I want to make a creature that reproduces through "budding", i.e. the creature does not have normal children, and instead propagates through a mitosis-type method... [snip]
That's a creative design and solution. I'd love to see the end result of your experiments.
Primary Creature (immobile) drops limbs due to melting connective tissue.
By "due to melting connective tissue", are you talking about using a "necrosis" type
syndrome that specifically targets the connective tissue?
Question: Wouldn't the necrosis of connective tissue and having a body part fall off (i.e., having something "rot" off) result in the creature either bleeding to death or eventually succumb to infection?
Or, to
avoid the above scenario, is it
absolutely necessary to leave out the [GETS_WOUND_INFECTIONS] and [GETS_INFECTIONS_FROM_ROT] tags?
I'm reminded of scenarios
like this where a forgotten beast syndrome causes creatures' feet to rot, inevitably resulting in infection and death. (It's too bad the hospital can't amputate to save them.)
Some time ago, threads
like this inspired me to use a necrosis syndrome to target the genitals of livestock and sterilize them to control breeding. (The old
Genesis Mod had genitals.) For one thing, I was hoping this would make it easier to prevent
catplosions. Unfortunately, that would not actually sterilize them. That, and I worried about infection and bleeding to death.
However, through DFHack's new TrueTransform I suppose it should now be possible to
also transform them into a [Neuter] caste. (But by mentioning this system, I figure it won't be long before some ambitious and twisted player decides to have a pool of this syndrome liquid near their Depot to sterilize
those annoying, tree-hugging pests Elven caravans.
)