you don't give any details on "doesn't seem to like".

Post the actual line, too.

4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7927 on: June 14, 2014, 02:28:56 pm »

hmm....

CE_BODY_MAT_INTERACTION doesn't seem to like the material PUS
any ideas on why?

Not when you don't give any details on "doesn't seem to like".

Post the actual line, too.
The errorlog tells me "unrecognized CE_BODY_MAT_INTERACTION token: PUS

The line is: [CE_BODY_MAT_INTERACTION:MAT_TOKEN:LOCAL_CREATURE_MAT:PUS]

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7928 on: June 14, 2014, 02:31:22 pm »

I think it might just be PUS rather than LOCAL_CREATURE_MAT:PUS, since you can't really define anything other than local creature materials.

4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7929 on: June 14, 2014, 02:35:48 pm »

Thank you, that makes on more syntax bug squished.

sal880612m

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7930 on: June 14, 2014, 03:10:22 pm »

@Meph & BlackFlyme

Thanks for the help.
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Henny

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7931 on: June 14, 2014, 03:42:15 pm »

I've searched this thread and elsewhere, but I can't seem to find an answer, even though maybe it's blindingly obvious: How does one stockpile modded metal bars? Mine don't seem to show up in the stockpile lists. Here's the code for reference.

Code: [Select]
[INORGANIC:EBONWOOD]
[MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:ebonwood]
[STATE_NAME_ADJ:LIQUID:molten ebonwood]
[STATE_NAME_ADJ:GAS:boiling ebonwood]
[DISPLAY_COLOR:5:1:0]
[BUILD_COLOR:5:1:0]
[MATERIAL_VALUE:5]
[SPEC_HEAT:435]
[MELTING_POINT:11868]
[BOILING_POINT:14140]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]
[ITEMS_HARD]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:4225]
[LIQUID_DENSITY:4225]
[MOLAR_MASS:80000]
[IMPACT_YIELD:602000]
[IMPACT_FRACTURE:843500]
[IMPACT_STRAIN_AT_YIELD:147]
[COMPRESSIVE_YIELD:602000]
[COMPRESSIVE_FRACTURE:843500]
[COMPRESSIVE_STRAIN_AT_YIELD:147]
[TENSILE_YIELD:155000]
[TENSILE_FRACTURE:310000]
[TENSILE_STRAIN_AT_YIELD:83] young's modulus 211 GPa
[TORSION_YIELD:132000]
[TORSION_FRACTURE:241000]
[TORSION_STRAIN_AT_YIELD:156]
[SHEAR_YIELD:155000]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:189] shear modulus 82 GPa
[BENDING_YIELD:155000]
[BENDING_FRACTURE:310000]
[BENDING_STRAIN_AT_YIELD:83]
[MAX_EDGE:10000]
[STATE_COLOR:ALL_SOLID:MAUVE_TAUPE]
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Grey langurs came over to steal something, only to be overcome by terror when they realized that they were stealing +grey langur bone gauntlets+.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7932 on: June 14, 2014, 03:46:01 pm »

[IS_METAL]

Henny

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7933 on: June 14, 2014, 03:57:09 pm »

[IS_METAL]
I was going to ask why that wasn't implicit in the metal template, when I discovered I had bungled up the token. Thanks for helping me!
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Grey langurs came over to steal something, only to be overcome by terror when they realized that they were stealing +grey langur bone gauntlets+.

Enemy post

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7934 on: June 14, 2014, 09:24:43 pm »

Is there a good way to dupe raws without much crashing?
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