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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1066007 times)

Dutchling

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #780 on: March 03, 2012, 05:29:52 am »

But how do I make em get one to four children per lay?
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Trapezohedron

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #781 on: March 03, 2012, 05:37:57 am »

Removing [MULTIPLE_LITTER_RARE] seems to make triplet births very common, and I guess I also had a bunch of four babies born at the same time with that tag removed.

Alternatively, you can go do the chicken-lays-eggs route and specify the amount of eggs layed per batch.
Code: [Select]
[BODY_DETAIL_PLAN:EGG_MATERIALS] <--add at creature level, not caste level.

[LAYS_EGGS] <-- paste this on the female's caste
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID] <-- uses BODY_DETAIL_PLAN:EGG_MATERIALS
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:80] <-- some people said that size is a factor on how quick eggs hatch, but I haven't tried it
[CLUTCH_SIZE:1:4] <-- 1 = min, 4 = max clutch size

Not really sure how to handle intelligent civ member egg layers, so yeah.
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Dutchling

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #782 on: March 03, 2012, 05:39:46 am »

Wouldn't I get more kids consistently just by using [CHILD:3] than? And removing multiple litter rare ofc.
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Trapezohedron

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #783 on: March 03, 2012, 05:41:43 am »

[CHILD:3] means that the creature's offspring is a child until his third birthday.
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Dutchling

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #784 on: March 03, 2012, 05:44:46 am »

Ah, I'm retarded as I actually am using that somewhere else in the RAWS for the purpose. I somehow though you could define the amount of kids that way as well.

I'll just remove [CHILD:1:4] from my species and they will be fertile with a good chance of twins and triplets if I got this right.
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Trapezohedron

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #785 on: March 03, 2012, 05:46:42 am »

Removing [CHILD] entirely from a creature will make the creature totally sterile. That is why dragons don't give birth to dragon hatchlings, and why rocs give birth to hatchlings.
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Di

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #786 on: March 03, 2012, 07:56:59 am »

Ah, I'm retarded as I actually am using that somewhere else in the RAWS for the purpose. I somehow though you could define the amount of kids that way as well.
http://dwarffortresswiki.org/index.php/DF2012:Creature_token
look for littersize
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Dutchling

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #787 on: March 03, 2012, 08:15:47 am »

I knew it! Thanks
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #788 on: March 03, 2012, 12:01:12 pm »

And how could I have a creature that can give to fully grown offpsring ?

Removing th CHILD tag makes them sterile you say, but Child:1 takes one year to mature. So CHILD:0 would work ?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #789 on: March 03, 2012, 12:57:58 pm »

And how could I have a creature that can give to fully grown offpsring ?

Removing th CHILD tag makes them sterile you say, but Child:1 takes one year to mature. So CHILD:0 would work ?

[CHILD:0:1] should be better. The second number refers to days.

Dbuhos

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #790 on: March 03, 2012, 01:58:37 pm »

Hey guys,
 
Spoiler (click to show/hide)
Spoiler (click to show/hide)

How do I make the soul mass not leave behind the projectile "remains", aka the <
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #791 on: March 03, 2012, 02:02:17 pm »

I don't think the "broken arrow" thing can disappear, unfortunately.

Di

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #792 on: March 03, 2012, 03:12:54 pm »

Has anyone tried adding/removing [can_learn] tag via syndromes? In my tests syndrome gets applied but doesn't change anything. Could someone else verify it?
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Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #793 on: March 03, 2012, 03:14:36 pm »

It doesn't work, I'm pretty sure.

G-Flex

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #794 on: March 03, 2012, 08:18:24 pm »

Something screwy is happening with a creature/interaction I have set up.

Bear with me here.

I decided, in a fit of boredom and as a way of figuring out how interactions work, to create a Charlie Sheen creature who can activate his Adonis DNA to transform into a giant bronze version of himself, which can then use his tiger blood to become incredibly powerful and such.

In Arena, though, as the "Adonis" creature, when I activate the interaction that increases stats... even after it wears off, the creature's speed value is still higher than normal, and a lot of stats are listed as "Superhumanly" (or equivalent), even some that weren't affected.

Spoiler: the creature (click to show/hide)

Spoiler: the interaction (click to show/hide)

Anyone have any idea what might be going on here?
« Last Edit: March 03, 2012, 08:20:45 pm by G-Flex »
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